There are too many problems for me to go into detail with. One or two of them have some sort of appeal purley from a tactical stand point. But they are all Terrain disasters, and the mineral fields are lack luster at best. I think this should be a general rule when making melee maps,
you don't make square terrain. Try putting some more time into these, you have the basic symetry idea down, but leave Star Forge out of the equation. Don't try to do too much.