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Staredit Network -> UMS Production -> The Legacy Of Relgaz
Report, edit, etc...Posted by TheOddAngel on 2005-02-05 at 19:37:08
QUOTE
[center]________________________________________

: The Legacy Of Relgaz :
[/center]
[center]: Episode 1:[/center]
[center]: 8% :

________________________________________[/center]

     : Story :

On the contenant of Relgaz something is happening... Something big... An Evil force breeds in the East consuming all who come too near. Soja, Cat, Your quest's start here. There is a long, hard road in front of you and the past is nothing... You don't know who you are, your parents, or your child hood-you only know your names. You were found at the foot of the mountain Lumanati by some people from the town of WindFall. You lived their since you where 9. You are 15 now, its time to leave... You feel the urge to explore, hunt, see the world-some things are better left unseen...

________________________________________

     : Gameplay :

You play with a friend in a 2 player co-op game. Player one controls the "Party" and Soja, Player 2 controls Cat. This is a party based game and battles are in "TBC". The battle hapens where you encounter the enemy in a 10x10 square grid. During the game you will gain levels and gain abilities and spells. If you think the party system is boring and not fun to play as the second player you should think twice as you should be with a friend and you will do battles and puzzles for most of the map.
________________________________________

     :Battle System (In Detail) :

As stated before Your battles happen right where you are. It is in a "TBC' Battle system. When you encounter an enemy your characters will enter the 8x8 battle field and have 5 seconds to move to a desired spot. at the end of 5 seconds your character will go Neutral in the spot you were last at. I call this your "Standing Spot". This standing spot is where your character will go after and before attacks. When it is your turn you will have a choice to "Attack" "Spell" "Defend". When you chose attack you will then chose who you wish to attack wish a "clone" of yourself. You bring it to that unit and you will then attack it for 8 seconds. If you chose Defend your character will not move and take 2x less damage next time he/she is attacked. Chosing spell/ability is obvious. You once again select your spell and depending on the spell chose what to use it on.
________________________________________

     : Character's :

     Soja
-Male, 17
Soja is the main character and is a male and is smart and strong. He excels in Sword fighting and has very strong special abilities. He can take a lot of damage and relys on his attack and armor UPG's


     Cat
-Female,15
Cat is Soja's younger sister. She is shy and Very Intelegent with moderate Body Stregnth. She excels at Magic and is vey dependend on her spells and armor UPG's She can't take as much damage as Soja but she has ferocious spells and has the spell Heal to even the odds.

________________________________________

     : Screen Shots :

WindFall Town Center
user posted image

The Tunnel To Lumari Cave
user posted image

The WindFall Flood Gates. WindFall is build on an underground lake and the flood gates keep the water from flooding the city...
user posted image

Lumari Cave When You Just Enter.
user posted image


     More To Come


________________________________________

     : Things To Do :

•Battle System Brainstroming
•Battle System Triggering
•Terain For Field
•Triggers For Game Engine (Shop, Blacksmith)
•Ideas For Bosses and Monsters


[center]________________________________________[/center]


Report, edit, etc...Posted by Forsaken on 2005-02-05 at 19:56:57
QUOTE
: The Legacy Of Relgaz : ...

I don't know what you have in mind for your characters personalities but if you make them more in depth your map will be more realistic and thatr way you can get the player involved in the map!

If you need help gime a message!
Report, edit, etc...Posted by Warp. on 2005-02-05 at 20:11:10
Wow is it me or is everyone Makin Rpg nowa days?

I have only seen a few good rpgs.

Looks Nice so far Screenery looks like its from Legacy of Haen thoug
Report, edit, etc...Posted by PCFredZ on 2005-02-05 at 20:58:29
I'll glady offer my help... in correcting your grammar and spelling!! ermm.gif Honestly, I think you need it. I mean come on, "accel"?
Report, edit, etc...Posted by TheOddAngel on 2005-02-06 at 08:20:59
Dark... Your major long post isn't needed... You might want to think about deleating it or a mod certinly will... You only need to make tiny little quotes or none at all about THE THING you are talking about... I couldn't even find anything you said. So modify your post. You have been warned.

Only the first little part will seem like legacy of hæan. As you are in a town under a mountain. Lumari cave ends almost as soon as you get into it and you enter the field. Although you can go deeper into Lumari cave you don't need to until later in the game wink.gif .

If my senery looks like legacy of hæan its because I'm geting the vibe form the way THAT town looks. My others will have simular vibes but might be situated elsewhere like outside. My Text is the same as the text in Legacy of Hæan simply because I was using : Thing : Before i even saw his rpg.

Thanks for the offer. I know my spelling is not so great but My grammar is pretty good. At least I spelt it good enough so that you people could understand it smile.gif

Things To Work On Today:

-Battle System
-Some Terrain For Field
Report, edit, etc...Posted by Moogle on 2005-02-06 at 08:40:47
OddAngel,

Map sounds awesome happy.gif cant wait see mor progress and a demo of your map happy.gif.
So keep up good work =)
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-06 at 13:35:51
WOW, GOOD JOB copying the terrain from voidarchons RPG.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-06 at 13:43:48
Copying? Well If he did copy he did copied 50-60 person who already did this "kind" of rpg with same things yes...

