Staredit Network

Staredit Network -> Concepts -> bullet curve
Report, edit, etc...Posted by axblader on 2005-02-15 at 19:42:24
well i was thinknig about the grid system when i came up with an idea...i dotn know it it wil leven work...

you have to put observer(?) aroudn the place you wanan grid(or any unit u wnan use?)
well say you fire a cannon...liek a you walk onto a beacon...then you have a trigger to creat 1 at a certain point and off it goes. ok then
each time it goes through a cycle in the grid it goes down 1....(or every 2, 3 ,4 times?) that way it will curve
you can make it go down by making it give observers to the other comp 1 less each time
if you want it every 2 times you make 2 swtiches...(or deaths...ezer for mass trigegring) then 2 times...3 swtiches, etc.


ok this just popepd into my head...dotn blame me if it sounds retarted.

Report, edit, etc...Posted by HeRtZ on 2005-02-15 at 19:59:08
hmm this trigger might work!
Report, edit, etc...Posted by RexyRex on 2005-02-15 at 19:59:11
I can't understand your posts. Please use grammar and capitalization...
Anyways, maybe you uh..Step on a beacon, create a grid with the nine overloards, create an observer...give it Junk Yard Dog AI, then give it like 600 milli, and which ever spot it's on is where the cannon fires.

But why that when you have randomization triggers? Maybe I didn't understand this topic.
Report, edit, etc...Posted by Mp)3 on 2005-02-15 at 20:08:56
It might work, but as for using a cannon, I think it only fires in a straight line. The only bullet that can "turn" that can turn on it's own that I know of is missles (goliaths, turrets, devourer, valkyrie, etc.).
Report, edit, etc...Posted by RabidRodents on 2005-02-15 at 20:48:09
gRammaRr izs fun!.
Report, edit, etc...Posted by axblader on 2005-02-15 at 23:17:14
lol

hm....no i meant fake bullets....liek an scout

maby you can use scarabs
though i thought you can only make them use junkyard dog on them.
you cant control missiles? unless they fire after somthing...adn missiles are the fastest units in SC (for air...) . itll be great if they had a super fast air unit...we could maek it folow!

ok like this...il re-explain:

x x x x x x x x

x x x x x x x x

x x x x x x x x

x x x x x x x x

ok the x's are observers controleld by p7, y's will be by p8. you get a location...when you fire it it will go to the bottom left...that is the first one always...then you say... give 1 to p8. it will look like this:

x x x x x x x x

x x x x x x x x

x x x x x x x x

y x x x x x x x

ok then it will start on the 1 above the x next time you do it.

so lets say you fire here:

x x x x x x x x

x x x x x x x x

x x x x x x x x

H x x x x x x x

so i forgot somthing...you have to make it go up...

so lets say...it goes up for...5 times...each time giving 5 more to p8:

y x x x x x x x

y x x x x x x x

y H x x x x x x

y y x x x x x x


y y x x x x x x

y y H x x x x x

y y y x x x x x

y y y x x x x x

it will start on x. so you moved 1 up and 1 over!

do it 5 times...then you set switch and start gonig down...this time only doing..3..its not perfect i think...
but then you get a sloping bullet.

also each time you fire off the trigger you ask the "bullet" to move to that location. when it brings it there it fire again...until it reaches the end...adn BOOM

happy?

wow that was long!

i dotn take credit for the grid system..on the sloping part! w00t.gif
Report, edit, etc...Posted by HeRtZ on 2005-02-15 at 23:45:17
i personally think this trigger will work how about giving it a try someone and tell me if it does and yes dont use canons use like missles or fake bullets like you said.
Report, edit, etc...Posted by PearS on 2005-02-16 at 00:34:21
Is this kinda like that tanks game where you choose your angle and firepower and it shoots a missle in an arc and hope it hits your opponent? If so then how would the player decide the angle and firepower to use?
Report, edit, etc...Posted by HeRtZ on 2005-02-16 at 00:57:35
easy have another location for a civilian and a beacon so it would go like this :

Bring : Current Player brings exactly 1 civilain to "x"
Always :

Actions :
Create units : create units at location "Z" for player 2
remove units : remove all anyunit owned by player 2 at "x1"
Move units : Move all anyunit at location "x" to "civ respawn" for currept player
preserve trigger :

Note for this to happen you must have different locations for each beacon so for each beacon you need 4 locations 2 for civilian + beacon and 2 for the create units and remove units.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-16 at 02:19:01
QUOTE(PearS @ Feb 15 2005, 11:34 PM)
Is this kinda like that tanks game where you choose your angle and firepower and it shoots a missle in an arc and hope it hits your opponent?  If so then how would the player decide the angle and firepower to use?
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You wouldn't use a grid system for this. That would just make things way to complicated for such a basic idea.



About the grid system making a curve. Yeah of corse its possable, why wouldn't it be?

Its amazing the results when single track minds come up with new ideas.

And by the way
QUOTE
so i forgot somthing...you have to make it go up...

What the hell? Use your delete key man, its annoying seeing your every incompleat thought and typo you have because you refuse to correct any of your mistakes.
Report, edit, etc...Posted by Wilhelm on 2005-02-16 at 04:55:24
I'm sorry axblader, I don't speak Italian. I think the basic concept was along the lines of a bullet accuracy system, sending a scout at the enemy, if it misses, it hits a location next the enemy, a curve. But the enemy would have to be standing still, of have a big location around it. It's not very practical. Perhaps I'll make a test map to see if it's possible. Which it obviously won't be... wait... I got it!
Report, edit, etc...Posted by Illusion on 2005-02-16 at 08:39:45
I didn't have time to read the whole thread so I don't know if im right about what im talking about but here it goes. If you mean bullet by moving a civillian thats been shot at by a unit before it moves that wont work, the bullet will just go and hit the last place the civillian was at.
Report, edit, etc...Posted by axblader on 2005-02-16 at 17:39:16
ahg...boltehead...i meant before... when i said i forgot...im not that dumb...but i diditn want to edit th first post wher no one woudl read anymore...i said i forgot...to say it in the first post...

Illusion...(and all the others)
no....its like...one of those games...wher you aim your cannon and charge up and fire...oh course charing isnt that hard....you can make an extra switch and when you reach a certain charge level(death counter?) you active that swtich while its giving observers to p8. you instead of 5...(for my example) you would add 1...so it would go 6...a steeper climb? or you can start at 0 and charge up!
so yea...its easy..once you think about MATH.


Illusion read the whole topis thingy next time plz... plus you can keep centering the location on the civilian...so itll folow?
plus i said grids...does that have anything to do with the accuracy system?
maby it can if you guys wanan make it that complicated....
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-16 at 19:05:36
QUOTE(axblader @ Feb 16 2005, 04:39 PM)
ahg...boltehead...i meant before... when i said i forgot...im not that dumb...but i diditn want to edit th first post wher no one woudl read anymore...i said i forgot...to say it in the first post...
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Oh you had me fooled.
Report, edit, etc...Posted by axblader on 2005-02-16 at 19:30:12
alright...no problem....

whee...85 views...i wonder if Yoshi looked at this? biggrin.gif
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-02-16 at 21:04:01
Inst this exactly like Cannon Balls? Tux's map...
Report, edit, etc...Posted by axblader on 2005-02-16 at 22:50:44
really? hm..i didn't know...well i figured it out myself... But i'd like to see his map if you have it?
crazy.gif

dang..now i have to think of something new again...


OH! i got an great IDEA!
let me write it down...
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