Staredit Network

Staredit Network -> UMS Production -> Gun Wars
Report, edit, etc...Posted by .{TM}. on 2005-02-03 at 18:47:34
Ok, i am making a new map and puttin the defense on hold. This one is called Gun Wars. What it is, is (confused.gif) that your on a team north and south. You pick your unit, 1 of 4-- 9mm, shotgun, unarmed, and ak47. This map will feature an ammo system similar to the one here. You will be able to pick up ammo, not sure if i should allow you to discard it. When you run out of ammo you will be switched to unarmed automatically. To switch weapons, select the new gun and you will switch upon death.

This map is completely based on strategy. It will be a relatively LARGE download because of the desired complexity (numerous sounds & triggers).

Just how will this map be based on strategy? Not only will it have numerous doodloads to take cover. This game features units hearing so to speak. There will be 2 locations (moved) on your weapon, one for sound and one for dead ammo. If anyone is in your sound location, they will hear a walking sound aside from their own. So if you stand still you will not hear yours but you will hear others (weather they're walking or not). So you can respond to this walking sound, other sounds starcraft provides (fireing, blood, dealth).

This map will also be tried to be made as realistic as possible therefore you will not be able to see anyone else (regarding shared vission). However since you may have a radar, radio or some sort of GPS system, your allies will see a minimap ping of where you are on the map.
This is made so if that player has died, nor brings no units to the map, no ping is shown.

There are multiple spawning locations that will try to spawn you as far away from the fighting (enemie) as possible. The units are evened out,
the ghost has the least health, medium armor, highest damage, most range.(Experienced)
the 9mm has the highest health, highest armor, lowest damage, least range.(Beginner)
the AK47 has medium health, lowest armor, medium damage, medium range. (Advanced)

feadback is welcome and encouraged.

[progress]25[/progress]
Report, edit, etc...Posted by Yenku on 2005-02-03 at 19:19:44
Wow w00t.gif this map sounds really good... Actually i really, really like the idea of sounds and walking, it adds a lot of stratedgy. and also the radar sounds like a cool idea, but how would you do that? Just make sure that there are lots of good places to take cover, to hide, and corners to round. If you get these triggers to work, this would be a great map, and i would love to play it. Please make sure you protect it, this sounds like a really good map and you dont want stolen credit or a ruined map. DAMN i cant get over the sound of the enemy walking thingy. Post it on this web site when your done, itll get a bunch of downloads.
Report, edit, etc...Posted by .{TM}. on 2005-02-03 at 20:26:22
How im getting the radar to work is having a location moved and only moved when a unit exist and is not in that location. (trigger: move location) on the weapon on the battle grounds. that way the location will stay at the last spot the unit was until a new unit is created and/or moved out of the location. Then if you have allies that are playing and not dead, a minimap ping will be shown at the location (every 2.5 seconds i think it was). I will also give the option to manually ping your location incase you are under attack. This might be like 5 pings delayed .5 seconds apart and a text msg.

I dont know if i should disable chatting (sending blank txt messages really fast) to prevent backstabbing or rigged stuff. Of course this will be impossible to prevent in patch 1.12 cuz u will be able to ping.

just a side note, im using over 50 switches just for the basic functions so far. is that a record?
Report, edit, etc...Posted by Red2Blue on 2005-02-04 at 02:45:08
QUOTE
just a side note, im using over 50 switches just for the basic functions so far. is that a record?


Its not a great thing to brag about using over 50 switches. Its no record. Ive seen the max amount of switches used to spawn and create units in a madness map before... it was sad... You should be bragging about using the least amount of switches possible. I was able to display 100 different messages with different outcomes depending on the situation, using 0 switches and 1 deathcount. (now thats something to brag about.) wink.gif



Interesting map though. There seems to be alot of strategy involved with this.

With your realistic sound.. I have been experimenting with that for quite some times now, and found that if you create 3 locations surrounding the player, one extremely big, one moderately big, and one medium sized and centering them on the unit, then having 3 different footstep sounds, one being soft,medium, and loud. for each of the locations and playing them to the player when the other player's unit reaches each of the locations; it adds great strategy, and interesting strategic motives. try adding footsteps as well (burrowed units) and removing them when reaching a certain amount. This would also add some crazy strategies.
Report, edit, etc...Posted by .{TM}. on 2005-02-04 at 19:20:57
wow that sounds like a cool idea. and why use death counters anyway? is there any sort of benifit? Yea that footsepts sounds pretty cool but you would have to have vission to see them, therefore you could see the whole map if everyone is moving. I was thinking maybe having like an observer owned by the player constantly moving on the unit. however it would be hard to click on the unit wouldnt it. maybe an issue order but i dont want the observer to lag behind the unit. maybe map revealers?

EDIT:
since i dont want this to be a game based on luck i have removed 2 of the spawn locations from the random start. These spawn locations were on elevated terrain, therefore would have an advantage over the other team. This also makes it a lot easier to trigger the random spawn locations since i have a perfect number to work with.

I also have changed the map so you start with your team. This could benifit you strategic wise because you have your teammates. However, respawning will not be with your teammates. However you might be possitioned next to them if the enemie occupies other spawn locations.

Progress bar updated.
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