Man, Let him do what he want. You're not happy? Leave SEN then.
Report, edit, etc...Posted by Red2Blue on 2005-02-06 at 13:45:08
Actually,
VoidArchon wasn't the creator of the terrains that were in his map.
Look closely at his terrain, and then download a few maps in the downloads database.
His terrain reflects other people's maps.
VoidArchon only used ideas from other people's maps to make his terrain.
Come on... he didn't invent that waterfall...




Nice rpg, although it badly ruins the page's coding.

QUOTE
Things To Work On Today:

-Battle System
-Some Terrain For Field


I doubt you can finish it in one day... =P or id be some whack battle system/terrain.




QUOTE
:Battle System (In Detail) :

As stated before Your battles happen right where you are. They are in a "TBC' Battle system. When you encounter an enemy your characters will enter the 10x10 battle field and have 5 seconds to move to a desired spot. at the end of 5 seconds your character will go Neutral in the spot you were last at. I call this your "Standing Spot". This standing spot is where your character will go after and before attacks. When it is your turn you will have a choice to "Attack" "Spell" "Defend". When you chose attack you will then chose who you wish to attack wish a "clone" of yourself. You bring it to that unit and you will then attack it for 8 seconds. If you chose Defend your character will not move and take 2x less damage next time he/she is attacked. Chosing spell/ability is obvious. You once again select your spell and depending on the spell chose what to use it on.


Sorry for long quote, but this makes me think of Mp)3's Everacha rpg.






What an original story line.... *sarcasm* tongue.gif tongue.gif tongue.gif .




I do like how differnt players will control the units. That might add some new and ineteresting strategies that haven't been created.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-06 at 14:09:52
im not talkin about the type of terrain, im talkin bout how its setup. if u have played void's RPG theres a river in the top left, bottom side has ruins like odd's and top is a cliff with a temple/cave thing. its like an exact replica.im not saying its bad. u did a good job on it, just try not to copy the layout of Voids city.
Report, edit, etc...Posted by TheOddAngel on 2005-02-06 at 14:25:51
Hmm... I'm not coyping anything... I am puting little peices that look good together in my map. If youve seen Voids Twilight Falls city thats probably where you might get reminded of WindFall.

Windfall is a city UNDER The mountain so really its not even a river at top left. It is an underground lake. There is a cave called Lumari Cave and that conects WindFall to the outside areas.

my battle system is turning out to be a major pain in the @$$... Because of the way its set up at the moment you can only fight 1 other guy at a time. wouldn't be able to figure out another way unless i somehow preplace all the battles or make it in a seperate arena. The battle system is around 8% compleated and i need to fix all my triggering switches and stuff.

The reason I made the page longer is because the first post is ment to be read by scroling over and not seeing the avatar. just pitch blackness.

BTW: How did i copy it? It doesn't even look the same...
Report, edit, etc...Posted by Ultimo on 2005-02-06 at 14:33:14
That happens when you try to make a battle system up over your head.
Report, edit, etc...Posted by TheOddAngel on 2005-02-06 at 14:34:55
Don't you mean off the top of my head lol... I need to think about it and make the switches in better places.

Sometimes you will enter a battle when you leave town... I quickly fixed that...
Report, edit, etc...Posted by Ultimo on 2005-02-06 at 14:36:54
No, I meant battle systems that are too complex/complicated for the average map maker to handle. Of course, it could be off the top of your head, but you should try making a seperate map revolving around the battle system to test if the system would actually work. Nothing sucks more then making a battle system that doesn't work >_<
Report, edit, etc...Posted by TheOddAngel on 2005-02-06 at 14:39:29
Im testing it in this map smile.gif If it doesn't work then i will just make a different battle system. I know what I need to do to do it but it's just that the timing is messed. When i am finished the battle system there will be a demo you can be sure of that tongue.gif

I g2g for today I'll continue working on the system Tommarow

Curent % Of Map = 5%
Report, edit, etc...Posted by TheOddAngel on 2005-02-07 at 17:11:14
As of now I'm still in hte brainstroming process of the battle system. I know all the triggers and everything i need but im trying to think of the lowest possiable ammount and how many switches I wil need.

I am writing it all on paper what each switch equals and all the triggers. I find this more easy to keep track of on paper then in the editor. My terrain is a little messed outside the mountain. I jsut figured out in SF the raised jungle doesn't fit together properly. So i will need to use brushes and make the jungle by hand with out the editor.

I've decided that you will be in the Lumari Cave for the first little bit because it will have levals much like Legacy of Hæan and the deeper you go the harder it gets. You will only be able to get OUT of the cave after a little training. I'd say about 15 minutes sounds good. Then you can enter the fields or go further into the cave. but thats even harder then the Field and I most likely will stop you from going deeper jsut because you WILL die.

