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Staredit Network -> StarForge -> starforge switches?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-07 at 20:34:15
I cant seem to get my switches to work in starforge. Could somebody please point out my problem?

my triggers look something like this:

Force 1
/
Bring(P1, AtLeast, 1, Broodling, Spawn1);
/
SetSwitch(Switch 1, Set);
/

----------
Force2
/
Switch(Switch 1, Set);
/
explosions, etc...();
Preserve trigger();
Report, edit, etc...Posted by Heimdal on 2005-02-07 at 21:42:31
If that's your entire trigger, there's no reason why you can't put the explosions in the first one. Otherwise I'd guess that somehow the conditions are not being met. Try putting an action in that first trigger that would let you know that it actually fired. Secondly, you must have at least one player from Force 2 in the game for the second one to fire.
Report, edit, etc...Posted by Spikes345 on 2005-02-08 at 15:06:31
it it for a bound i dont see a probleme with it but like heimdal said why dont you put the explosions in the same trigger
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-10 at 12:31:30
QUOTE(Heimdal @ Feb 7 2005, 08:42 PM)
If that's your entire trigger, there's no reason why you can't put the explosions in the first one.  Otherwise I'd guess that somehow the conditions are not being met.  Try putting an action in that first trigger that would let you know that it actually fired.  Secondly, you must have at least one player from Force 2 in the game for the second one to fire.
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The switch is used to indicate that the level is set, like when you compleat a level clear the switch for the previous level and set the switch for the next.

AKA he wants the obstical to keep going even when he has left the starter location.

You might have a wait block, this isn't a starforge issue this is a trigger issue.
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