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Staredit Network -> UMS Production -> Madness Map
Report, edit, etc...Posted by Yenku on 2005-02-03 at 19:28:53
Im making a type of madness map, id like to know what kind of heros would be good for it, you can save up something like "hero credits" from zergling blood and buy heros, you can buy a Hatchery, Command Center, or Nexus and build by your base. You can upgrade the type of units that spawn at your base, which are:
Terran Units: lvl1 Marines, lvl2 Ghosts, lvl3 Wraiths
Zerg Units: lvl1Zerglings, lvl2 Hydralisks, lvl3 Mutalisks
Protoss Units: lvl1 Zealots, lvl2 Dragoons, lvl3 Scouts
There are 2 teams, 3v3 left side vs right side, you can mass each player, the center and an air target that you can move around the battle feild.
The heros you can choose from are, Tank, ghost, BC, Infested Kerrigan, Ultralisk, High Templar, dark templar, and archon. Each hero costs different amounts.
Please, any help would be greatly appreciated. happy.gif thanks for any help in advance.
oh yea, thanks for your suggestions.
Report, edit, etc...Posted by MadClownDisease on 2005-02-03 at 23:58:27
So wait, what kind of help are you asking for? hero suggestions??
Well every good map has to have an explosion.... you need a nuke!!!
You also need kerrigan I mean what can't she do?
And what would a map be without a trusty ban feature for those who lag.
Report, edit, etc...Posted by Red2Blue on 2005-02-04 at 02:33:10
Interesting.

You should focus on the balancing of the actual game.

QUOTE
Terran Units: lvl1 Marines, lvl2 Ghosts, lvl3 Wraiths
Zerg Units: lvl1Zerglings, lvl2 Hydralisks, lvl3 Mutalisks
Protoss Units: lvl1 Zealots, lvl2 Dragoons, lvl3 Scouts



Make sure you know alot about unit sizes and unit damage.

There are times when units will do more damage then other times.

Ive seen it over and over in Golems maps and Evolves maps. Its so rediculous.
Such as in Golems:

the wolf branch goes: zergling,h.zergling,hydra,h.hydra.
and the sword branch goes: zealot,h.zealot,dragoon,h.dragoon.

With the horrible crappiness of balancing, the h.zergling died to the h.zealot. But right when the sword branch hits the dragoon stage, the h.zerglings badly overtake the dragoons.


Really pathetic I would say.

If I were you, you should read up on balancing of units. In effect, your map may have a hard time of being balanced, some units have more advantage over other units.


Looking at your branches I frown. Your last stage goes air. If theres a "noob" or beginner player, chances are that the "pro" player will overtake them from the start, and give them little chance later when they recieve air units and the "noob" player is still stuck with zealots or ground units. Look at the branches. The Terran unit is gifted from the start with an air attacking "marine". I would choose Terran from the start.


Also think about the pace of the game. How long or how quickly you can defeat your opponents. Usually Golems and Evolves got really boring really fast doing the same things over and over got pointless.
Report, edit, etc...Posted by MadClownDisease on 2005-02-04 at 12:38:15
Another thing to think about when balancing is that mutalisks attack 3 units at once, with the second unit taking less damage then the first and the third taking less then the second.
Also, marines have the first shot advantage, because zlings and zlots have to get in close.
Report, edit, etc...Posted by Yenku on 2005-02-04 at 14:30:20
QUOTE(MadClownDisease @ Feb 4 2005, 12:38 PM)
Another thing to think about when balancing is that mutalisks attack 3 units at once, with the second unit taking less damage then the first and the third taking less then the second.
Also, marines have the first shot advantage, because zlings and zlots have to get in close.
[right][snapback]138512[/snapback][/right]

ive actually taken this into account, dont worry about my balancing, i have already made a map somewhat like this before, and it turned out almost perfect, i spent most of the time on this map balancing units, plus i test it multiple times. and to answer your first question, i just mostly want your opinions on what cool things i should add, heros, and cool features. like the banning system, u already mentioned.
Report, edit, etc...Posted by olaboy- on 2005-02-04 at 16:56:20
How about, instead of players getting the option to buy heros, they can build a defense building for their base or saving up their civs so they can spawn quicker. (Like having 2 unit choosers)
Report, edit, etc...Posted by Red2Blue on 2005-02-04 at 22:24:07
Well don't completely balance your map to a point where EVERY unit is exactly the same...

