One of the big things we use custom terrain for is doing stuff like making bridges into terrain, putting high elevation cliffs next to water, etc. Because of the terrain system used by blizzard, even though tiles work together in almost any arrangement, the isometric system forces fixed spacings and orderings, such that you cant have dirt next to installation wall or grass next to water, etc.
We all know by now that with enough creativity, almost any terrain type can be blended nearly seemlessly against another, and then some (bridges, stairs, temples, etc.) What if, as a feature of the new editors (or just an elaborate set of terrain brushes for starforge), it was possible to blend terrains against each other without tedious custom tile work?
If anyone else thinks this would be useful, I say we start a thread to make terrain brushes for starforge (as a start) to begin working out as many terrain blendings as possible. This could be extremely useful for map makers in easing up the process of custom terraining, but more importantly it would be a killer feature if included in an editor, especially if it is seemless with reqular ISO terrain.
I'm starting on some brushes now of terrain blends that I did a while ago, which I'll try to post sometime later today.
P.S. Me and a friend from my computer science department are thinking of cooking up a small program (for an assignment) that allows placing simple SF brushes, so we're trying to get some good brushes made for that. I doubt we'll make it any more complex than that, since its only an assignment and SF can already do that, but who knows? Maybe we'll make it into a full blown custom terraining app. I won't post it for now though because I don't have heim's permission to use his brush format, and if I do I plan to integrate custom terrain into the program itself instead of patching brushes clumsily together.
Yeah, I always have ulterior motives. 