The old idea thread is here, though I'm going to use this one for actual planning, etc.Update (2/20/05)-Whew, finally got the
first draft of the outline done. This draft is for reading and understanding purposes only: We'll need to break it down into more digestible pieces later as we get into the actual creation process, which by the way we are ready to begin! Planning will continue on missions (I'm no longer calling them quests), and the full item list will be an ongoing effort until the terrain, story, and quests are all completed.
Anyway, I think we should meet again to discuss some more about the core functionality so we all know what's in store, and see if there's anything left to add or refine before actual work begins. I'll be on tuesday evening (6PM+, Pacific) on MSN, as before, so be sure to have read the full outline before coming so we all know what's up and can stay in sync.
It's not too late for anyone else who wants to join in, btw.
Update (2/11/05)-
We'll be meeting again @ 6 PM (pacific) on either MSN or on bnet @ channel op Tuxedo-Templar (have yet to decide). We'll begin by finishing off the world outline and then dividing up planning tasks from there. For the next planning stage, we'll be coming up with item and quest ideas, so anyone is welcome to come whether you're already involved or not. Read the sticky threads here before contributing, though (if you haven't already).Update (2/9/05)-
This will be the place for the main discussion. This thread will be for major updates/progress. Please use that forum from now on. I'll copy over the character info you guys wrote to a new thread there now.∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙Basic Outline (as of this writing):Character and Basics:Anyway, here's how it'll work: You begin by selecting a character (which may or may not be represented by different units), which each have their own storyline and quest tree (which may overlap between characters). The quests they are required to do eventually lead up to an ultimate objective they seek to accomplish, which vary by character.
The basic activity each player will be mainly involved with is mixing items to make new ones. Each character begins the game with access to a certain initial pool of knowledge, which determines which mixes they know of. As they progress, they not only find more items and gain more rewards through quests, but also get access to new libraries of knowledge, thus aiding them in future quests.
Mixing Basics:Mixing is not as easy as it sounds on the surface. Not all items mixed together produce results, and some mixes fail just by bad luck. Aspects of skill and/or better knowledge apply to help make mixes successful, though not all mixes are the same. Mixing also involves tools, such as a mortar and pestle, cauldron, centrifuge, etc. Using certain tools may involve a certain amount of skill by themselves, thus affecting the quality and/or success rate of items mixed.
Quest Basics:Since this is a fairly non-linear game (almost Open RPG-style), players could diverge on quests that are completely unrelated to their ultimate objective for material or monetary gain. Quests may be simple things like finding or making medicines, building something, or may be more complex things like assasination, escaping an area alive, etc. In other words, they won't be limited to your basic "fetch the stick" template.
Quests won't be isolated, either. Certain quests may affect which other quests become available later. Each player gets their own independant quest tree for the most part, though certain key parts may overlap as relevant to each player's story.
Stories will be relatively simple for each player, so as not to overcomplicate things. The quests will be the main focus, though certain quests will be story-only affairs, or even cross over between players.
∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙Project Status:Unfinished stages- qwertyIn-Progress stages- qwertyCompleted stages- qwerty- Preliminary-
- Assemble team-
- Determine planning/brainstorming session
- Project Planning-
- Characters
- World outline-
- Major civilized locations
- Major geographic locations
- Missions-
- Full Mission List
- NPCs and their dialog
- Items-
- Item catagories
- Mission needs (what kinds of items are needed for the missions)
- Full item list
- Mapping-
- Terrain-
- Items-
- Item mixing interface
- Map out items to death counters
- Implement full item system
- Missions-
- Mission locations
- Implement Missions
Updates to come as needed.