Staredit Network

Staredit Network -> Concepts -> Dropping Banner
Report, edit, etc...Posted by HeRtZ on 2005-02-17 at 03:24:32
Trigger
Players:
¤ Player 1,2,3,4,5,6,etc..
Conditions:
¤ Deaths Current player suffers exactly 1 death of "BAN ME"
¤ Always
Actions:
¤ Center Veiw at location "Ban/drop"
¤ Create 1 map revealer for current player at "ban/drop"
¤ playwav : annoying sound
¤ preserve Trigger

ok so it goes like this :

Once you have done this you need to make a spot in the map where there is no map revealers. At that location disable a turret and scv. And make sure that in forces there is no ally vision. Doing this trigger will make a Drop/Banner. I have used this trigger before and its butifull.
Report, edit, etc...Posted by FaZ- on 2005-02-17 at 17:05:13
Hertz this has been done literally hundreds of times. Also, there is no point in pissing off your players by playing wav's or crashing them. Simply try the "Defeat" trigger. I also think that requiring more than one player to want to ban them before it happens is a good system. I especially dislike getting banned by newbs that have no idea what is going on in the map and tell me to "stfu nub" when I tell them what to do, and that they are ignorant and clueless.
Report, edit, etc...Posted by Deathknight on 2005-02-17 at 17:17:41
Here's a better one:

CONDITIONS:
Deaths Current player suffers exactly 1 death of "BAN ME"

ACTIONS:
End scenario in defeat for current player.
Preserve trigger
Report, edit, etc...Posted by FaZ- on 2005-02-17 at 17:24:45
QUOTE(Ðeathknight @ Feb 17 2005, 05:17 PM)
Here's a better one:

CONDITIONS:
Deaths Current player suffers exactly 1 death of "BAN ME"

ACTIONS:
End scenario in defeat for current player.
Preserve trigger
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And here is a better one:

Conditions:
Current player suffers exactly 1 death of "Ban Me."
Actions:
End scenario in defeat for current player.

Every action is a bit more file size. tongue.gif Why preserve... a loss? And as I said earlier, just use defeat and not drop. Drop if player is still around after 2 minutes or so to counter stay-alive hacks and such. Thanks for spam DK. =) I said the same thing.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-02-17 at 17:49:48
QUOTE(FaZ- @ Feb 17 2005, 04:24 PM)
And here is a better one:

Conditions:
Current player suffers exactly 1 death of "Ban Me."
Actions:
End scenario in defeat for current player.

Every action is a bit more file size.  tongue.gif Why preserve... a loss? And as I said earlier, just use defeat and not drop. Drop if player is still around after 2 minutes or so to counter stay-alive hacks and such. Thanks for spam DK. =) I said the same thing.
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I'm not sure, but I think Deathknight said something before about players using the "staying alive" hack, and that preserving the trigger would crash the hack, allowing them to be banned.
Report, edit, etc...Posted by Deathknight on 2005-02-17 at 17:58:13
No, there are no hacks.

FaZ-, your trigger will only work for one player. That means if another player is banned, he would not be kicked out of the game. Preserve trigger is needed to have the trigger become issued more than once.

Plus you quoted a message directly above yours which is sad.

I was also responding to Hertz's post, and you're saying I'm spamming? You posted plenty of spam in this thread already.
Report, edit, etc...Posted by MapUnprotector on 2005-02-17 at 19:06:46
Ive made a majority "vision" ban where you vision the person you want to ban and if there is a majority the person is banned happy.gif
Report, edit, etc...Posted by HeRtZ on 2005-02-17 at 19:23:02
well my banner is better because if your really pissed off at someone then wam! there dropped or you can have two banners one normal one and one dropping one happy.gif
Report, edit, etc...Posted by axblader on 2005-02-17 at 19:23:50
er...i thought it diditn work that way...its once per player isnt it? like once i made a map, i put the triger in force 1....it created a unit when you got there. p1 and p2 got there and thye both got units...weird...maby i put it for each player...i dunno..i was a newb map maker at that time.
Report, edit, etc...Posted by HeRtZ on 2005-02-17 at 19:30:06
put the triggers in players because the trigger wont screw up i have notices some troubles with force triggers also but not alot.
Report, edit, etc...Posted by FaZ- on 2005-02-18 at 16:31:47
QUOTE(Ðeathknight @ Feb 17 2005, 05:58 PM)
No, there are no hacks.

FaZ-, your trigger will only work for one player. That means if another player is banned, he would not be kicked out of the game. Preserve trigger is needed to have the trigger become issued more than once.

Plus you quoted a message directly above yours which is sad.

I was also responding to Hertz's post, and you're saying I'm spamming? You posted plenty of spam in this thread already.
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Did the new patch get rid of those hacks or were they merely a rumor to begin with?

Sorry, I almost never use triggers for all players. The ban trigger that I was thinking of as a majority vote would require individual triggers. You are right if preserving for all players. He however made one for each individual.