Those kinds of madness maps get pretty boring...

Its ironic sounding and contrasting my last post yea....







Try adding a few things that make certain branches more unique then others, and the way that the branch plays, dictates the balancedness of the map.

In example, the Terran branch spawns slowly but gains the most hero civs, something along that line.
Report, edit, etc...Posted by Yenku on 2005-02-05 at 17:13:07
QUOTE(Red2Blue @ Feb 4 2005, 10:24 PM)
Well don't completely balance your map to a point where EVERY unit is exactly the same...

Those kinds of madness maps get pretty boring...

Its ironic sounding and contrasting my last post yea....
Try adding a few things that make certain branches more unique then others, and the way that the branch plays, dictates the balancedness of the map.

In example, the Terran branch spawns slowly but gains the most hero civs, something along that line.
[right][snapback]138811[/snapback][/right]

i like this idea, i can make zeerg spawn fast, and be weaker, terran medium and average attack and protoss slower and strongest. but there would be a problem, you would get less kills fighting protoss or terran as opposed to zerg...
Report, edit, etc...Posted by MadClownDisease on 2005-02-05 at 20:42:17
Branch them in such a way that its up to the players style, like if they're protoss they are more of a defensive, if zerg they are offensive, and terrain can go either. Since its a 3v3 game anyway this will give each member a unique responsibility.
Report, edit, etc...Posted by Yenku on 2005-02-08 at 16:49:28
all right guys thanks for all the help, but right now im really friggin sick of making maps so im puttin it on hold.
Report, edit, etc...Posted by Neiji on 2005-02-08 at 17:30:33
Madness takes about 2 days to make...
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-08 at 18:25:46
Personally im not a Fan of Madness games.

Butttttttttttt I think you shuoldnt make it where you can build your own base.
Kinda ruins the game if you no what i mean.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-09 at 12:14:31
true, using zerglings ciohuld rig up the game, maybe you should take somkething else : \

ADDITION:
true, using zerglings ciohuld rig up the game, maybe you should take somkething else : \
Report, edit, etc...Posted by Neiji on 2005-02-12 at 23:59:48
Do ppl purpousely try to post twice?
Report, edit, etc...Posted by Puni(F) on 2005-02-15 at 08:08:12
Yea, Posting twice is very annoying, It just make's me waste about 5 second's of my life... mad.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-17 at 10:23:27
[quote=Yenku,Feb 3 2005, 07:28 PM]
Im making a type of madness map, id like to know what kind of heros would be good for it, you can save up something like "hero credits" from zergling blood and buy heros, you can buy a Hatchery, Command Center, or Nexus and build by your base. You can upgrade the type of units that spawn at your base, which are:
Terran Units: lvl1 Marines, lvl2 Ghosts, lvl3 Wraiths
Zerg Units: lvl1Zerglings, lvl2 Hydralisks, lvl3 Mutalisks
Protoss Units: lvl1 Zealots, lvl2 Dragoons, lvl3 Scouts
There are 2 teams, 3v3 left side vs right side, you can mass each player, the center and an air target that you can move around the battle feild.
The heros you can choose from are, Tank, ghost, BC, Infested Kerrigan, Ultralisk, High Templar, dark templar, and archon. Each hero costs different amounts.
Please, any help would be greatly appreciated. happy.gif thanks for any help in advance.
oh yea, thanks for your suggestions.
[right][snapback]138009[/snapback][/right]

should be a pretty interesting game, i havn't learned anything about map making yet but im going to learn soon.
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