Current Enemies in the cave are:
Claw = Zergling
Spitter = Hydra
Breeder = Broodling

Current Enemies in the field are:
Claw = Zergling
Spitter = Hydra
Spirit = Archon
Necromnancer = Diffler

Current Enemies Deeper in the cave are:
Abomination = Ultralisk
Classified

Current % Of Map = 8%

Note: Size Of Page Has been Changed

Report, edit, etc...Posted by PCFredZ on 2005-02-07 at 17:17:52
QUOTE(OddAngel in Post 15)
At least I spelt it good enough so that you people could understand it

Just saying, adding more professionalism to your map is never bad. If you don't trust me to send an unprotected map, you can always copy all the text in an IM, I'll correct them, and send them back to you.
Report, edit, etc...Posted by Fortune on 2005-02-08 at 12:33:31
QUOTE(Mp)SD @ Feb 6 2005, 01:35 PM)
WOW, GOOD JOB copying the terrain from voidarchons RPG.
[right][snapback]139715[/snapback][/right]


Odd has every right to base his terrain off whatever he feels will enhance the map to its fullest. Your post just proves your ignorance and you should be slapped for wasting my time reading it.
Report, edit, etc...Posted by TheOddAngel on 2005-02-08 at 16:19:01
QUOTE
Odd has every right to base his terrain off whatever he feels will enhance the map to its fullest


Well said smile.gif I will always use terrain to get the feeling of the setting I want. You said exactly what i think.

QUOTE
Just saying, adding more professionalism to your map is never bad.


Well... I always proof read the text i put into my map. And it really bugs me when i watched Soldiers Terminator Trailer that he kept making silly mistakes...

Example: An World Where Machines Rule...

I hate that because An is only supposed to be used before vowels...

UPDATE

Battle system is being brainstromed and will continue to be brainstormed until It looks like it should work and then I will start testing for glitches...
VOTE: What Unit Should Cat Be... Dark Templar, High Templar, Sarah kerigran. Post opinions here...
Soja is a Darktemplar (finalized)
Terrain for field could take awhile... I am having trouble placing all the Raised jungle and making it look good...

Total Progress: 8%
Report, edit, etc...Posted by Tdnfthe1 on 2005-02-08 at 16:28:36
QUOTE(TheOddAngel @ Feb 8 2005, 03:19 PM)
Well said smile.gif I will always use terrain to get the feeling of the setting I want. You said exactly what i think.
Well... I always proof read the text i put into my map. And it really bugs me when i watched Soldiers Terminator Trailer that he kept making silly mistakes...

Example: An World Where Machines Rule...

I hate that because An is only supposed to be used before vowels...

UPDATE

Battle system is being brainstromed and will continue to be brainstormed until It looks like it should work and then I will start testing for glitches...
VOTE: What Unit Should Cat Be... Dark Templar, High Templar, Sarah kerigran. Post opinions here...
Soja is a Darktemplar (finalized)
Terrain for field could take awhile... I am having trouble placing all the Raised jungle and making it look good...

Total Progress: 8%
[right][snapback]140770[/snapback][/right]

#1 i think you should rule out option of high temp... Temps usually get annoying, and ppl will hate being a reg. temp. even with spells. And if ur gonna make her tassadar, well psi storm and hallucination will be things to think about. I reccommend DT or Kerrigan, Most likely Kerrigan is best choice because ull have 1 Melee char and 1 Ranged char, but then again the Idea of having 2 Dark Temp Main heroes is... is.... extraordinary. I'd love to see either of them done. But anyway yeah i say rule out dark temp, it's also slow
Report, edit, etc...Posted by TheOddAngel on 2005-02-08 at 16:31:14
If you remember back to my battle system the ranged character is a good idea because she could hide behind a rock and get the guys withought moving while they would have to run or whatever. Its all about stratagy... I think I will have her as a kerigran. Because she is more of a spell person this is an apropriate choice.

Vote: Is not over keep giving Ideas...
Report, edit, etc...Posted by PCFredZ on 2005-02-08 at 16:46:52
QUOTE(TheOddAngel)
I hate that because An is only supposed to be used before vowels...

Ha ha, this is what I mean. "An" is NOT only supposed to be used before vowels. It depends on if the first syllable sounds like a vowel. E.g., AN hour.
Report, edit, etc...Posted by TheOddAngel on 2005-02-08 at 17:18:30
I know that... The thing i said is basic rule...
I was jsut commenting that It was realls bad because he kept saying An World. I was like uh... USE A
Report, edit, etc...Posted by sckor on 2005-02-09 at 19:40:40
Nice Terrain!
Post more screen shots... those are just villages.
Report, edit, etc...Posted by TheOddAngel on 2005-02-09 at 21:48:58
All i have done is that town and the cave around it... I'm finding it very diffacult to make the field look right and have the right feel to it. I also dont want it to be to linear but not to open walking which would waste space.

Im starting To Wonder if 2 players is a good idea... If i have 2 players built into the story line that means you NEED a friend to play as cat. Post Ideas Here... I need some more Feed Back.

-Battle System Brainstorming
-Terrain Working On
-Story 75% Thought out...

Post Some Feedback!!!
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