QUOTE(Peazel @ Feb 20 2005, 04:05 AM)
Nope, wont work at all. Melee only uses default unit settings and default triggers to execute a melee game. Melee, only accepts the resources and start locations on the map. UMS and Melee are wide apart in difference. So you couldnt have say a 9999 Fenix Zealot and get a Dark Archon to Mind Control it because the unit wouldnt be there.
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What about the terrian? Hmmm? (I know the answer.)
QUOTE(Yenku @ Feb 20 2005, 05:44 AM)
the thing is, why woulf you want to rig a map, the point of making a melee map, is to balance it for all races. So then everyone can play with the same advantages/disadvanges. For example, small choke points(entrances to your base) are easy to defend with terran and zerg but not toss. because terran have tanks, and zerg have lurkers which both do splash. Toss just have cannons, so they wouldnt be able to fir many
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Actually, revears and archons together can do a lot of damage. Although the reaver's needs to be close to a unit to attack it, the sarab can go a LOT further than the tank's attack can.
QUOTE
Furthermore, Terran have only 3 units that can do splash damage (the tank, firebat, and valkery). The zerg have 3 units that can do splash damage (lurker, mutalisk, and devourer). The protoss have 4 units that can do splash damage (archon, revear, corsair, and the high templar's psionic storm).