Well..I usually don't really like doing terrain. I was borde today and just decided to make a ramp that will become larger and larger.
I am new at making this kind of terrain.
ADDITION:
Since I still had nothing to do. (I know it is a bit blocky);
Some more fun with ramps...
I LOVE the tri bridge thing. GOD i'm so jealous of you people for doing this awesome stuff T.T
I really like how you did the pillars holding the triple bridge up, awesome job.
QUOTE(PearS @ Feb 6 2005, 04:44 PM)
GOD i'm so jealous of you people for doing this awesome stuff T.T
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You can say that again
This is my first time actually doing something like this.
And..the pillars are in the original bridge...
ya... All that stuff is basicaly jsut normal bridge terrain...
If you want to do the bridge like that all you do it chose the same tile you ended the side with and start it going the other direction. (See Picture)
The Main thing that he made that took talent was the Ramp.
It looks good but why does it get bigger as it goes up? If it stayed the same size all the way up it would look better. You can use sprites to fix it all up

Little blocky.. A little spritage will fix that up,

.
All around good, nothing that couldnt be done better on Jungle though, but it's useful to know that other Terrain's have their uses aswell.
Too much sprites make it look horrible. You don't need any sprites for this. The second one is perfect, I see no squares whatsoever.
Hmm, does everyone use spirites to "fix up" their terrain? I haven't messed with them yet in my terrain editing experimenting much. Should I be using them to hide errors instead of searching for the perfect terrain to blend with?

Well if you don't use sprites It can look sloppy or unprofessional even though there is no way to make it 100% perfect with the the limits SC have placed on us.
But for many terrains, getting it 100% perfect IS possible without sprites, and if sprites are added, will ruin it.
What? No. You can't possibly say that every terrain creation can be perfected without the use of sprites. Take Mp)3's bridge for example. It would be very blocky where the bridge meets the cliffside if he didn't hide it with sprites. I suggestion something to help cover up that fact, but he can never get it 100% perfect.
Sprites are best used when you are placing 2 types of tiles which would be imposible to match cimply because they weren't meant to.
IE: Trying to make Temple Terrain Ramp go down to dirst is quite hard to do because it's supposed to go to grass.
QUOTE(chuiu_os @ Feb 11 2005, 03:06 PM)
What? No. You can't possibly say that every terrain creation can be perfected without the use of sprites. Take Mp)3's bridge for example. It would be very blocky where the bridge meets the cliffside if he didn't hide it with sprites. I suggestion something to help cover up that fact, but he can never get it 100% perfect.
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No he didn't say that at all he said "Many Terrains".
Not bad. I like the overall concept of the bridges. Only problem is, it doesnt look very blended well. Work on the blending and BAM...You got this.

I like the second one, only see one block. Other two need a bit of help.
hey i like your studd, but the third one looks... Odd. Just cause it like widens and its just wierd, not that its bad, your stuff is good. nice work
Reall good Job. It's reall nice, and that briges looks nicely atachted to th othe one, but damm it so damm blocky!! There is way too much blocky parts here and there.
A 3-way intersection... you just gotta love the terrain editors
