And here is a better one:
Conditions:
Current player suffers exactly 1 death of "Ban Me."
Actions:
End scenario in defeat for current player.
Every action is a bit more file size.
Why preserve... a loss? And as I said earlier, just use defeat and not drop. Drop if player is still around after 2 minutes or so to counter stay-alive hacks and such. Thanks for spam DK. =) I said the same thing.
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I'm not sure, but I think Deathknight said something before about players using the "staying alive" hack, and that preserving the trigger would crash the hack, allowing them to be banned.