Staredit Network

Staredit Network -> Concepts -> changing unit sizes
Report, edit, etc...Posted by axblader on 2005-02-25 at 23:42:40
it techinically does not but it does pinch.gif .
EX: bunker
a marine in 1x1, once you put it in it becomes 2x3(or 3x2).
same with transports...

i dunno what this can be used for, but its usefull if you need to fit 4 units into a single 1x1 square biggrin.gif

funny, i was playing civilization on SC and when i upgraded my archers to rifles(ghost) it remove 3 out of 4 units in my bunker, leaving only one outside it...why? i dont think the creator used remove all....

so maby it messes up the remove 1, and removes all of them instead!
w00t.gif

i hope this will help unless it's already been found out.
Report, edit, etc...Posted by Puni(F) on 2005-02-26 at 01:53:49
Yea it's been found out already happy.gif , And why do unit's get bigger in the game when there in a 1x1? Weird...
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-26 at 03:58:45
I doubt it is differant. I belive the units are stacked in the middle of the bunker and made invisable when there inside of it. (you can see them with some hacks)

Did you test this in anyway or is this just a theroy?
Report, edit, etc...Posted by .Coko[CK] on 2005-02-26 at 07:15:26
It doesn't change their size, but rather the reason it only replaces one is that the bunker system (which is evil to any modder) works so that it thinks only one is in it.

It'll always do that when moving location on a unit to delete it.
Report, edit, etc...Posted by axblader on 2005-02-26 at 20:12:02
i tested it. it works....i have it in all my defense maps(that go into bunkers). i dotn know if its center...cause i have a location 1x1, and bunkers are 3x2, so it wont go into center but it still does it...i dunno...maby it because i moved bunker not units...

its the same with transports...atleast for me...
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