Ok, i am making a new map and puttin the defense on hold. This one is called Gun Wars. What it is, is (
) that your on a team north and south. You pick your unit, 1 of 4-- 9mm, shotgun, unarmed, and ak47. This map will feature an ammo system similar to the one
here. You will be able to pick up ammo, not sure if i should allow you to discard it. When you run out of ammo you will be switched to unarmed automatically. To switch weapons, select the new gun and you will switch upon death.
This map is completely based on strategy. It will be a relatively LARGE download because of the desired complexity (numerous sounds & triggers).
Just how will this map be based on strategy? Not only will it have numerous doodloads to take cover. This game features units hearing so to speak. There will be 2 locations (moved) on your weapon, one for sound and one for dead ammo. If anyone is in your sound location, they will hear a walking sound aside from their own. So if you stand still you will not hear yours but you will hear others (weather they're walking or not). So you can respond to this walking sound, other sounds starcraft provides (fireing, blood, dealth).
This map will also be tried to be made as realistic as possible therefore you will not be able to see anyone else (regarding shared vission). However since you may have a radar, radio or some sort of GPS system, your allies will see a minimap ping of where you are on the map.
This is made so if that player has died, nor brings no units to the map, no ping is shown.
There are multiple spawning locations that will try to spawn you as far away from the fighting (enemie) as possible. The units are evened out,
the ghost has the least health, medium armor, highest damage, most range.(Experienced)
the 9mm has the highest health, highest armor, lowest damage, least range.(Beginner)
the AK47 has medium health, lowest armor, medium damage, medium range. (Advanced)
feadback is welcome and encouraged.
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