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Staredit Network -> Terrain -> Terrain For My RPG
Report, edit, etc...Posted by TheOddAngel on 2005-02-05 at 10:30:09
This town is called WindFall

This is LookOut Point, It overlooks the sea
user posted image

The waterfall... Still working on it...
user posted image

The center of the town...
user posted image

The enterance to the town
user posted image


Post your thoughts
Report, edit, etc...Posted by Chill on 2005-02-05 at 10:35:15
I think it's great, but you could definately do better on the water fall and un-blockitize the cliff by the ramp.
Report, edit, etc...Posted by TheOddAngel on 2005-02-05 at 10:37:48
ya i know that i basicaly made a brush for cliff's and then i just copyed it... When i get bored I will UNblockitize the cliff... and work on Waterfall...

Untill then this is jsut a sample city that probably wont be used
Report, edit, etc...Posted by E)s-Fury on 2005-02-05 at 10:56:43
Well if you do end up using something like that for a city in the future, remember that units can walk through most of the sprites, so it can create problems if you use heavy spritage near the edges.

Looks good though, I especially like the center of the town, it's simple, yet effective. thumbup.gif
Report, edit, etc...Posted by notnuclearrabbit on 2005-02-05 at 11:01:49
[center]Good, but could use some de-block-ation. It good, even without it, though.[/center]
Report, edit, etc...Posted by BeeR_KeG on 2005-02-05 at 11:15:26
Some of the tiles don't match especially in that 4th picture. If you could somehow cover the flaws or just change the tile to make it looks betetr it'd be awesome.
Report, edit, etc...Posted by Urmom(U) on 2005-02-05 at 11:42:10
yea, in the fourth picture you can definitely see square tiles in the water.
Report, edit, etc...Posted by VoidArchon(MC) on 2005-02-05 at 12:19:38
Looks like the maps is 192x192 or 256x256, if you keep that up you'll run out of sprites in less then half the map. ermm.gif pretty good anyways.
Report, edit, etc...Posted by TheOddAngel on 2005-02-05 at 13:06:16
The forth picture has beed changed since i last took the screens... I just missed that one place (somehow)...

They cant walk through the sprites because they r on the cliffs and also they can't move through sprites in the town because I have DT placed under all of them anyway wink.gif

Thanks for all your feadback!!!
Report, edit, etc...Posted by Kashmir on 2005-02-06 at 14:34:19
hmmm windfall.. playing a lil too much LoZ : WW?

nice terrain otherwise.
Report, edit, etc...Posted by UBCS on 2005-02-06 at 14:59:51
I like the wall with the ramp, i kinda like how it looks like the wall is taller then it appears. But everything is a bit too blocky, i hope you will fix it when your done with triggering.
Report, edit, etc...Posted by Deathknight on 2005-02-06 at 22:23:33
Town center looks bare, try putting something there. And can we get a sprite count?
Report, edit, etc...Posted by Chill on 2005-02-06 at 22:45:46
I think some grass arround the buildings in the town center should do it.
Report, edit, etc...Posted by FaZ- on 2005-02-06 at 23:05:15
Definitely overexcessive on sprites. Might reach limit a bit faster than you expected with the surrounding of town. Fourth pictures looks awesome thought except for a few spots.
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