Everyone always
es about terrain not being symetrical and how one persons expansion is closer then theirs. The way I see it, I want more melee maps with a wide variety of terrain defects, one persons minerals a bit farther away then the others, one persons with a bit less, an exp right next to them one far away.
To really find a good tactician is to find a player who can adapt to their terrain, just like real wars, everything isnt all symetrical and "balanced" Dont get me wrong, you cant go overboard with this stuff, but if you base it on actually terrain differences then I think melee play would require more stratigey and terrain useage in your plan other then who can mass the most units.
What are your views on this?
[right][snapback]136763[/snapback][/right]
Yes i also want terrain with wide variety of terraining, just as long as the distances from the expansion sites to the start off areas are evenly distributed among all areas.
You're right, a good tactician is a player who can adapt to their terrain well. But most of the time, they have to play the map hundreds of times to adapt to the terrain well. That's why people claim they are so good on LT. They say they can adapt to the terrain, but the real question is, can they adapt to terrains of different maps as well and effectively as needed to? A true tactician would be someone who could "improvise" with these new terrains and set themselves up well as quickly as they can. Kind of like in the show "Whose Line is it Anyways" where they all have to think of something instantly without early notice.