Report, edit, etc...Posted by Chill on 2005-02-08 at 22:48:33
To blocky?
Report, edit, etc...Posted by chuiu on 2005-02-08 at 22:58:54
A tad, but it's not very noticable.
Report, edit, etc...Posted by UBCS on 2005-02-08 at 23:01:24
It really isn't bad block-wise..one thing i must seggest were the water touches the structure try to go for less of those round things...It makes it look like you just copied back and forth and i know you can make it, with less. - Ive done it myself.
Report, edit, etc...Posted by Chill on 2005-02-08 at 23:03:34
I was going to only have them every other arch... but I forgot about that entirely.
Report, edit, etc...Posted by UBCS on 2005-02-08 at 23:04:26
QUOTE(Chill @ Feb 8 2005, 11:03 PM)
I was going to only have them every other arch... but I forgot about that entirely. [right][snapback]141148[/snapback][/right]
Yeah it tends to slip alot...and it is a pain to have to go back and use different tiles..But i got use to it and it will only take 10 mins.
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-02-08 at 23:06:36
not blocky at all to me... gj, something original
Report, edit, etc...Posted by UBCS on 2005-02-08 at 23:13:53
QUOTE(TRiGGaMaSTa @ Feb 8 2005, 11:06 PM)
not blocky at all to me... gj, something original [right][snapback]141154[/snapback][/right]
Yes it is original it isn't a regular shore line...thank god
Report, edit, etc...Posted by KhaosKreator on 2005-02-08 at 23:20:56
I made a brush for that, but it appears that there is no appropriate arrangement of tiles that will form the top half of the rectangle...
I guess it can be used as a nifty dam.
Report, edit, etc...Posted by UBCS on 2005-02-08 at 23:22:10
QUOTE(KhaosKreator @ Feb 8 2005, 11:20 PM)
I made a brush for that, but it appears that there is no appropriate arrangement of tiles that will form the top half of the rectangle...
I guess it can be used as a nifty dam. [right][snapback]141176[/snapback][/right]
lol? i wounder why...?
Report, edit, etc...Posted by chuiu on 2005-02-09 at 01:21:32
Yeah this isnt original, but it hasn't exactly been used enough for anyone to know about it.
I did something like this back in GUEdit, but since I was forced to use GUEdit to do all of it, I never wanted to waste the hours of placing with that laggy ass editor.
I'm glad somebody is using it, though.
Report, edit, etc...Posted by Chill on 2005-02-09 at 12:08:27
Oh I'm not using it for anything, I just wanted to see if the tiles blended well enough.
Report, edit, etc...Posted by chuiu on 2005-02-09 at 13:02:14
Jerk.
SOMEONE USE THiS!
Report, edit, etc...Posted by TheOddAngel on 2005-02-09 at 17:58:15
I think it looked perfect and I am very hard to please with terrain
Heres a challenge try changing the jungle to High Dirt You should use sprites for that lol...
Report, edit, etc...Posted by FaZ- on 2005-02-09 at 22:44:49
Very nice. I look closely and couldn't find a single blocky area that you guys are refering to. Someone repost the screen with a nice red circle around a blocky area. And as to what T-Virus says-- that has sprites on it? Which are sprites? Or if you mean the face of the temple wall, who gives a ? Symmetry pleases me much more so than jagged edges.
Report, edit, etc...Posted by Chill on 2005-02-10 at 14:27:03
Not a single sprite. T-Virus was saying that it would look better if i put a little more thought into the placement if the circle-ie thingys, so i moved them farther apart (I'll get around to posting a new SS).
I'll also post one of the blocky parts.
Report, edit, etc...Posted by KrAzY on 2005-02-14 at 10:23:14
It's not even Blocky at all, it's tight
Report, edit, etc...Posted by Fortune on 2005-02-14 at 11:58:14
Something as unimportant as a wall sure has gathered a lot of posts...