Staredit Network

Staredit Network -> Terrain -> ISOM to Normal Terrain
Report, edit, etc...Posted by Endarire on 2005-02-12 at 23:01:38
How is this possible besides with StarForge? I don't want to C++ify triggers!

-EE
Report, edit, etc...Posted by Mini Moose 2707 on 2005-02-13 at 00:52:52
The triggers don't change forms. Just the editor used on them does. Also, I don't know if StarForge replaces the ISOM section if there isn't one to begin with.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-13 at 06:10:14
I don't belive there is a way. I'm not even sure if SI can do it.
The ISOM seciton can easly be removed but no one really understands it so it can't be added back.

Minimoose heimdal is rather set AGAINST the ISOM seciton of the map because of the file size of it. Because of that old versions of Starforge would remove it from the map to reduce its size. He intened on having his own code create the terrain tile bye tile instead of having extra code in the map.

PS. I don't really know what im talking about. Here maybe 2/3
Report, edit, etc...Posted by Nozomu on 2005-02-13 at 13:59:34
SCMDraft 2 can restore the ISOM section, but to do it it has to wipe the terrain in the map, so you'll have to start over. Well, actually, you could make a large brush of your whole map in StarForge, restore the ISOM section w/ SCMDraft 2, and then paste the brush on the whole map again. Things would work better after that than without an ISOM section at all. Why not try that, EE?
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-13 at 14:25:39
QUOTE(Nozomu @ Feb 13 2005, 12:59 PM)
SCMDraft 2 can restore the ISOM section, but to do it it has to wipe the terrain in the map, so you'll have to start over.  Well, actually, you could make a large brush of your whole map in StarForge, restore the ISOM section w/ SCMDraft 2, and then paste the brush on the whole map again.  Things would work better after that than without an ISOM section at all.  Why not try that, EE?
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If you would place all the terrain with a large brush then the map ISOM section wouldn't reconize the change. Terrian placed in the sqaure tile mode doesn't effect the isom section. For an example if your map starts out being grass and you make a hugh sqaure of water in the middle. If you go back to editing the isometric terrain It will act like it is still grass where the water is.
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