Before you read what is below, please note I don't know why most of the bugs happen! ... Also, I *might* have a reply of these bugs posted in this post later on today.
You know how, if you attack a Zerg egg with 4 dark templars and you kill it, there will be a noise made from it being killed and there is blood from it? Well, if you time it just right, you can kill 2 zerglings with 1 templar. (In order to do this, the templar must be raising it's blade to attack at the very send the zerglings are emerging from the egg.) If done successfully, there will be blood from the zerglings being killed and the noise from them being killed will be played. I have experimented with this, and it works for drones, zerglings, and overlords. (Although, it's even harder to do with the overlords. My game has crashed a few times when I successfully used the templar to kill the overlord.) And yes, you can kill the overlord if you time it just right - at the very second the overlord is emerging from it's egg.
Now, if you read the last paragraph, you will notice I didn't say anything about hydralisks. This glitch is really weird, but not as weird as my next one. To exploit this bug, you need a hydralisk being morphed in, and 12 scouts. While the hydralisk is being morphed in, have the scouts attack it. Now, if the hydra takes enough damage (80 or more damage), while it is emerging from the egg, the egg and the hydralisk will disappear. There won't be blood from the egg nor from the hydra being killed, nor will there be a noise made from either one. I have tested this bug, and occasionally, it has kept hydralisks from being morphed in where the egg was.
This is my third bug, and I haven't had much success duplicating it because it requires exact timing. (Don't be thinking in seconds, think in 10 milliseconds.) Don't worry if you can't duplicate this bug; I have, in the last 5 years of playing Starcraft, only been able to do this 3 times.
Tell a drone to build a hatchery where it can be built. Make sure you have enough money to build it, and that you have other men. Hotkeying the drone and the other men will help. Now, at the very millisecond the drone starts to morph into the hatchery, select the drone and the other men. If done correctly, and you timed it right, the drone's picture will look like a marine - only it's wireframe will be completely red. The closer the hatchery is to being completed, the more green the drone's wireframe will become.
This is my forth and last bug(?). You need to be able to have 4 hydralisk morph into lurkers, and 1 overlord. If you load the hydralisks into the overlord, the overlord won't be able to pick up anything else. Now, if you tell those 4 hydralisks to morph into lurkers, you will only be able to have 2 lurkers go into the overlords. Why? A overlord can pick up 8 marines. 2 marines are equivalent to 1 hydralisks. 2 hydralisks are equivalent to 1 lurker.
...
SO: 4 marines = 1 lurker.
First two aren't exactly bugs.
Last one definitely isn't a bug.
First two- it works for every unit. When zerglings are coming out, there are not two, only one. Once the hatching animation is COMPLETELY done, there will be two. Not having any death blood is part of the animation actually. And the third one... it's just missing the correct wireframes, that's all.
I don't even understand how the last one is a bug. 4 hydralisks turn into 4 lurkers meaning 16 spaces...what's wrong with that?
I did the Drone-Hatchery-Group thing
Heres a screenshot (for now it WOULD be helpful if you included screenshots for proof)
[attachmentid=4756]
QUOTE(Ðeathknight @ Feb 6 2005, 01:51 PM)
First two aren't exactly bugs.
Last one definitely isn't a bug.
First two- it works for every unit. When zerglings are coming out, there are not two, only one. Once the hatching animation is COMPLETELY done, there will be two. Not having any death blood is part of the animation actually. And the third one... it's just missing the correct wireframes, that's all.
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Ya... here is an interesting thing too. If you want to make 2 lings have a parasite at the same time, parasite them while they are being morphed in.
QUOTE(MrrLL @ Feb 6 2005, 02:03 PM)
I did the Drone-Hatchery-Group thing
Heres a screenshot (for now it WOULD be helpful if you included screenshots for proof)
[attachmentid=4756]
[right][snapback]139846[/snapback][/right]
Thanks mrrll... it would seem that I lost my proof for the hatchery glitch...
I dont understand how could the game crash when the DT killed the eggs. I see such things all the time (mostly tvz replays) and never found anything like that.
Perhaps this causes the replays to corrupt though? Not sure
QUOTE(Ðeathknight @ Feb 6 2005, 04:51 PM)
First two aren't exactly bugs.
Last one definitely isn't a bug.
First two- it works for every unit. When zerglings are coming out, there are not two, only one. Once the hatching animation is COMPLETELY done, there will be two. Not having any death blood is part of the animation actually. And the third one... it's just missing the correct wireframes, that's all.
[right][snapback]139842[/snapback][/right]
Does that mean ground attack only unit can kill scourge or flying units as well?
Yes and no... dt's can't attack BCs, but they can kill overlords if they are taking the hit at the exact moment they are emerging from the egg.
QUOTE(SA_Max71 @ Feb 6 2005, 11:42 AM)
Now, if you read the last paragraph, you will notice I didn't say anything about hydralisks. This glitch is really weird, but not as weird as my next one. To exploit this bug, you need a hydralisk being morphed in, and 12 scouts. While the hydralisk is being morphed in, have the scouts attack it. Now, if the hydra takes enough damage (80 or more damage), while it is emerging from the egg, the egg and the hydralisk will disappear. There won't be blood from the egg nor from the hydra being killed, nor will there be a noise made from either one. I have tested this bug, and occasionally, it has kept hydralisks from being morphed in where the egg was.
