*Update*I did alot of triggers today. Still deciding which idea suits best for this map. Ill decide soon hopefully.
QUOTE(www.com.au @ Feb 25 2005, 09:00 AM)
Yeh the idea of lots of speech sounds good. just remember, *.wav compression*
compress the .wav files or the map is gonna take a few gig
looking forward to screenshots
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Yeah, ive compressed them all. Theres quite a few speech sounds im going to use. But they are not in the map right now. Im just triggering the starting attacks.
QUOTE(aE[Fortune] @ Feb 25 2005, 12:16 PM)
There sure has been a lot of resident evil maps to come about Broodwar in the past few years. What sets this one aside from the rest?
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Hmm, im not sure. I think the idea of you playing the role of a UBCS Commando along with the UBCS forces inside a fortified structure is cool. The Structure is a tall 3d one. Down below you get to help out defending the perimeter zones.
QUOTE(S.T.A.R.S-Chris @ Feb 25 2005, 06:09 PM)
damnit, my computer still broken
you lucky peazel.... can't wait for you to show some screen shots!!
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Well, i am lucky. Hope your computer gets fixed soon rather than later
QUOTE(Zergling[SK] @ Feb 25 2005, 07:02 PM)
Do you plan to add abilities for characters? Also do you have a list of enemies and the units they will be?
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Hmm im not sure, im still yet to decide whether i shall use the multiple unit system where you can only have 3 or something in the game. Or you can have just one, and build up the units skills. Im sorta lost through all these idea's i have. But i will have to decide soon about it.
In addition:
I have provided you a nice screenshot of the minimap image. Take a look
The bottom left of the map is the Building, you, UBCS forces, and civvies/survivors take shelter in. Outside is where streets of the city lay. Some barricades will be outside to help you wage the defense. There is an entrance from below, its in the middle of the left side of the building.
Once you goto it you will be moved to the bottom right square/room. Zombies will attempt to take over rooms in a chance to trap you. Top left is the rooms where you enter a door which takes you to the top of the building. At the top is the helipad where the helicopter will land. Evacuation is there for all remaining survivors.
Thats all for now, im going to work on triggers/unit placing.