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Staredit Network -> StarForge -> My StarForge crash frecuently
Report, edit, etc...Posted by CeR on 2005-02-04 at 19:12:39
When I open the trigger Subscript, I can make triggers, etc..
But when I go to close or save the triggers, It crash StarForge because it has a "Subscript runtime error".

helpsmilie.gif helpsmilie.gif

I haven't installed BW, but one or two month ago, it works correctly. I don't know what I can to do.
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-05 at 01:00:45
Try naming the run-time error.

Try adding semicolons after your triggers.

Then come back.
Report, edit, etc...Posted by Heimdal on 2005-02-05 at 11:42:14
Make sure you have version 2.2 (look at the latest entry in the version info file).
Report, edit, etc...Posted by CeR on 2005-02-05 at 18:53:51
QUOTE(DT_Battlekruser @ Feb 5 2005, 01:00 AM)
Try naming the run-time error.

Try adding semicolons after your triggers.

Then come back.
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I don't know what are "semicolons".
I haven't the last version of StarForge because I haven't BW and to install it is a fight with pc :S
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-05 at 19:28:19
OMFG LOL! A semicolon is this thing --> ; <--

It is made by pressing the button on your keyboard that is right of L, left of " above . and below P
Report, edit, etc...Posted by Heimdal on 2005-02-05 at 19:38:57
I don't think you need BW to use Starforge.
Report, edit, etc...Posted by Clokr_ on 2005-02-06 at 05:17:23
QUOTE(DT_Battlekruser @ Feb 6 2005, 01:28 AM)
OMFG LOL!  A semicolon is this thing -->  ;  <--

It is made by pressing the button on your keyboard that is right of L, left of " above . and below P
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No DT, he has a spanish keyboard so semicolon ( ; ) is right to M, left of . below Ñ and pressing shift wink.gif
Report, edit, etc...Posted by CeR on 2005-02-06 at 07:33:56
Well, I will put ";" after the triggers but now I need StarForge 'cause yersterday I unistalled it. ermm.gif

Other thing: When I load a save map, it goes tooooo slow to load it, Why?

ADDITION:
Yesterday, I donwloaded the Sf of the DLDB and I installed it, But when I run it, ir doesn't works right. It give me a DLL DEBUG error "SpriteLoad failed" because it can't find "StarDat.mpq"

It say me that I have to look for the StarDat.mpq. I find it and press ok and them it say me that I have to close/open (Restart) the Sf.
But when I go to close Sf, it CRASH!! so, the StarDat.mpq Direction isn't save!!

Then, when I go to open now the Sf, the history repeat, repeat and repeat.

What I can do?

Thank you
Report, edit, etc...Posted by Heimdal on 2005-02-06 at 10:24:15
Ack...it looks like you DO need Broodwar installed, or at least have broodat.mpq in the starcraft directory.
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-06 at 15:57:35
QUOTE(Clokr_ @ Feb 6 2005, 02:17 AM)
No DT, he has a spanish keyboard so semicolon ( ; ) is right to M, left of . below Ñ and pressing shift wink.gif
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What??? Evilness... tongue.gif
Report, edit, etc...Posted by CeR on 2005-02-07 at 07:01:43
QUOTE(DT_Battlekruser @ Feb 6 2005, 03:57 PM)
What???  Evilness... tongue.gif
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any idea? helpsmilie.gif
Report, edit, etc...Posted by Heimdal on 2005-02-07 at 10:14:51
QUOTE(Heimdal @ Feb 6 2005, 10:24 AM)
Ack...it looks like you DO need Broodwar installed, or at least have broodat.mpq in the starcraft directory.
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Actually, after further testing I found this to be not true. You don't need broodwar installed. However, if your registry settings say that you have BW and you actually don't, SF won't work.

QUOTE
It say me that I have to look for the StarDat.mpq. I find it and press ok and them it say me that I have to close/open (Restart) the Sf.
But when I go to close Sf, it CRASH!! so, the StarDat.mpq Direction isn't save!!
Make sure you don't do ANYTHING before closing Starforge.

Try this:
go to Start->Run and type "regedit"
navigate to HKEY_LOCAL_MACHINE\Software\Blizzard Entertainment\Starcraft
Look for a key named "Brood War." If it exists, delete it or change its value to "n." Also, you could verify that the "InstallPath" key here actually does point to where your data files are. Starforge should have been able to rewrite this if you found stardat.mpq yourself.
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