Well this bound is going to change the standard for making bounds.
This bound uses a unit grid system that will detect a unit you control on a grid that can move around on the grid. Sooner or later I will incorporate this into my RPG. As of currently, I have also found that this method can create a real Chess Game and a real Multiplayer Tetris map, these of which I will be starting soon.
The basics of the game:
Each player (3) will control a "Module" that can move about the grid (9x9). This "Module" must move about the grid while dodging explosions and defeating off other players. Later on in the game, you can purchase Additional modules, which will surround your main "Module". These additional modules can be shifted and moved around you. Imagine this to be something like Tetris.
There are 3 Rounds and 5 Levels within the rounds.
These rounds are fought against the players and the winner of the bound is the one with the most wins of the Levels.
This really cannot be determined as a bound, but with the explosions required for the game; makes this a "bound".
I will add more later.
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This is a zoning thing, no relation to the bound, but devilesk asked about it.
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I don't understand it much, but I bet it will rock.
$20.00 I'm a medic . That part I understood looked good, but I don't really understand the grid thing you talking about.
Could you re-phrase it please, I didn't understand much, sounds good though.
Basically it will consist of 3 players moving about in real-time, these players will be competing against each other by moving about a 9x9 square grid. You can defeat your opponents by causing their flag to collide into one of your non-flag blocks.
Later on in the game, more additional effects happen that cause for the game to become much harder. Adding explosions here and there, moving units, etc.
And just for that rexy, im going to make you a spider mine.
Am I going to be in it Red?
this sounds interesting... So is it a bound or a tetris game lol...
Screenshots would help explain this to me like pictures of gameplay.
And what is everyone talking about being in the game?
A chess game has already been made by GoldenUrg. And he was a
ing genious, use to map with that guy =/ But ya He made a chess map unflawed without all this new fangled trigger work.
Ya his chess map rocks... Man... someone making a game so complex back then is like the Chinese in 1000AD making a space shuttle. o.o
Edit: How come i'm the only one who downloaded red2blue's map to try it out?
lol...
i wanan be in it too...though i cant play it casue theres no1 to play with....
that gives me an idea for a map i was gonig to make today(you have a car liek thingy and the other players try to box you in)
QUOTE
Ya his chess map rocks... Man... someone making a game so complex back then is like the Chinese in 1000AD making a space shuttle. o.o
Edit: How come i'm the only one who downloaded red2blue's map to try it out?
I played it also.
QUOTE
this sounds interesting... So is it a bound or a tetris game lol...
Screenshots would help explain this to me like pictures of gameplay.
And what is everyone talking about being in the game?
Because Red2Blue owns.
QUOTE(Red2Blue @ Feb 11 2005, 09:21 PM)
And just for that rexy, im going to make you a spider mine.
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Wtfux? But they don't even move!
(J/k, of course)In my eyes you don't move. An everstanding statue of beauty. A statement of true elegance.
And
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A chess game has already been made by GoldenUrg. And he was a ing genious, use to map with that guy =/ But ya He made a chess map unflawed without all this new fangled trigger work.
Unflawed? This isn't flawed...
Fangled? There is no such word in the dictionary...
There is no flaw in the trigger work. Its operation consists of 9 triggers to detect the grid, and 4 triggers to move the grid around in 4 directions, and 2 triggers to flip it. A total of 15 triggers is required to operate it.
Suprizingly, this system requires for 2 computer controlled players for each active player to mask the hideous byproduct of the operation...
Quite confusing...But sounds cool. I dont get how your grid thing works but maybe if you explained a bit clearer I would.
Red2Blue, he didn't mean that your map was flawed, he was saying that GoldenUrg's wasn't.
By saying GoldenUrg's map was Unflawed, it inferrs that my map IS flawed; or unable to compete with GoldenUrg's Map or at its complexity level.
i liked your other bounds you made they seemed more different then others so im sure this one will be good xD
Interesting idea and if you could make a new Chess map I'd enjoy it.
Gotta love chess.
You read my mind well Fu Leng,
I was thinking of creating the original chess game, as well as giving the player an option to play a modified version of chess...
yes...
QUOTE(Red2Blue @ Feb 18 2005, 08:30 PM)
By saying GoldenUrg's map was Unflawed, it inferrs that my map IS flawed; or unable to compete with GoldenUrg's Map or at its complexity level.
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i dont think he was suggesting that your map is/ will be flawed. what he was refering to is that the golden urg's chess map is really really old, yet really really complex. it was made in a time when no one thought those type of things possible in an editor. ive played it and it is indeed a work of art. but with all the new inovations weve had sense them i'm sure ur map will be teh r0x0r red2blue.
thx.
Though, I don't think I will be implementing anything that has been created today.
I was thinking of changing the whole thing of pvp into pvc...
oh man... this isn't a bound... -.- -.- -.- -.-
Come on Red2Blue!!! Don't give up!!! Your map is very enticing
QUOTE(Red2Blue @ Feb 21 2005, 12:30 AM)
thx.
Though, I don't think I will be implementing anything that has been created today.
I was thinking of changing the whole thing of pvp into pvc...
oh man... this isn't a bound... -.- -.- -.- -.-
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Might not be a "bound" but hey, do we really need another bound? you idea sounds great and i for one look forward to playing ur map.
The Map Sounds Cool & Bet Be Good Lol
Could you please explain your method of zoning. You said you used 2 triggers and high/low terrain, but how?