This is a fusion of two maps I like playing - Super Smash Bros Melee and Battlecraft. In this one, you progress thru 5 levels based on your kill count and continuously spawn creatures at your base, and you can mass attack them to any other player's base or the middle. HOWEVER, unlike SSBM you get to choose what type of unit you are spawning, so the strategy is more like Battlecraft where you have to know what units are good against others. I've been messing with it in testing, and it is going to be very fast-paced so hopefully some pro's will surface if it gets a good following.
As I mentioned in the ideas section, I could REALLY use help balancing out the unit damage, armor, and hp amounts. Here's da units I'm using (updated):
Level 1 (start)
Zergling, hydralisk, infested terran (!), ultralisk, marine, zealot.
Level 2 (200 kills - or whatever)
Goliath, ghost, dragoon, vulture, firebat, reaver.
Level 3 (500 kills - or whatever)
Fenix (zealot), Raynor (marine), Montag (firebat), Stukov (ghost), archon, devouring one (zergling), Fenix (dragoon), Warbringer (reaver).
Level 4 (1000 kills )
Infested Duran, wraith, mutalisk, scout, corsair, battlecruiser.
Level 5 (1500 kills )
Kozansky (wraith), Artanis (scout), guardian, Hyperion (BC), Kerrigan (ghost), devourer, Schezar (goliath), Tassadar/Zeratul (archon).
To keep with Battlecraft strategy, wraiths will have a stronger ATG, scouts will have a stronger ATA, and of course mutas and bcs will do equal damage to air and ground.
The map is made and the triggers are almost done. Starforge is incredible...this would have taken me weeks in SCXE to do.
Here's a screenie of the map so far, showing the masser and first level chooser.
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