Staredit Network

Staredit Network -> Terrain -> Multi-Layer Skyscaper
Report, edit, etc...Posted by Yoshi da Sniper on 2005-02-03 at 22:57:11
w00t. Its some nice stuff happy.gif
Report, edit, etc...Posted by KaboomHahahein on 2005-02-03 at 23:01:08
Good job Yoshi_da_Sniper. Looks nice

But, you should, if possible, fix the bottrom level's left corner. Not completly "squared"
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-03 at 23:05:37
If only there was a way to make the units be able to walk BEHIND the building. (or wait, can you set whether a sprite is drawn over or under units?) n/m i guess the building is all terrain anyway.
Report, edit, etc...Posted by Yoshi da Sniper on 2005-02-03 at 23:18:08
You'd hit the sprite limit uber fast if you did that.
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-03 at 23:19:47
Yeah, yeah, I was just sticking my head in the clouds and dreaming... tongue.gif

As uber as they look skyscrapers take much space.
Report, edit, etc...Posted by Oni-Sei on 2005-02-03 at 23:19:53
Ideas XD

Suiside Skyscraper! (you get the idea)

looks nice what did you use for the windows? looks like part of a doodad(no duh)
Report, edit, etc...Posted by notnuclearrabbit on 2005-02-03 at 23:23:05
[center]Perty nifty, but could be improved... Still, I like it.[/center]
Report, edit, etc...Posted by MillenniumArmy on 2005-02-03 at 23:23:21
I actually used the skyscraper terraining and made it into an actual defense map:

http://www.staredit.net/index.php?download=1699
Report, edit, etc...Posted by Red2Blue on 2005-02-04 at 02:07:12
Ha... you're very original.... -.-


Anyhoo, great skyscraper.
Unfortunately hard to incorporate within any map due to its "unreal" movement around the building. If you laid the skyscraper against an ocean, or mountain, then it would be realistic.

We will see... we will see...
Report, edit, etc...Posted by AqoTrooper on 2005-02-04 at 05:34:06
Looks like an upgraded version of the one Yoshi did in his 3D buildings tutorial.

Too bad there aint more newer tutorials, the two ones that are there already are kinda funny... closedeyes.gif
Report, edit, etc...Posted by ChaosRyder on 2005-02-04 at 07:34:45
It looks cool, too bad we can't make units got under since skyscrapers take alot of place in the maps, and already some people(Like me) Don't have enought space on a 256×256 map, so we can't put in sky scrapers. It's nice anyways. Lack touch unps thought. I'll try some.
Report, edit, etc...Posted by Yoshi da Sniper on 2005-02-04 at 07:38:05
The skyscraper tutorial won't be the last. I was just showing you an advanced version of the skyscaper - a multi level one.
Report, edit, etc...Posted by NerdyTerdy on 2005-02-04 at 17:14:39
Yeah that's really nice. You could've been a little more neat along the edges of each of the levels couldn't you? But yeah it's really similar to the one in the tutorial except as you said multiple levels smile.gif.
Report, edit, etc...Posted by IDontChat on 2005-02-05 at 05:32:39
Whooooooooooaaa......

(the map) The Matrix buildings =cool
This = *drool*
Report, edit, etc...Posted by BeeR_KeG on 2005-02-05 at 11:22:56
The bottom edges at the bottom of the middle and top layer look wierd.
But besides that, it looks great.
Report, edit, etc...Posted by EzDay281 on 2005-02-06 at 01:46:20
I don't see what's special about it.
It's pretty much just a regular sky-scraper, except that it gets skinnier confused.gif
Report, edit, etc...Posted by Yoshi da Sniper on 2005-02-06 at 09:10:16
I was just starting this forum off. Besides, I thought the "skinner" skyscraper was pretty cool. You have to admit you've never seen it.
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