Hey,
You all count this as terrain, yet i dont count it as terrain. More like Extended, Edited terrain beyond its normal state. So can't really say is terrain when normal is non-edited by 3rd part programs like, SF, Scmdraft 2, Guedit or ISOM. Terrain to me is Isometrical terrain, But this only my opinion of course. Don't go saying to me im just jealous because i can't do this crap, when i can i just don't like to. Don't look 100% to my eyes even when blended. I guess were all open to our own opinions on what looks good, grand thing about freedom of speech in this forsaken world. So next time you look a terrain what is your true opinion of it??
- Kupo
My opinion is based on originality, if i've seen it more then 1-2 times before, even if it is 'good' i won't consider it that, because they just copy/edit and place some sprites, which needs absolutely no skill.
Doesnt require much skill place 1x1 square terrain tell you truth, sure you can say takes abit do but to me no skill required to do it. To get kickass terrain i think you need be good as blizzard is with there melee maps. But originality is always good to see.
I think terran is an Art. It's not just a peace of code in some other peices of codes. And like in art, there are good artists and there are noobish artist. Dosen't matter how much your art is uber, if you keep copying and pasteing from 1 map to another, or from SOMEONE ELSE'S map to yours are real noobish action and if so, you terran isn't that Uber anymore. What makes it good, Is the originalty(It isn't too original to copy someone's elses work, or your own over and over) authencity and if it's done well. This is what I think Terran is...

QUOTE(Lisk @ Feb 9 2005, 10:07 PM)
SF terrain is like scenery to me.
THIS is terrain!
http://www.battle.net/scc/lp/8.shtmland alike
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indeed i agree that is terrain to me as well, but we all have different ideas of what terrain is, terrain is art in different form. Yet anyone can do it if willing put in work.
You'll never be able to get original in terrain. Once you do something original, someone is going to copy it. It'll be much harder for people to copy if some people used isometric terrain, and didn't have to blend everythng.
I consider extended terrain as terrain. If it looks like some kind of land feature or w/e, then it's terrain. If you go outside and see a waterfall, you don't call it art, it's part of the terrain. Extended terrain requieres some imagination and creativity, but that doesn't mean it is necessarily an art. The only way I can consider terrain an art is that it is kind of like a mosiac, but I think of it mostly as just terrain.
Terrain:The surface features of an area of land; topography.
This is how it is defined in Dictionary of the English Language, Fourth Edition. To me this is Terrain, so is everything made is StarEdit. Terrain would pertain to and land this is created, whether it be made in StarForge or not. So you could open up a regular StarEdit program and made one piece of water, take a screenshot and post it in here rightfully. Only problem is, there is no point.
You can't really say what kind of Terrain 'should' be in here and what kind 'shouldn't.' Everything that show's Terrain 'should' be in this forum. We are showing what we can do, you got a problem with it? Show something you can do that has something to do with terrain.anything you can see in the 'terrain layer' simple?
I guess we would put all of our melee map terrains that are fairly balanced for every race/player position if there wasn't already a melee map forum. I think this forum has turned pretty much into an extended terrain showcase. Not like that is a bad thing, but I guess seeing some good, but normal, terrain would be cool.
[center]I think the same as you, Moggle. All the special 1x1 terrain sure isn't as good as Blizzard's terrain. That's why I do only isometric terrain for my maps.[/center]
Terrain is a puzzle. You put the pieces together to finish that puzzle.
I like to think of terrain as isom + doodads + units. You don't need waterfalls and cosmetic sprites to make your map look good.
Sprites are nice, but if you have more than, say, 600, your map will start to act funny. Try to keep sprites to a minimum.
1x1 tiles are also useful, but don't go overboard with them, either. If normal isom won't let you place mud as close to a cliff as you'd like, use a few tiles to get the job done. There's no need to construct horridly blocky monstrosities.
As Mies van der Rohe put it: "Less is more." Let everything you do have a purpose.
I agree with the whole "terrain is art" thing, but I have a different perspective on it. I would say that to achieve true beauty (yes i said it, beauty) in starcraft terrain, it is how well you can fuse the 1x1 pallette effects with isometric terrain, well enough so that you cannot tell where the isom ends and the palette begins. Add a few key sprites, not too many, and you have achieved perfection.

QUOTE(Heimdal @ Feb 10 2005, 10:54 PM)
Terrain = MTXM + THG2
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what is that crap??

QUOTE(Lisk @ Feb 10 2005, 04:57 PM)
what is that crap??

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Hex Code. I think it's the area where Terrain is stored in...
They are sections of the CHK. MTXM is the tiles that SC draws, and THG2 is sprites. Together they create all doodads and environmental decorations. I guess you could include UNIT in there too...
QUOTE(Ðeathknight @ Feb 9 2005, 10:24 PM)
Terrain is a puzzle. You put the pieces together to finish that puzzle.
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wow im glad me and Death are on the same level for once... scary
yes terrain squares are liek a puzzle they can be put togeather to make a doodad that is diffrent from its orginal or we can make something like Death's Waterfall (with the addition of sprites and units)
Terrain can be any number of anything put togeather to make a part of a story or part of a picture(those bad porn maps that were proggramed into the map(prog uses picture to put on map or something)
and last of all Do you have Prince Albert in a can?
well if you do... you better let him out!
QUOTE(Ðeathknight @ Feb 9 2005, 10:24 PM)
Terrain is a puzzle. You put the pieces together to finish that puzzle.
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Those are my exact thoughts too, on terrain.