I'll keep this ASAP (as short as possible):
Too few, if any, of the "SEN Lots" players are making profits. Every time it seems you step on someone else's square while another person steps on yours. Seeing how it took 35 minerals to register, you'd have to get lucky 4 days in a roll to break even. However, that means 4 other people just had really crappy luck. My suggestion is to have people "lose" and "win" mineral instead of "give" and "receive" them.
Noted.
However, there might be something seriously wrong with the script. If you noticed, some people didn't roll for the 17th. I'm not sure if this had to do with the task that controls the rolls breaking after a certain amount of time or if there's a hole somewhere. I'm not seeing too many people roll 0 or 99 and when I did a beta test, there was like 1 every roll.
I'll invesitage sometime soon. There's much room for improvement in all areas. For example, the script runs 120+ queries in the introduction. That is way too much
. I didn't notice it until yesterday.
I say have the 0 get rolled almost 5% of the time... that way the random money and stuff will be PART of the game...
To date... Ive only seen 1 person roll 0...
also, it says that lot "0" can't be owned, but I also say it was owned by someone!.... But then, I couldn't buy a lot regardless of what lot I choose to buy.
ADDITION:
QUOTE(http://www.staredit.net/index.php?act=senlots&do=rules)
91-98: -50 Minerals
Also, if I understand this correctly, If I roll a 92 I am supposed to loss 50 minerals. There is only one problem - I rolled a 92 today and yesterday and nothing happend.
hm....lol ive lot and gained everyday...rally no point other than waste your money...in total..ive lost 25 minerals...not as bad as other people lol. but i guess you cant do much about it...if there were 99 players (1-98)(or was it 98? im counting the 1...)then everyone wuld lsoe minerals in a 99/101 chance lol....(no even mroe than that...once you get a 0 or 99, you have to worry about the second roll)
If I am wrong, then I should of lost 50 minerals when I purchased lot 1. I didn't lose 50 minerals + the fee for purchasing a lot. I only lost the minerals needed to buy a lot. Either way I think there are some major bugs in SEN's lots.
QUOTE(SA_Max71 @ Feb 18 2005, 05:30 PM)
ADDITION:
QUOTE(http://www.staredit.net/index.php?act=senlots&do=rules)
91-98: -50 Minerals
Also, if I understand this correctly, If I roll a 92 I am supposed to loss 50 minerals. There is only one problem - I rolled a 92 today and yesterday and nothing happend.
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It's only after you roll a zero
SEN lots is gambling. In gambnling you are destined to lose. Case closed
However, in gambling, 1 person in a gazillion wins.
SEN Lots...
Yes; 1 in a gazillion. How many people are playing? Under a hundred.
Basically, with the lottery, 1 in a gazillion people win INSTANTLY.
SEN Lots is more of a ladder sequence, where you can only win at most 10 minerals per round. It's a long way to winning it big, meaning someone else is losing it big, which is why I suggested generated minerals instead of transferred minerals instead.
I'm not really complaining. My profit is -25, which is probably at least 10 higher than most other people.
EDIT: No wait, I AM complaining.
You and ur high profit... mines almost over -125...
I rest my case.
The total profit is about -1600 and you can see that soemthing indeed is wrong.
The original intention was to raise a little bit the economy but with a risk that you had about a 50/50 chance of getting some spare minerals.
It seems like it's almost imposible to get minerals from this system mainly because as you can see you start with -35 profit which means you have to be lucky to go past +0 profit. I'm currently at about -85 profit which is quite bad since I've actually lost 50 mins since my purchase of the lot.
PCFredz on the other hand has increased his profit by 10 since the time of him buying the lot.
I say increase the amount of minerals that you can win but keep the amount of minerals that you loose the same.
-1600 total mineral profit doesn't look so good. It should stay at a level from -250 to +250.
QUOTE(PCFredZ @ Feb 19 2005, 09:16 AM)
SEN Lots is more of a ladder sequence, where you can only win at most 10 minerals per round.
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Actually, I saw one person one time get 50 minerals in one roll. This happend about 2 weeks ago. I have yet to see that happen again though.
QUOTE(BeeR_KeG[eM] @ Feb 19 2005, 01:15 PM)
The total profit is about -1600 and you can see that soemthing indeed is wrong.
The original intention was to raise a little bit the economy but with a risk that you had about a 50/50 chance of getting some spare minerals.
I say increase the amount of minerals that you can win but keep the amount of minerals that you loose the same.
-1600 total mineral profit doesn't look so good. It should stay at a level from -250 to +250.
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Lol... I would rather play SEN's lots then armys... I would lose 40 every time I was being attacked on the armys....
even if you roll the special numbers it really doesnt seem to make that big of a change, i rolled a 0 and i am still at -20 in profit, i agree that the some of the minerals shold be generated, like if you land on another persons spot, u give them 5 minerals and they get an additional 5 minerals from site...this would help generate some profit instead of lose, right now that -1600 profit tells us that this is actually killen the sen economy
I was thinking of that
. If someone lands on your lot, you get 10 minerals from the other person + 5 minerals from the site.
Edit ~
Perhaps not.
Some people ARE making a profit. Perhaps I'll lower the cost of the entry fee and then reduce the minerals gained for bonuses. It'll end up, for the most part, like some big mineral orgy.
QUOTE(isolatedpurity @ Feb 19 2005, 06:29 PM)
I was thinking of that
. If someone lands on your lot, you get 10 minerals from the other person + 5 minerals from the site.
Edit ~
Perhaps not.
Some people ARE making a profit. Perhaps I'll lower the cost of the entry fee and then reduce the minerals gained for bonuses. It'll end up, for the most part, like some big mineral orgy.
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i think the entry price is fine, and so are the rewards, it would be enough in my opion to generate some minerals from the site when someone lands on u, this way more minerals and such in cirrculation, plus then there would be at least a little gain per role, if not on ur part.
Come on IP 5 minerals isn't that much
You can give us poor people some extra change?
Also a selling feature would be good because if someone loses like -180 i think they would want to sell there lot...
Sheesh. As someone else said, Lots are for GAMBLING! Very few people will actually make profits, and that's the point of SEN lots...
Stop complaining. It's perfectly fine as it is. You can't always win.
you were wondering the odds of someone landing on your spot twice? well sense both times are independent events the odds remain the same as landing o anything else. so it not that incredible of a feet to roll the same thing twice.
Max... what you're looking at ONLY applies to bonus rolls. Bonus rolls are when you land on 0 or 99.
What happens is you roll again and your 2nd number determines what you get on that scale.
Your event will say
"Rolled a 0 and rerolled and got: 76
.....This means, you got nothing!"
Or something similiar.
*Max deletes his last post in this topic*.
Oh, ok... parhaps that could be put into "how it works"?
QUOTE(TheOddAngel)
You can give us poor people some extra change?
Whoa whoa whoa, you actually HAVE minerals. I spent all my 2000+ on Armies... or should I say wasted by spending like a newb that I am
...
Take a look at lot #2. Either he has the wrong special or the wrong icon is showing.