Staredit Network

Staredit Network -> UMS Production -> Air Wars
Report, edit, etc...Posted by axblader on 2005-02-18 at 20:41:22
Right now im 70% Done...
[progress]70[/progress]

In this game you have a transport, with drop commands.
you can fire a missile, eject, and cycle your weapons.
there are two kinds of missiles:
Guided and Homing:
Homing: automatically locks on and goes to the enemy when fired.
Guided: You have to control it.

Gun: When enemies are in range and this weapon is selected...it will fire.

Vesepene Gas= hp
Minerals= $

you get money per kill

3 lives.

you can buy more

you have limited ammo.

you can also buy more

And suggestions? Hurry...im 70% done ohmy.gif
Report, edit, etc...Posted by HeRtZ on 2005-02-18 at 21:09:58
you should make a self destruct but this map does sound fun.
Report, edit, etc...Posted by axblader on 2005-02-18 at 22:28:47
self destruct...
what woudlti exactly do?
kil enemies and your self?
Report, edit, etc...Posted by Puni(F) on 2005-02-18 at 23:08:54
If you were in a bad situation I guess that could help...But if you kill your self with the self destruct would you be able to respawn?
Report, edit, etc...Posted by Sipher on 2005-02-19 at 02:53:17
QUOTE(Puni @ Feb 18 2005, 08:08 PM)
If you were in a bad situation I guess that could help...But if you kill your self with the self destruct would you be able to respawn?
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"Hence the name: 3 lives"

Well it sounds a bit cheesy, like its done before. But maybe not, I will have to wait and see. Sorry no suggestions.
Report, edit, etc...Posted by Yenku on 2005-02-19 at 09:30:39
change the name to: Dog Fight, because thats what battles are called between fighter plane thingys. This map sounds good, but there should be a way to repair or something with your money.
Report, edit, etc...Posted by axblader on 2005-02-19 at 17:16:29
ok...update:
maby il change the name, this is just beta
you have 3 airplanes and 3 lives.
if you make it back to your base with your pilot(when you eject) you will use one of your airplanes...
if you die...you lose a life and a airplane...
if you lose all your lives...you lose.
if you lose all your airplanes...you lose(?) i can make somthing to give you airplans every 5 minutes...
i don think i should give you money per minute because people would just sit out for 10 minutes and then come in and kill you all.
there are 3 teams.

im gonig to add:

to win you must make all the enmies lsoe all their lives or airplanes.
OR
you can bomb their base 10 times to kill it..and it will make those players lose.

player 8 as a "dummy". you can bomb him all you want...and get minerals. will be in the middle of the field, so you have to risk your lives.
this is just incase some stupid newbies are too scared to go out and fight you.

i believe you can ally the enmies...but you cannot unally your starting ally, unless i put 6 more triggers in that will let you kill your ally...
should I?


this map has the most triggers i ever put in lol...

a few Q's (answer plz):

1.Should a put an altitude? liek if you below an altitude level you crash? therfore you cant stay in the same place forever. if you move you gain altitude.

2.Nukes?

3. should i put an anti camp? if will damage them slowly for each secodn they stay there, think of it as a base defense.

4. should there be critical hits?

5. can you transfere stuff between players?

6. "radar"? your mini map will ping when an enemy gets clsoe enough to you.

7. "flare" or anything you wanan call it. but its liek worms...when a missile is comnig at you, you click it and then it has a 50% chance of destoying the missile.

8. i can make you get moeny per minute based on your rank? i think thatll solve the waiting problem...(mreo kills = more money?)
Report, edit, etc...Posted by assassin_498 on 2005-02-19 at 17:48:59
QUOTE
1.Should a put an altitude? liek if you below an altitude level you crash? therfore you cant stay in the same place forever. if you move you gain altitude.


Yes, that sounds like a good idea. It shouldn't take too many triggers either.
Report, edit, etc...Posted by axblader on 2005-02-19 at 19:03:45
not at all. let me count:
1. to count the deaths? or what ever you use to count. and then if it is 0 then you die.
2. one to ake it start out...at....20?
3. to make you lose 1 every 100 mili seconds?
4. to make you gain everytime you move.
5. one to if below a certain hieght and you move over a building you crash.

though some of them i have to put for each player.

i might put that in beta 2.(this is beta 1)

Report, edit, etc...Posted by axblader on 2005-02-20 at 20:13:55
IM 99% done now.

it doesnt have everything, but im testing all the triggers i have so far.

itll be finished in a week or less, dependding on the ammonut of bugs.
Report, edit, etc...Posted by Cnl.Fatso on 2005-02-22 at 14:33:00
Double posting. How tacky.

Anyways, sounds good. I'll have to try it out sometime.
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