I always quote a message ever if directly above. That way no one has to scroll up or anything. No real reason not to. If you know I quoted right above then just simply skip it. Get your own opinion of things, don't just repeat what other people (Chu I believe) say.
Report, edit, etc...Posted by Deathknight on 2005-02-19 at 00:22:38
There are no rumours. The addresses that the hacks write to have been moved, making the hack obsolete. The hack can however be remade for the new patch, but the hacker must refind the addresses and remake the hack from scratch. No dangerous hacks(maphack, etc) have been publicly released yet.

Nobody has to scroll to read a message right above yours, because it fits on the same screen... at least I see it that way, unless you use the obsolete 800x600 resolution. I do have my own opinion, and Chu has nothing to do with this.

My opinion is you're a newbie. Actually, that'd be a fact, because you know nothing about how patches work, and you don't exactly understand forum common sense.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-19 at 09:32:13
Newbie at what. What you said about there being no hacks was a little vague and he asked a legitement question, so treating him like an idiot is stupid.

For when the Staying Alive hacks start coming aout again, after a defeat; time how long it takes for when it forces you out of the game. Then, have it wait a little longer than that; and crash them if they are still there. You can also remove all their units, or give them to another player so they can't do anything.
Report, edit, etc...Posted by Robi on 2005-02-23 at 08:49:50
QUOTE
No, there are no hacks.

Now, yes ! A lot of them are public, so.... (and stayalive hack)
but personally i dont use turret and scv but arbiter so i can put him on any terrain tongue.gif
and i put a centerview on that at start and i put an anti-hack check that center a player's view on this. I think it's the better way to do this WHEN players can have air units, else put arbiter in high terrain that players can't go and you have permanent protection, but that's not new at all -_-

Report, edit, etc...Posted by Kain on 2005-02-23 at 09:04:46
Do triggers still work on a player if they use a stayalive hack? I know that they don't show up in the diplomacy thing.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-23 at 17:12:51
QUOTE(Ðeathknight @ Feb 17 2005, 04:58 PM)
FaZ-, your trigger will only work for one player. That means if another player is banned, he would not be kicked out of the game. Preserve trigger is needed to have the trigger become issued more than once.
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No it won't. It will run once for each player that owns it. You better watch what your saying before turning around and calling someone else a newb because of there ignorance.

Also another funny thing that no one mentioned about Faz- trigger. Is you wouldn't hear the wav because you would crash first lol.
Report, edit, etc...Posted by D-Von on 2005-02-24 at 13:32:43
damn it bolt I was about to say that about deathknight's trigger, because I know it works that way for a fact from experimentation when I wasn't sure.

but your second comment, all I can say is, rofl, OWNED
Report, edit, etc...Posted by Heimdal on 2005-02-24 at 21:01:57
QUOTE(FaZ- @ Feb 17 2005, 05:24 PM)
Every action is a bit more file size.  tongue.gif Why preserve... a loss?[right][snapback]147500[/snapback][/right]
This isn't true. Every trigger has exactly 16 conditions and 64 actions. Adding more or less doesn't change the raw file size at all, although it may have a very small influence on the compressed file size.
Report, edit, etc...Posted by Tuxedo Templar on 2005-02-25 at 19:46:39
Dropping is a bad way to ban because the other players have to wait throough the lag screen once someone is dropped. Even worse, it can sometimes (don't know the nature of this but I've had it happened before) risk booting everone from the game.

BTW, one good way to ban someone that was mentioned awhile ago (forget who came up with it) is to check if everyone has turned off alliance to a given player in a 3 or more player game. It's relatively easy to make and doesn't take up any terrain or units.
Report, edit, etc...Posted by LegacyWeapon on 2005-02-26 at 03:07:35
How about just in the defeat trigger add a Center View that centers in some blank area so the hacker will get bored if they have stay alive tongue.gif
Report, edit, etc...Posted by Rhiom on 2005-02-27 at 22:32:04
QUOTE(LegacyWeapon @ Feb 26 2005, 12:07 AM)
How about just in the defeat trigger add a Center View that centers in some blank area so the hacker will get bored if they have stay alive tongue.gif
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Thats a great idea, or you could have a defeat, then wait like 15 seconds then have them do the map revealer on a sc crashing unit, so that they would normally just lose, but if they have satying alive then they are dropped.
Report, edit, etc...Posted by LegacyWeapon on 2005-02-27 at 22:36:06
Keep this in mind:
QUOTE(Tuxedo Templar @ Feb 25 2005, 07:46 PM)
Dropping is a bad way to ban because the other players have to wait throough the lag screen once someone is dropped.  Even worse, it can sometimes (don't know the nature of this but I've had it happened before) risk booting everone from the game.
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Report, edit, etc...Posted by Kain on 2005-02-28 at 00:34:58
It might be better to instead of just centering view, spam messages to that player too, so they don't know what people are saying.
Report, edit, etc...Posted by LegacyWeapon on 2005-02-28 at 09:28:55
Good idea, spamming blank messages would be best, he can't see anything and he can't see what other people are typing either. Wow this is becoming how to drop a person with stayalive hack without crashing their Starcraft. crazy.gif
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