Staredit Network

Staredit Network -> Concepts -> Detecting a Units Size..
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-02-20 at 13:54:13
I heard from someone you cannot detect a units size..... When to me you can, and i can see some uses for it.

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Lets say you would have an air unit:

* You would have to have 5 or so diffrent sized locations around a unit.

*constantly have an observer move to the smallest location on the unit. (not order, Move)

*Then the triggers would be like this.


Trigger
Description:
[ | 4 ] Determine units size (No Unit)
Players:
¤ Current Player
Conditions:
¤  - Computer Brings atleast 1 observer to location "too small"
Actions:
¤  - Move all observer for computer to its little hiding spot
¤  - Display text message Build a unit.
¤  - Preserve Trigger



Trigger
Description:
[ | 4 ] Determine units size (#2)
Players:
¤ Current Player
Conditions:
¤  - Computer Brings atleast 1 observer to location "medium"
¤  - Computer Brings Exactly 0 observer to location small
Actions:
¤  - Move all observer for computer to its little hiding spot
¤  - Display text message or set death count of units size. (Medium)
¤  - Remove unit at location (the location it was made)
¤  - Preserve Trigger



Trigger
Description:
[ | 4 ] Determine units size (#3)
Players:
¤ Current Player
Conditions:
¤  - Computer Brings atleast 1 observer to location "large"
¤  - Computer Brings Exactly 0 observer to location "Medium"
Actions:
¤  - Move all observer for computer to its little hiding spot
¤  - Display text message or set death count of units size. (Large)
¤  - Remove unit at location (the location it was made)
¤  - Preserve Trigger



Trigger
Description:
[ | 4 ] Determine units size (#4)
Players:
¤ Current Player
Conditions:
¤  - Computer Brings atleast 1 observer to location "Really Large"
¤  - Computer Brings Exactly 0 observer to location "Large"
Actions:
¤  - Move all observer for computer to its little hiding spot
¤  - Display text message or set death count of units size. (Really Large)
¤  - Remove unit at location (the location it was made)
¤  - Preserve Trigger


This could be useful for things like bomb games, the bigger the unit you build the bigger the explosion.
Tell me what you think. Or if this would work.
Report, edit, etc...Posted by Rantent on 2005-02-20 at 23:36:32
You would need locations that do not snap to the grid sizes, but that aside, I could see it work. I do admit that I can't find to many uses for this though.
Report, edit, etc...Posted by Mini Moose 2707 on 2005-02-21 at 00:21:15
Yeah, just use Starforge. You can go way smaller than 1x1 in terms of StarEdit grid squares.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-21 at 03:21:49
QUOTE(Rantent @ Feb 20 2005, 10:36 PM)
You would need locations that do not snap to the grid sizes, but that aside, I could see it work. I do admit that I can't find to many uses for this though.
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Yeah here is a way to detect unit size.

Current player brings at least one marine to location 'unit'
Set deaths for size to 1

Current player brings at least one tank to location unit
Set deaths for size to 2

Current player brings at least one battle cruser to unit
Set deaths for size to 3

Other than showing off the system doesn't really have a purpose i can think of. (except maybe some extreme cases) But then again that shouldn't stop anyone from creating it.
Report, edit, etc...Posted by FaZ- on 2005-02-22 at 21:54:49
Tanks are large units. tongue.gif A vulture is the only medium sized terran unit.
Report, edit, etc...Posted by ChaosRyder on 2005-02-23 at 08:01:16
I think even if the location doesn't cove up the hole units it will still count as it is in, so I don,t think the is anyways of detecting the units size, I don't think you people are trying or tryed what you are saying...
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-02-23 at 10:43:26
I could probaably try to make the map real fast..... if i had time.
Just to show you what i mean.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-23 at 17:06:06
QUOTE(ChaosRyder @ Feb 23 2005, 07:01 AM)
I think even if the location doesn't cove up the hole units it will still count as it is in, so I don,t think the is anyways of detecting the units size, I don't think you people are trying or tryed what you are saying...
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Its perfectly possable.
Report, edit, etc...Posted by LegacyWeapon on 2005-02-23 at 18:16:33
QUOTE(ChaosRyder @ Feb 23 2005, 08:01 AM)
I think even if the location doesn't cove up the hole units it will still count as it is in, so I don,t think the is anyways of detecting the units size, I don't think you people are trying or tryed what you are saying...
[right][snapback]151487[/snapback][/right]

With special editors these days, we can make locations any size at all! We can use this to find the size of the unit with great percision.

ADDITION:
QUOTE(Mini Moose 2707 @ Feb 21 2005, 12:21 AM)
Yeah, just use Starforge. You can go way smaller than 1x1 in terms of StarEdit grid squares.
[right][snapback]150076[/snapback][/right]

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