Staredit Network

Staredit Network -> Concepts -> Cloaking EVERY UNIT! (any man) no Buildings.
Report, edit, etc...Posted by Forsaken on 2005-02-07 at 22:26:51
Im not sure if this is a new concept. Maybe other people know it. But I have just found out for "myself" how to cloak any Man Type Unit (Not Buildings) without having to use triggers!

What you need:

Starforge 2.2

What you do:

1. You can place any unit or sprite.

2. Select that unit you just placed.

3. Press enter.

4. Look at the unit properties, and look on the right side and find the "Unit Type" box.

5. Change the number from what it says to 6178

6. Now, Save Map

7. Open up in Starcraft

8. Now look you can have a cloaked any unit.

BUT, For as long as you are within the "distance" of the cloaking zone you will stay cloaked. But as soon as you leave the "Area" the unit will become uncloaked again.

What you can do is have every "man" unit cloaked by placing multiple of the 6178 units around to get cloaked units.

I have posted Screen Shots below for proof.


Report, edit, etc...Posted by KhaosKreator on 2005-02-07 at 23:07:02
Old news, but to my knowledge, if the extended unit is owned by py a computer, sc will crash.

So don't do that.
Report, edit, etc...Posted by Mp)3 on 2005-02-08 at 00:13:21
It's the unit number for an arbiter's cloaking feild. Yeah, pretty old news.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-02-08 at 07:28:47
QUOTE(Mp)3 @ Feb 7 2005, 11:13 PM)
It's the unit number for an arbiter's cloaking feild. Yeah, pretty old news.
[right][snapback]140582[/snapback][/right]


Which means no cloaked Arbiters right? cry.gif
Report, edit, etc...Posted by Robi on 2005-02-08 at 11:27:38
QUOTE
Cloaking EVERY UNIT!

show me a cloaked arbiter....
Report, edit, etc...Posted by Forsaken on 2005-02-08 at 18:47:44
Im sorry I didnt know it was already done...

No need to get mad. disgust.gif
Report, edit, etc...Posted by LethaL on 2005-02-08 at 19:32:52
QUOTE(KhaosKreator @ Feb 8 2005, 01:07 AM)
Old news, but to my knowledge, if the extended unit is owned by py a computer, sc will crash.

So don't do that.
[right][snapback]140556[/snapback][/right]


I just tried it (Owned by Player 1, Human player) and SC crashed. blushing.gif Do you need to use a specific unit? I tried with an Observer and a Marine, both crashed. disgust.gif
Report, edit, etc...Posted by cfro7211 on 2005-02-08 at 21:22:33
interesting conecpt, but not anything new.

to bad its not more useful.
Report, edit, etc...Posted by LegacyWeapon on 2005-02-09 at 06:30:58
Too bad the cloaking field of that extended unit is only 4x32 pixels radius.
Report, edit, etc...Posted by Deathknight on 2005-02-09 at 22:00:22
Too bad it has a lesser chance of existing in 1.12, and too bad it's extremely unstable. It links itself with another unit, so when you directly click on the unit, you actually click on the invisible unit, thus crashing.
Report, edit, etc...Posted by RexyRex on 2005-02-10 at 01:37:01
Too bad this map works.
Report, edit, etc...Posted by Deathknight on 2005-02-10 at 17:58:49
You don't understand. No matter how you use it or how you place it in a map, it is still more unstable than any other methods.
Next Page (1)