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Staredit Network -> Concepts -> Boss Battle Concepts
Report, edit, etc...Posted by Tdnfthe1 on 2005-02-18 at 21:39:45
I made this thread for 2 reasons;
#1:What do people what to see for boss battles in rpgs/adventures?

#2:See what stuff Other Map Makers are Making for boss concepts.

#3:To see what people think of My Boss Concepts map.

Post, Post, Post! Either request things you'd love to see in Maps, or share what you are working on, I will also post a Demo of something I am Working on
____________________________________________________________________
My Boss concept
[attachmentid=5307]
Things to know:
1)There's a small glitch where one of the bosses will continue to follow you
Until you die, I have fixed this but not in my Demo above.

2)Small Glitch:Summoner summons 1 extra time, and ties up a few triggs
I have also Fixed this.

3)Don't Give up when you're in the maze, just Keep Searching, there are 0 glitches
That will stop Gameplay.

Please Give me Feedback on what you think of my Concepts smile.gif
Report, edit, etc...Posted by HeRtZ on 2005-02-18 at 21:46:05
what i think of boss's are this.. Have a bunch of locations around the boss and when ever he attacks create units at the locations so it will look like fire or make him disapear and reapear with more fake images of him
Report, edit, etc...Posted by Puni(F) on 2005-02-18 at 23:16:48
QUOTE(Tdnfthe1 @ Feb 18 2005, 08:39 PM)
I made this thread for 2 reasons;

#1:What do people what to see for boss battles in rpgs/adventures?

#2:See what stuff Other Map Makers are Making for boss concepts.

Post, Post, Post! Either request things you'd love to see in Maps, or share what you are working on, I will also post a Demo of something I am Working on

            (Boss Sampler Not Uploaded Yet-I need to free up some space)
[right][snapback]148373[/snapback][/right]


1. People want to see Magic (Sorceress) boss battle's in RPG's...Most people atleast
2. All the rpg's i play mostly have the magic boss's
Report, edit, etc...Posted by Tdnfthe1 on 2005-02-18 at 23:23:54
QUOTE(Puni @ Feb 18 2005, 10:16 PM)
1. People want to see Magic (Sorceress) boss battle's in RPG's...Most people atleast
2. All the rpg's i play mostly have the magic boss's
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OK, but what kind of specifics, what strange Kind of non-seen spells would you like to see in sc? Personally I'd love to have a Boss who could use Space/time Magic.
Such as stop, Demi, Stop, slow,Haste(if possible), and even wormhole.

Things like that i think are intresting.
Report, edit, etc...Posted by Puni(F) on 2005-02-18 at 23:51:29
The sorceress could use a sonic boom, That makes your unit fly back a few inches...And some other thing's like that, And something called Freezing Sun, That makes the unit burn up a little.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-02-19 at 01:51:45
Bosses are all about their tricks. I remember in one rpg (Miniboss rpg???) where the boss was a sunken that teleported to 4 spots close together so you constantly had to walk all the way to it. Bosses vary in all shapes and sizes, from living buildings, to all-powerful mages, to even just a large swarm of weak units. Bosses sometimes even have their own storyline too. (LoZ: Link to the Past. There was a story about a cottage that used to be a former gang hideout for the leader named Blind, who hated the light. You find him in the Dark World of Hyrule disguised as a maiden in distress, but is actually a hideous beast.)

Typically, most bosses have goons that are either with him at the start, or come to help him later. Since this is the most common form of secondary attack for bosses in SC, we have long used the cliched term "boss spawns" or just "spawns". From my recollection of bosses on SC & BW that I have faced, about 95% of them only have this as their only special attacking ability. (Everarcha 1-2, where you face the Time mage, tipped the percentage scale.) Some bosses have large defense barriers, such as having to destroy all the generators before you can attack the main machine.

