Staredit Network

Staredit Network -> UMS Production -> Battle Royale -
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-24 at 14:49:00
Ok, here we go... helpsmilie.gif
I'm making a map based on the movie/book of Battle Royale (easy enough to look up yourself)
This is a 7 player map currently, i might be able to make it an 8 plyr as I am utilizing the plyr12 slot for most things and the enemies are pretty much just the players

I have been using StarForge for awhile now and only recently have gained the basic mastery of it's triggers...I love SF, it allows me to do so many things that i never would have imagined i could do.

My problems:

Need help randomly giving out characters, don't want anyone to have the same character or a cloaked unit (instructions i tried r below, did u get them to work?), I don't mind using heroes just to change the unit stats amongst each character, i was just hoping for differences in the weapons, also, avoiding using non humanoid units, like tanks or zerglings
My trouble is that i can't find a decent way to randomize it. My usual method is refusing to work, and i'm just hoping it's not SF that's giving me the trouble. Normally, I set three timers:
123 ms, toggle
456 ms, random
789 ms, toggle
then i create a civvy for each plyr to be taken to a location (random char gen) where is will be exchanged(duh, most defense maps do this) but the problem is it only seems to be activating one of the triggers every time,.
Each character is listed under a different setup for the timer triggers (i like to think of it as binary), and they are listed under force 1 without a preserve, so each will only activate once.
This whole setup seems too complicated and unneccesary, I need a new one, plus I can't seem to make it work with starforge, but i can no longer open this map with staredit.


SF seems to be having problems with imported sounds. If I reopen the sounds menu after something has been added then there are 2 listed in bottom window, then another if i open it again, also, once i close SF then i have to load the sounds again next time. Anyone else?


I know this all seems like alot, but it's because i'd like to be able to do this more seriously, I've been playing for so long, and now i have many ideas for maps that i can't put into working order.
I even have had a 10 map campaign in which u could optionally play up to 3 plyrs in 3 or 4 of them, based on the books, not the games. Had maps made, like the most basic triggers, and a huge notebook of notes, thuroughly burned in disgust at my lack of map making skills.


CODE
This trigger will allow you to create an Uncloaked Dark Templar

Note: This trigger may only work for player one. This will only work with ONE unit. Which means only one uncloaked dark templar in the entire map. Enjoy:

Make two locations:
"DT Spawn Here" and "The DT" [Make sure no one is able to see this location] Place one Dark Templar at location "The DT."

Note: Make sure the unit and location are NOT on the four bottom squares of the map, otherwise the trigger will not work.

Conditions - Always
Actions -
∙Create 1 observer at "The DT" for P1
∙Wait 300 milliseconds
∙Give 1 men owned by p161 at location "The DT" to player one.
∙Move all men for player one at "The DT" to "DT Spawn Here."
∙Remove all observers for Player 1 at location "The DT" (or you can do "Anywhere")
Found on scindex.com

wallbash.gif staredit wallbash.gif starcraft wallbash.gif starforge wallbash.gif internet wallbash.gif breathing wallbash.gif
Report, edit, etc...Posted by Puni(F) on 2005-02-24 at 15:41:52
Shouldent this go into map making assistance?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-24 at 16:05:22
i think it works for both, cuz this will be ongoing, i will move it if neccessary tho
Report, edit, etc...Posted by Voyager7456(MM) on 2005-02-24 at 17:32:02
I'm not sure... but I don't think that you can make uncloaked Dark Templars with Patch 1.12...

For randomization, why not just have it do this:

Trigger
Players:
¤ Players
Conditions:
¤ Always
Actions:
¤ Randomize "Random Character 1"
¤ Randomize "Random Character 2"
¤ Randomize "Random Character 3"


Trigger
Players:
¤ Players
Conditions:
¤ Current Player commands exactly 0 men
¤ Random Character 1 is cleared
¤ Random Character 2 is cleared
¤ Random Character 3 is set
Actions:
¤ Create 1 "Jim Raynor" at location "Spawn"


And create triggers to spawn each unit when different switch combinations occur?
Report, edit, etc...Posted by Oni-Sei on 2005-03-01 at 19:57:54
here are some pointers

Water - Heal?
Wepon (unit this would have to include every person who got each wepon (wow pain in the ass? YES!)

also maby make some of the story why they are on the island and such maby add the school trip part or some backround about how its a show and it only happens to picked out (junior High Students?) like for the Boomerang umm you cna think of something cant you?

you would also need to go in deapth and make the wepons random (like in the book/movie/manga) but start each person off with Water and what other nasessities they have

what else i would like to point out is that maby make a time limit (24 mins or so for the necklaces) and if someone camps in an area for too long then some how subtract points


and one last comment

make a way for them to survive (the labtop) and see if they would rather work togeather or kill eachother just some fun stuff

-oni-
Report, edit, etc...Posted by Puni(F) on 2005-03-02 at 22:01:14
Im pretty sure you can uncloak a DT...for patch 1.12...I don't think they found it out yet though...
Report, edit, etc...Posted by arglebosters on 2005-03-03 at 16:16:35
Ya...