[right][snapback]139661[/snapback][/right]
We all get this alot. When I used to play Melee games, When I'm owning the Comp or player, their making Hydras. I'll usually, seen them then the next second they'll disappear like you said. I get that alot back when I used to play Melee games.
QUOTE
You know how, if you attack a Zerg egg with 4 dark templars and you kill it, there will be a noise made from it being killed and there is blood from it? Well, if you time it just right, you can kill 2 zerglings with 1 templar. (In order to do this, the templar must be raising it's blade to attack at the very send the zerglings are emerging from the egg.) If done successfully, there will be blood from the zerglings being killed and the noise from them being killed will be played. I have experimented with this, and it works for drones, zerglings, and overlords. (Although, it's even harder to do with the overlords. My game has crashed a few times when I successfully used the templar to kill the overlord.) And yes, you can kill the overlord if you time it just right - at the very second the overlord is emerging from it's egg.
Simple logic. You overload the processor with a
load of command so the Zerg Egg takes damage it is at 0/200 hp. The Command to morph it fires, it becomes that unit with 0hp and instantly dies.
i know a weird glitch or bug whatever it is.
Get a vulture and make sure it can lay mines
Once you have done this make the vulture go to a corner close to a cliff. Note : make sure you cannot see the cliff go to the other side where it is just rock. Once you have done this lay a mine near you and press stop. The Vulture will go ontop of the cliff and stay there
Just like Pylon jumping with Probes...
QUOTE(HeRtZ @ Feb 15 2005, 06:04 PM)
i know a weird glitch or bug whatever it is.
Get a vulture and make sure it can lay mines
Once you have done this make the vulture go to a corner close to a cliff. Note : make sure you cannot see the cliff go to the other side where it is just rock. Once you have done this lay a mine near you and press stop. The Vulture will go ontop of the cliff and stay there
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.... Nice bug!
...
I NEVER KNEW DT'S WERE GAY UNTIL A FEW DAYS AGO!!!!! Here are some MORE bugs I found. I don't know how or why they happend. First of all, download this file:
wtf.zip ( 170.98k )
Number of downloads: 14 . Next, place the replay in your replay folder and the other file in your "saved" games folder. Play the saved game, and then the reply. What you are looking for are 2 dt's that seem to be stuck on each other. (They are right above white, but below my cannons in a area white can't get at unless it uses dragoons. But, that area is higher than the ground surrounding that, so white can't attack it very well.) Try selecting one of the dt's and continuisly ordering them to move somewhere. Even if you do it for a minute, they won't want to get off of each other.
I never knew dt's were gay!
a progamer (SlayerS_`Boxer`) did the vulture trick in a tv game (actually he used the mine pass to go through a wall made of pylons and gateways)
the video is here
http://sux2bme.com/video/vultures.wmv (177kb)
Eh...Cool i knew about most of these..
QUOTE
a progamer (SlayerS_`Boxer`) did the vulture trick in a tv game (actually he used the mine pass to go through a wall made of pylons and gateways)
Wow, that's sexy with all that excitement going on.
Anyway, shouldn't this topic belong in the Games forum?
Well, if this topic doesn't belong here, then it belongs in the staredit forum, since we are discussing bugs that starcraft has.
one time in a melee game we got a larva to live wihtout creep... i have no idea how in the hel it happend... but i still have the replay of it... lol, maybe i should watch it carefully some time.
Post the reply then. This topic is, after all, glitches that happen in melee games.
we'll c if i can find the replay, because it isnt labeled anything like the larva that lived... if i can find it i'll post it.
edit: gross spelling errors
ADDITION:
Ok i hate to double post... but i found the replay where we make a larva out of the creep. yes it is a melee game, and after looking at it i have no idea why the larvas spawned they way they did, but they dont die when off the creep. here is a pic
[attachmentid=5405]
the larva in question spawns about 22 minutes into the replay and spawns at the second hatchery that is created at the expansion below the top left, and top middle base. here is the replay
[attachmentid=5406]
About the boxers movie.. I dont see where a vuture is on a cliff.. its graphics really suck too..
And that larva one.. are you sure there AREN'T any triggers?
or someone wasn't hacking?
QUOTE(MrrLL @ Feb 23 2005, 12:48 PM)
About the boxers movie.. I dont see where a vuture is on a cliff.. its graphics really suck too..
And that larva one.. are you sure there AREN'T any triggers?
or someone wasn't hacking?
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i''m absolutely positive there are not triggers.... considering it was a melee game. but i did notice something odd, if you look in the beginning of the replay and look at the top middle base, the minimap apears to show player 12 units but upon looking i dont see any, can anyone firgure out whats up with that?
Edit: did anyone else notice that?
Evryone knows bout clokaing da zerg... but did they patch it? cause i cant do it anymore (i might be rusty) I hope they didnt patch cause thats fun! ((AND YES! IT IS AVALIBLE IN MELEE! be protoss, mind cntrl and then do the arbitor and ling thing!