How the heck does this have to do with anything tdnfthe1's search for boss concepts? Well need to know what is old before we can look for something new. The first paragraph was to show how bosses are like and what is considered to be a "boss". The 2nd paragraph shows the repetition of bosses on SC.
Now on to the concepts! w00t.gif

Impact damage You're fighting a stupid bully who always picks on you at school. Both of you are giving jabs and hooks, and both are getting in a couple hits. Then, *WHAM*, he does a low blow to your stomach. It may do the same physical damage as any other punch, but hitting the stomach knocks the wind right out of you. You fiercely try to keep consciousness, because you know if you get knocked unconscious, you're a goner. Why not put this in SC bosses?
You see, since you cannot detect hp by using the actual hp the unit is given, it has hard to have an action in triggers do a set hp % for special attacks, because the attack might actually RAISE hp instead of lowering it! If you have 100/500hp (20% hp) and you get hit by a triggered attack that is supposed to lower your hp to 55%, your hp is going to go up (way up!). Therefore, I suggest an Impact damage meter. Some attacks do not affect your hp directly, but instead makes you lose a part of your "bar hp" or "impact meter". If it goes to 0, you get knocked unconscious (which basically means the same as dead if you're being attacked). If a vulture in real life were to ram into you, I would think you would get hurt... a lot. With our impact meter, you can simulate the "mental damage" you would take. Actually, I plan to use an impact meter for a boss I'm making for this thread. I hope I actually pull through and finish it! happy.gif
Report, edit, etc...Posted by TheOddAngel on 2005-02-19 at 08:23:38
1) Special Abilities.
2) Make you feel like you acomplished something when you win.

Example:
A boss I might put in my RPG is a sea monster kinda thing. It is in a TBC system and everyonce in a while he will go underwater canceling all moves you were going to do that turn. He will then attack you with a Tital Wave attack and will reapear... He would also have generators to kill before you beat him...
Report, edit, etc...Posted by Tdnfthe1 on 2005-02-19 at 11:45:50
Thank you Kirby and Oddangel for posting those much needed thread posts.
Yes the whole point of this Forum is to make new concepts for bosses and bring them to life in starcraft & Broodwar Boss battles. Allow me to add some more:

1)A Unbeatable Boss for the player(Physically at the time) that requires you to do some sort of trick to defeat him. Ex: Syphon Filter 2 Last Mission: The Boss had full body armor, you couldnt hurt him but you're fighting on a heli port with a Helicopter on the top. You search under the plane and find yourself a U.S. Combat shotgun, you shoot backwards more and more until he bounces and his head hits the whirling helicopter blade. This was defenitely one of the hardest Boss Battles i ever had to play.

2)I'm Making a Boss Concept Map(As Kirbycode knows) where the bosses will have their own AI. And depending on what you're doing they will counter or run away, and use their skills. I have one Boss Now that once you get too close to him, he will keep on teleporting away from you. And you if you begin to shoot him he will wait awhile, summon, and then teleport away.

I have 1 more Boss in the making, who will Use Time and Space type Magic. He will be able to; 1)stop you, 2)Warp you, 3)Slow you, 4)He will have a skill where if you allow him to Run into his Portal you will lose the game.

I think these boss concepts are somewhat new, and i probably will post a demo to my boss concepts map(Because im soo damn lazy to finish it).

Goodluck all Post, Post, Post! Break the Limit of Boss Battles!!
Report, edit, etc...Posted by MidnightGladius on 2005-02-19 at 15:35:38
I have this one entity in my story who makes "holes" in reality.

Translating this into SC, why not make it so that a boss can make a random location on the BF a "hole", and if you walk (or are forced) into it, you take normal damage, impact damage, and get transported to another random spot on the battlefield.

Another idea: in RPGs with party concepts, make one of the players in it become tainted and make him/her a boss.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-02-19 at 20:51:25
QUOTE(MidnightGladius @ Feb 19 2005, 12:35 PM)
Another idea: in RPGs with party concepts, make one of the players in it become tainted and make him/her a boss.

Heh, I pity the player who has to watch his uber character destroy the rest the of the party tongue.gif

I like your idea of "holes". Ironically, my boss I'm making is going to use that type of concept for his wind bursts. Great minds think alike, yes?
Report, edit, etc...Posted by LB_Leader on 2005-02-19 at 21:14:55
My opinion on Boss battles it should cool music and features to make it seem cooler.
Report, edit, etc...Posted by HeRtZ on 2005-02-20 at 00:36:28
or you can do this. run an ai script at locations around the boss such as whatever that protoss arbiter has where it transports units far away to its location as a death hole!
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-20 at 00:39:02
I MADE THIS TOPIC ALREADY
http://www.staredit.net/index.php?showtopic=9371&hl=
But its closed Cuz i don't know why....
Report, edit, etc...Posted by HeRtZ on 2005-02-20 at 03:16:37
make a self destructing boss , so it would be like this. When the boss is defeated make him explode and any units near him will die from the explosion that would be neato happy.gif
Report, edit, etc...Posted by sckor on 2005-02-20 at 03:20:12
what would be cool is that the boss can conjure a temporary black hole which sucks you into it.
Report, edit, etc...Posted by HeRtZ on 2005-02-20 at 03:21:22
thats what i put on the top