I think Voyager has the right idea. You ramdomize switches (as many powers of two that you want) i.e. 4 is 2 swiches, 8 is 3, 16 is 4, blah blah blah.

Then you can spawn units for P12 at a location then randomize 3 switches. Then you give it to someone that is for that switch. Then you randomize them again and wait for the next spawn.
Report, edit, etc...Posted by Urmom(U) on 2005-03-03 at 18:04:55
QUOTE(Voyager7456. @ Feb 24 2005, 05:32 PM)
I'm not sure... but I don't think that you can make uncloaked Dark Templars with Patch 1.12...

For randomization, why not just have it do this:










Trigger
Players:
¤ Players
Conditions:
¤ Always
Actions:
¤ Randomize "Random Character 1"
¤ Randomize "Random Character 2"
¤ Randomize "Random Character 3"











Trigger
Players:
¤ Players
Conditions:
¤ Current Player commands exactly 0 men
¤ Random Character 1 is cleared
¤ Random Character 2 is cleared
¤ Random Character 3 is set
all players commands at most 0 jim raynor
Actions:
¤ Create 1 "Jim Raynor" at location "Spawn"


And create triggers to spawn each unit when different switch combinations occur?
[right][snapback]152361[/snapback][/right]


close but nice try. he wanted it so that they wont have a chance of recieving the same unit. if you plan on using that trigger then add what i put in bold in the quote. then youd have to make a trigger so that if two people land on getting that same unit it re randomizes again:



Trigger
Players:
¤ Players
Conditions:
¤ Current Player commands exactly 0 men
¤ Random Character 1 is cleared
¤ Random Character 2 is cleared
¤ Random Character 3 is set
¤ all players commands exactly 1 jim raynor
Actions:
¤ Preserve Trigger
¤ Randomize "Random Character 1"
¤ Randomize "Random Character 2"
¤ Randomize "Random Character 3"
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-05 at 18:45:07
Oni-Sei------changing some things in response

Water - Heal? I have been thinking that healing will be limited to sleeping and going to medic station as well as eating, i was also think of putting in 2 mealtimes where u get like 5-10% of your health back or sumthin, u know, cuz u get supplies obviously

Weapons - randomized units including: the default unit is weak attack zealot; Ghosts for rifle/pistol/shotgun; Marine for SMG; firebat is...duh!; medic is someone who got the first aid kit, or the poisons; vulture(no upgrade) for guy with grenades and hero vulture(w/ upgrades) used as a bicycle, but no spider mines; zealot with armor for bullet proof vest, no armor but higher attack for knife (not gonna try to combine for now, i'll worry about extra armor later); wanted dark templar for sword, but can't think of a way to reveal him only when near someone; Archon is for Taser; Hydralisk?????, only zerg unit i want to put in, since the rest aren't nearly humanoid

Oni-Sei-------think i will incorporate ammo into it too, and if u run out it will go to your next available weapon, which will be a unit you've killed and is stored somewhere as pl8, and i will make it default to a ranged unit or by strength of units, don't know, plus i haven't made stats


Oni-Sei-------also maby make some of the story why they are on the island and such maby add the school trip part or some backround about how its a show and it only happens to picked out (junior High Students?) like for the Boomerang umm you cna think of something cant you?

I have a small explanation for the mission briefing, debating these 2 eplanations
CODE
You have been brought to an island owned and abandoned by the army of Japan where you are told that you must kill your classmates and survive on the island for 52 Hours.
Every hour there will be a new restricted zone will be announced, don't be there when it happens, your collars will beep, explode, and send your heads flying.
The time is now 3 am and your first restricted zone will be G-7, which is right outside this door where a weapons & supply cash is located, find something then run, you will have only a few moments before the guards activate the restricted zone and begin to open fire on anyone who refuses to leave the supply area.
Be aware, there is no way off the island. If you come hear then the guards will kill you, though the bomb on your neck should stop you first.
Good luck to you all.

CODE
You are the lucky class chosen for this years Battle Royale! Congratulations!
Now, I'm going to explain the rules for you. Listen well to fight right and with gusto. You are on a deserted island, it's about 10 kilometers around, but we've evacuated everyone, so it's empty! The island's divided into many zones. Every six hours your teacher'll broadcast updates (That's four times a day.) about which zones are becoming danger zones. If you're in those zones, you should leave quickly, because the danger is....
OK, about the necklaces you're wearing. They're 100% waterproof and shockproof and permanent! It monitors your pulse, informing us of your location and movements. So if you linger in a danger zone, or cause trouble, we can identify you, and transmit radio waves that trigger an alarm and boom! It explodes! If you try to rip it off, it explodes too, so promise not to try that, OK?
Oh, I forgot one important thing. There's a time limit on this game! 3 days. If we haven't got a winner after three days, all the necklaces automatically explode! And no one wins. As long as we're here, let's fight hard so that doesn't happen! You'll be leaving the room one by one, outside you will get a kit. Inside is food and water, a map and compass, a flashlight and a weapon, so check it out later, OK?
Each weapon is different. Not just guns and knives, either. It's random, so maybe you'll get lucky, maybe not. It eliminates natural advantages.
Good luck!

