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Staredit Network -> Concepts -> Here is a little "bug" that I found
Report, edit, etc...Posted by SA_Max71 on 2005-02-20 at 00:36:10
Here is a little bug I have found (in melee games and ffa games). This bug also can be used in UMS games. In order to use this bug, you have to have a unit that has 50% of it's shields and at least 2 shield batterys (that have 100% energy). These batterys must have power, and for best results, they must be next to each other (but not stacked). First, order the unit to regenerate it's shields with the first battery. Before the unit can have 75% energy, order it to the second battery. If done correctly, both of the batteries will have the animation of restoring the unit's shields, but only the second one will be restoring the unit's sheilds! I could see a few uses for this, such as a game of musical chairs. You might even be able to make a unit regerate it's shields - even if the unit is 50 squares away!

What do you think of this effect? What other uses can you see for it?

The attached files should clear up some confusion. [attachmentid=5387] [attachmentid=5388]
Report, edit, etc...Posted by Rhiom on 2005-02-20 at 03:57:14
QUOTE(SA_Max71 @ Feb 19 2005, 11:36 PM)
Here is a little bug I have found (in melee games and ffa games). This bug also can be used in UMS games. In order to use this bug, you have to have a unit that has 50% of it's shields and at least 2 shield batterys (that have 100% energy). These batterys must have power, and for best results, they must be next to each other (but not stacked). First, order the unit to regenerate it's shields with the first battery. Before the unit can have 75% energy, order it to the second battery. If done correctly, both of the batteries will have the animation of restoring the unit's shields, but only the second one will be restoring the unit's sheilds! I could see a few uses for this, such as a game of musical chairs. You might even be able to make a unit regerate it's shields - even if the unit is 50 squares away!

What do you think of this effect? What other uses can you see for it?
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the part about healing via long distances sounds interesting, you could use it in a rpg as a "health potion" or something.
Report, edit, etc...Posted by HeRtZ on 2005-02-20 at 03:59:46
oooo sounds really good for an rpg health thing smart thinking rhiom and nice to know we got another glitch happy.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-20 at 12:22:51
QUOTE
(in melee games and ffa games)


Lol, get an army of shield batterys healing your protoss army that is halfway across the map killing enemies tongue.gif
Report, edit, etc...Posted by Rhiom on 2005-02-20 at 14:16:25
It would work in ums right?
Report, edit, etc...Posted by SA_Max71 on 2005-02-20 at 15:08:57
QUOTE(DT_Battlekruser @ Feb 20 2005, 09:22 AM)
Lol, get an army of shield batterys healing your protoss army that is halfway across the map killing enemies tongue.gif
[right][snapback]149664[/snapback][/right]

Actually, you can make a unit do the above, but only one of the shield batterys will actually be restoring the unit's shields.

QUOTE(Rhiom @ Feb 20 2005, 11:16 AM)
It would work in ums right?
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Yes, I tested it in ffa games and I made my own map to see if it works in UMS... My next step is to test to see if I can expliot this bug even if the unit is 40 sqaures away from the shield battery.
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-21 at 13:25:09
QUOTE
Actually, you can make a unit do the above, but only one of the shield batterys will actually be restoring the unit's shields.


Have 40 shield batterys regenerating the shields of 20 reavers owning an enemy base.
Report, edit, etc...Posted by axblader on 2005-02-21 at 15:29:12
does that mean you have to have one near him? cause or else it cant start regenreating in th first place? or am i wrong...
Report, edit, etc...Posted by Deathknight on 2005-02-21 at 15:44:25
Let me ask some specific questions just to be clear.

You have two shield batteries. You tell one to regenerate the shields of a zealot, then wait a little, then tell the other one to finish regenerating those shields.


How can you have the Zealot away from the batteries when the second one is regenerating the Zealot's shields? Wouldn't it stop if you moved the Zealot away?

Does the first battery spread its regeneration animation on the zealot when you move it away? Or does it just flash and do nothing?


Also, this belongs in the Games forum.
Report, edit, etc...Posted by Rantent on 2005-02-21 at 21:49:09
Too bad you can't do the same with medics.
Any way, I take it this depletes the sheild batteries energy? So wouldn't you have to move the regeneration from the second sheild battery to a third, fourth, ect. while the unit is away.
Report, edit, etc...Posted by SA_Max71 on 2005-02-22 at 00:20:21
QUOTE(Ðeathknight @ Feb 21 2005, 12:44 PM)
Let me ask some specific questions just to be clear.

You have two shield batteries. You tell one to regenerate the shields of a zealot, then wait a little, then tell the other one to finish regenerating those shields.
How can you have the Zealot away from the batteries when the second one is regenerating the Zealot's shields? Wouldn't it stop if you moved the Zealot away?

Does the first battery spread its regeneration animation on the zealot when you move it away? Or does it just flash and do nothing?
Also, this belongs in the Games forum.
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The battery continues to flash, but does nothing more than that, until the unit's sheilds has been restoried, or until it runes out of energy. Only one of the shields will actually be regenerating the units shields.

The attached files should clear up some confusion. [attachmentid=5387] [attachmentid=5388]
Report, edit, etc...Posted by Rhiom on 2005-02-27 at 22:18:00
QUOTE(SA_Max71 @ Feb 21 2005, 09:20 PM)
The battery continues to flash, but does nothing more than that, until the unit's sheilds has been restoried, or until it runes out of energy. Only one of the shields will actually be regenerating the units shields.

The attached files should clear up some confusion. [attachmentid=5387] [attachmentid=5388]
[right][snapback]150808[/snapback][/right]


it sounds like this could only be used via long distances if it was a ums... becuase the unit would eventually have it's sheild regenrated before it got that far away.
Report, edit, etc...Posted by KrAzY on 2005-02-28 at 15:58:41
Show a screenshot? smile.gif
Report, edit, etc...Posted by PCFredZ on 2005-02-28 at 19:34:31
To follow on Ðeathknight's post, how can you get infinite heal range if you'd have to be healing next to the shield battery itself?!
Report, edit, etc...Posted by SA_Max71 on 2005-03-05 at 09:09:14
Sorry for not posting sooner; I haven't been on SEN for the last couple of days. Anyways, I would assume that you can. You can get a ghost to nuke the top left corner of the map while it is on the bottom right, and I have had 50% success at getting a medic to heal a unit that is 10 squares away (for a few seconds).

ADDITION:
If I feel up to it, I will test this later
Report, edit, etc...Posted by Deathknight on 2005-03-05 at 09:19:42
QUOTE
You can get a ghost to nuke the top left corner of the map while it is on the bottom right

Information please.
Report, edit, etc...Posted by SA_Max71 on 2005-03-05 at 09:53:28
To do that, you do the triggers needed to make the comp nuke. Then, you make another trigger that teleports the ghosts from point a (the spot they are nuking, if they are at point a), to point b.
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