QUOTE
or you can do this. run an ai script at locations around the boss such as whatever that protoss arbiter has where it transports units far away to its location as a death hole!


read the quote!
Report, edit, etc...Posted by Tdnfthe1 on 2005-02-20 at 14:15:05
QUOTE(sckor @ Feb 20 2005, 02:20 AM)
what would be cool is that the boss can conjure a temporary black hole which sucks you into  it.
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I Have 2 of these Concepts on this thread in my Map on the first Page. I submitted this Boss concept Map because well...I want to see some really awesome boss battles, Can you say COMPETITION!!

P.S. My Demo for my Boss concepts is on the top page.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-02-20 at 18:24:40
QUOTE(Wolfmasterkouga @ Feb 19 2005, 09:39 PM)
I MADE THIS TOPIC ALREADY
http://www.staredit.net/index.php?showtopic=9371&hl=
But its closed Cuz i don't know why....
[right][snapback]149306[/snapback][/right]

I know what you mean kouga, I posted in that forum, then suddenly, *poof* it disappeared into thin air! Oh well, at least the ball is still rolling biggrin.gif
Report, edit, etc...Posted by Tdnfthe1 on 2005-02-20 at 21:53:27
Hey anyone Remember these 3 maps:
-Dungeon Depths
-Padoraths Return rpg
-Defend the Outpost

They all had amazing Spell concepts, or boss concepts that were really amazing.
Defend the Outpost had a Boss that Teleported from spot to spot everytime you tried to get near him, until you realize that you can stop him from warping by trapping is outcome point(There were signals of where he is teleporting to next before he gets there).

Dungeons depths just has abunch of cool stuff in it(I just played it and got remotivated).

And Padoraths Return rpg had the infamous, make a Dark Swarm Get Units Special effect, which of course was awesome.
Report, edit, etc...Posted by Oo.Ordinary.oO on 2005-02-20 at 23:06:51
Heres my idea...Have the player(s) be NPC's and they pick there moves...slash could be like 2 seconds of attacking the boss....and there would be a timer every time it hit 1 hed cast a spell.... biggrin.gif i own ;]
Report, edit, etc...Posted by PCFredZ on 2005-02-21 at 11:36:18
Padorath's Return is one of my favorite maps!

However in Quest: Open RPG, dark swarm also summons a zergling.
Report, edit, etc...Posted by LB_Leader on 2005-02-21 at 11:55:13
QUOTE(Oo.Ordinary.oO @ Feb 20 2005, 08:06 PM)
Heres my idea...Have the player(s) be NPC's and they pick there moves...slash could be like 2 seconds of attacking the boss....and there would be a timer every time it hit 1 hed cast a spell.... biggrin.gif i own ;]
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Do u mean in like the area or in a arena to attk with that idea?
That would take alot of work though it might seem ok.

Oh yeah, Tdnf have i played dis map of urs? confused.gif
Report, edit, etc...Posted by Tdnfthe1 on 2005-02-21 at 13:17:57
QUOTE(LB_Leader @ Feb 21 2005, 10:55 AM)
Oh yeah, Tdnf have i played dis map of urs?  confused.gif
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Nope, that's my boss concepts map. I just threw in story for a lil flavor. I'll finish it completely by tomarrow night. No one has given me feedback yet. cry.gif
Report, edit, etc...Posted by LB_Leader on 2005-02-21 at 13:21:29
its pretty good but the invisible dts are annoying though even though its not done
Report, edit, etc...Posted by Mp)3 on 2005-02-21 at 13:25:40
Take a look at my RPGs. I feel the only reason they're good is because of their boss concepts.

http://www.staredit.net/index.php?act=down...ownload&id=1919

http://www.staredit.net/index.php?act=down...download&id=586

I should refine it more to make it look better.
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