The 2nd is a copy (revised) of the girl on the video tape in the movie
I feel that most people will play this for the randomness, not for the movie, they can see/read the story on their own, i just want them to understand what they're doing here a little, not go into the political reasons, this is also a different class, i will not be using names, only student#??
(note: their will be other characters owned by player 8 on the same mission, just dumber than u)

Oni-Sei-------what else i would like to point out is that maby make a time limit (24 mins or so for the necklaces) and if someone camps in an area for too long then some how subtract points
and one last comment

this is a serious concern, i would like to make the game last awhile, my plan is to set the countdown for 72 mins, but i realize that noone will play this at normal speed, therefore it will make the timer show 3 days go by, tho it will be like a 40 minute time limit, not positive what the speed change math is

Oni-Sei-------make a way for them to survive (the labtop) and see if they would rather work togeather or kill eachother just some fun stuff

I have thought about this, thinking of putting in a broken tank(really just p12), the data disc, and zerg gas orbs for manure, i think three things is enough, tho i want to make them appear randomly in different areas
i was debating making it where there is a quest to get the labtop/cellphone and disable the collars and then a seperate quest to destroy the school biulding and guards
this way people can work together to get the parts and attack the school, but i have to make a way for them to gather the parts seperately but make it so once they do get it all then the proper trigger will activate the collars shutting off or the bomb parts combining....this will be my last part of the map, as it seems the hardest

just a quick note, i can't get the player 12 thing to work, it's fine for biuldings and units placed during map load, but triggers for 12 refuse to work it seems

ranting.gif ps, didn't know that starforge worked in secs, not millisecs, been inputting 2 minute intervals instead of 2 second ranting.gif
oops.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-05 at 21:45:07
ok, now i'm confused, i swear that starforge keeps changing it's timing on me, like 1 = 1 sec sometimes, but sometimes 1000= 1 sec, that's with wait commands, the countdown timer is in secs, 259200 = 72 hours
Report, edit, etc...Posted by Voyager7456(MM) on 2005-03-06 at 07:55:15
Countdown timers are in seconds, waits are in milliseconds.

Also, the Countdown Timer = 2/3 of the wait, meaning that if you wait for 20 seconds, 30 seconds on the countdown timer will pass.

Why? I think it has to do with the Countdown timer matching the game speed, and the waits not matching it... or something like that. disgust.gif

Good luck. smile.gif
Report, edit, etc...Posted by Oni-Sei on 2005-03-07 at 00:53:25
Well first of thanks for replying to my post

also p12 Triggers dont work sorry

so what you can do is

not shure if this works but do
Always
-
Creat 1 Unit for p8 at location Blank



P8 brings 1 unit to location Blank
-
Give to player 12 from play 8 (i think thts right)
Report, edit, etc...Posted by Rhiom on 2005-03-07 at 01:48:48
make sure to add the part about the only good reason that they have students kill each other is and i quote
"the youth is bad"


-i love the movie, i hope you make a great map to fit-
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-11 at 10:56:10
QUOTE(Rhiom @ Mar 7 2005, 01:48 AM)
make sure to add the part about the only good reason that they have students kill each other is and i quote
"the youth is bad"
-i love the movie, i hope you make a great map to fit-
[right][snapback]159894[/snapback][/right]

in which one?

and i hope the map is good too...but don't expect much, this is my first REAL map making effort, my Halo campaign was all script, no triggers or map-making.
Report, edit, etc...Posted by offensivestyle on 2005-03-11 at 16:04:44
Voyager, has the right one I think, unless hes wrong ermm.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-12 at 02:42:08
QUOTE(offensivestyle @ Mar 11 2005, 04:04 PM)
Voyager, has the right one I think, unless hes wrong ermm.gif
[right][snapback]162521[/snapback][/right]


what? huh.gif
Report, edit, etc...Posted by Rhiom on 2005-03-12 at 02:54:25
QUOTE(AndaleTheGreat @ Mar 11 2005, 07:56 AM)
in which one?

and i hope the map is good too...but don't expect much, this is my first REAL map making effort, my Halo campaign was all script, no triggers or map-making.
[right][snapback]162481[/snapback][/right]

In the first one, the only Reason that they give for the students to kill eachother/ be put on an island is that "THE YOUTH IS BAD"
Next Page (1)