Staredit Network

Staredit Network -> Terrain -> Error: Your Map Is Too Compact
Report, edit, etc...Posted by Endarire on 2005-02-18 at 02:13:30
"This map could not be loaded because it had too many obstructions. Try widening cooridors and reducing the number of small nooks and crannies to correct the problem."

Why is the editor so picky? I think it's a pathfinding issue, but why the error?

(I fixed it on my map by the way; I was just wondering.)

-EE
Report, edit, etc...Posted by chuiu on 2005-02-18 at 02:42:22
I have never heard or seen that error. You sure someone wasn't messing with you while you were on some bad acid trip? tongue.gif
Report, edit, etc...Posted by HeRtZ on 2005-02-18 at 02:53:34
what does this have to do with terrain?
Report, edit, etc...Posted by Daigotsu on 2005-02-18 at 03:24:06
lol I have no idea but this problem has occured with Killer2001 before I think...
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-18 at 04:06:28
This happens when you a hugh amount of edges and small openings within your isometric terrain.

Basicly just simplify things and widen small paths.
Report, edit, etc...Posted by ChaosRyder on 2005-02-18 at 07:16:39
I have never seen that error, isn't that when the map is in Illigal dimensions?
Report, edit, etc...Posted by TheOddAngel on 2005-02-18 at 15:24:06
I remember DK showing me a map he made to test the speed of units ect...
It kept crashing and gave us that Error

It was because he had an island 3 spaces wide wiht a 1 space gap inbetween the islands for ALL units in the game... It crashed for that reason lol...
Report, edit, etc...Posted by BeeR_KeG on 2005-02-18 at 16:07:59
Why would Blizzard do that then? They never really had square tiles like we had now so this can't be the issue. It was meant for something else that we don't know but it seems like it has to do with what we thought but not necesarilly.
Report, edit, etc...Posted by Navilin on 2005-02-18 at 16:36:05
That happend to one of my maps. Had to restart the terrain.
Report, edit, etc...Posted by FaZ- on 2005-02-18 at 16:52:52
I've seen this error one or two times before. It happens when you have passages that are mainly intraversible. As it says, widen corridors and such. It happens in maze-type atmospheres.
Report, edit, etc...Posted by Yenku on 2005-02-18 at 18:26:29
woah, how can an editor know problems like that in a map?
Report, edit, etc...Posted by Urmom(U) on 2005-02-18 at 18:39:33
ya, there has been like 4 threads on this. somebody should test it on square terrain because im pretty sure that it did it for that also.
Report, edit, etc...Posted by SI on 2005-02-18 at 18:45:31
It occurs when the pathfinding engine fails to init.
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-02-18 at 23:18:02
Very, very weird, never happened to me before.
Report, edit, etc...Posted by Tdnfthe1 on 2005-02-18 at 23:33:57
Can someone Move this now? It has nothing to do with terrain.

And this Error can also occur when stacking buildings in a messy form. The Buildings will take up the exact same cordinate Point and cause the map to show you this error. I don't think anyone else posted this problem on SEN before(or at least before i was here).
Report, edit, etc...Posted by Deathknight on 2005-02-19 at 00:36:17
What the hell? This has everything to do with terrain, and has NOTHING to do with units or triggers. This can also happen using classic Staredit by the way.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-19 at 00:40:27
This happen to me too many times I've been annoyed by this! But finaly someone posts a topic about it!
Report, edit, etc...Posted by Sipher on 2005-02-19 at 02:47:23
Hmm..Never had this happen to me before. I dont experiment with terrain so much that it crashes. Odd that it would.
Report, edit, etc...Posted by Yenku on 2005-02-19 at 08:48:37
wait so this only happens with square terrain yet it can happen on original staredit? i dont understand what the base of this problem is
Report, edit, etc...Posted by Deathknight on 2005-02-20 at 01:19:25
It doesn't have to be square terrain, it can be regular isometric terrain.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-22 at 15:03:50
QUOTE(Suicidal Insanity @ Feb 18 2005, 05:45 PM)
It occurs when the pathfinding engine fails to init.
[right][snapback]148236[/snapback][/right]


Whats init mean? Just it fails to start up or something?

I understand what your saying but your not saying much. Do you know much more specifics about it?
Report, edit, etc...Posted by Endarire on 2005-02-22 at 15:47:31
Initialize.

-EE
Report, edit, etc...Posted by Rantent on 2005-02-25 at 21:40:50
What is the Pathfinder engine? confused.gif
I reproduced this effect using every terrain peice (in the jungle set) , so I think that might have something to do with it; but it could have seen this as an unclear path. This is one effect that has plagued me for a while on rpgs. Someone should find out what the limit is for this, and what sort of limit it is.
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