This is a new map made by me, orginally being made by Screwed but he gave up so I asked him if I could remake it using the same basic principles and gameplay and he said yes. Basically what you do is build photon cannons to destory your enemies and take over grid spaces, to take over a grid space you must own the most photon cannons on that grid and then you will gain the pylon in the midde of that grid, thus allowing you further expansion (more pylons = longer range). Heros and lots of game options are also availble.
In the demo version there is only 1 game mode but im currently working on them and should be ready soon, here is a list and description of the game modes.
-DeathMatch- Fight to the death destory all your opponents structures to win. (FFA)
-BoarderLine (Full Version)- You must control the 9 middle spaces in between the two teams. (3 v 3)
-Capture The Capital (Full Version)- You must take control of your enemies 3 capital buildings to win. (FFA)
-Capture The Flag (Full Version)- There is one flag in the middle of the map that takes 5 minutes to appear once the flag appears it is up for grabs, you must grab the flag from the middle and take it to your base to score, first two 3 points wins. (FFA)
-Territories (Full Version)- There are four different areas spread out on the grid, control them all to win. (3 v 3)
-King Of The Hill (Full Version)- Control the center of the grid for 5 minutes to win.
(3 v 3)
-3 v 3 (Full Version)- 3 vs. 3 DeathMatch Game. (3 v 3)
-Limitation (Full Version)- You have limited number of resources to make cannons with, if every player runs out of minerals the player with the most kills wins. (FFA)
Well thats it, hope you enjoy it.
Please post any comments, suggestions.
uh... Can you explain it better?
Are you a probe and you build cannons to kill the other probe?
And in capture the flagg whats stoping someone from building a cannon
in the center and camping the flag?
I will try the map tomarrow
In my old one, there are 100 'coordinates' or 'zones' on the board. (I think Shinra has too)
What happens is, you start off with a probe and a Pylon. The pylong aura extends to the zones around the current zone the pylon is in. Therefore you can use the pylon aura and build a cannon in the adjacent zone. After that, if you control the most photon in that zone, then you 'dominate it' and the pylon in that zone becomes yours. The new pylon's aura then extends to the next adjacent zone and so on. So it basically becomes a chain. The basic principle in to build cannons to destroy other cannons and then take over their 'zone'. It is quite strategic because you can surround other people or break their pylon aura chain in the middle to force the oppositions pylons to seperate etc.
But you wouldn't be able tobuild a cannon because the other cannon will attack yours first... How will that work...
This is a very confusing Game...
I will try it out with some F after school