Staredit Network

Staredit Network -> Concepts -> "frame" system
Report, edit, etc...Posted by axblader on 2005-02-03 at 21:25:35
well i wa thinking when i went to my violin classes that hyper triggers are like frames! so like 100 frames per second is 10 milli seconds in sc....everything...so itll maek it ezer for me blink.gif

so if i acidentally say "oh, set it to 50 frames a sec", youll know what i mean!


plus i put it in this forum becasue you can you it to make movies and such...changing "frame rate"

and you can use the scyorchinizing system...

(liek 50 frames for al lthe triggers)

dunno..felt like posting\

l8 all
Report, edit, etc...Posted by notnuclearrabbit on 2005-02-03 at 23:18:09
[center]Hyper triggers don't affect game speed. They only affect the speed at which triggers are executed. (Sort of...) You could make a movie by using alot of 1x1 locations in a grid, and create, replacing units to make sort of a framed movie.[/center]
Report, edit, etc...Posted by TEC_Ghost on 2005-02-03 at 23:44:59
What in Gods name did you just say? I couldnt understand ANY of it....
Report, edit, etc...Posted by axblader on 2005-02-04 at 17:32:17
heh...i dunno...

but i know it doesnt affect game speed...liek you are making a movie in SC.... then you could like speed up triggers....liek a fast forward...you know liek those games "make a movie" or sumthing?

Report, edit, etc...Posted by Kenoli on 2005-02-04 at 19:42:37
I think he means the framerate of the triggers, meaning how fast they fire.
If your looking for a way to time when things happen (like events in a movie) i suggest some death counters and hyper triggers.
Report, edit, etc...Posted by Red2Blue on 2005-02-04 at 22:18:48
Wow... im lost... please re-explain this and what exactly it does.
Report, edit, etc...Posted by axblader on 2005-02-05 at 21:57:27
nm....

iwasnt thinging right....

made sense to me...but maby it doesnt mae sense to me...i dunno..its just floating around it my mind....
Next Page (1)