Staredit Network

Staredit Network -> Concepts -> targeting
Report, edit, etc...Posted by axblader on 2005-03-02 at 20:40:33
it works like this:

i have 2 observers, one on top, one on the side.
i have 2 locations on the sides, one on top one on bottom, this is just the path.

so i have another 2 triggers, each one centering on one of the observers. BUT the triggers stretch across the whole map!

i have a wraith controlled by p7.
i order it to move when:
if p7 brings 0 wraiths to location "move around top" (thats the location folowing the observer on top" order wraith to "move around top"
and
if p7 brings 0 wraiths to location "move around side" (thats the location folowing the observer on the side"order wraith to "move around side"

so the wraith will folow the locations.

there you go! perfect system!

also you can teleport instead of moving...its faster.


also another way is to center 2 locations on each observer, so when you bring none to one of them and 1 to the other it moves.

its much more efficient. so you wont get mass teleporting around the map because you brought 0 wraiths to the location.

il put an attachment to this soon.


not sure on the use yet...but maby can be used for battleship? or tank wars or something.


UPDATE: the map i attached doesnt have the 2 centering locations on observer.

i dont know what i was thinking...but i seemed to have forgot....

this one is inefficient and uses order, as it is only a test.

hyper triggers would work nicely with this!
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-03-02 at 21:01:07
Did you even test the map before posting this?
It's soo glitchy, and it doesnt even work.. The wraith will always order to the center of the location.. not where they meet...

Doesn't work, nice try though, so don't say perfect system either.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-02 at 21:01:43
You speak a foreign language to me.
Report, edit, etc...Posted by axblader on 2005-03-02 at 22:18:09
QUOTE
Did you even test the map before posting this?
It's soo glitchy, and it doesnt even work.. The wraith will always order to the center of the location.. not where they meet...

Doesn't work, nice try though, so don't say perfect system either.


well its only a test...made it in 5 minutes...

itd work if u made it more neater....really.

also u cant move the observer too fast

thast why i said use the teleporting way..or hypers


try it.

i will make an map of it tomorrow.
Report, edit, etc...Posted by Puni(F) on 2005-03-02 at 22:26:16
Why make a map in 5 minutes? And post it here... Make's people really not want to download it...I don't even want to attempt downloading it disgust.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-03-02 at 22:30:39
Actually, this shouldn't work at all, when ordering/teleporting the wraith, you always order it/teleport it to the center of a location. So if you move it to the 'column' location, it will go to the correct column but the row will be the center row. Then the second part of the trigger will make it go to the correct row but wrong column.

Visually
X = Observer
Y = Location
O = Wraith
CODE
  X
  Y
  Y
  Y
  Y
X Y Y Y Y Y Y Y Y
  Y
  Y
  Y

The wraith will not move to where the Y's intercept, instead they will move to here:
CODE
  X
  Y
  Y
  Y
  O
X Y Y Y Y Y Y Y Y
  Y
  Y
  Y

and here:
CODE
  X
  Y
  Y
  Y
  Y
X Y Y Y O Y Y Y Y
  Y
  Y
  Y
Report, edit, etc...Posted by Tuxedo Templar on 2005-03-02 at 23:19:03
lol, believe me if it was that simple I would have made a tutorial of it long ago.

Actually, this gives me a new idea...
Report, edit, etc...Posted by Drakiel on 2005-03-03 at 00:04:24
QUOTE(Tuxedo Templar @ Mar 3 2005, 04:19 AM)
lol, believe me if it was that simple I would have made a tutorial of it long ago.

Actually, this gives me a new idea...
[right][snapback]157473[/snapback][/right]


WTF!!! You don't just say, "Actually, this gives me a new idea..." and be done with it... You are the mighty Tuxedo Templar DAMMIT! Now you have all of the SEN community intrigued with what you may have up your sleeve. If we don't know NOW, we will be forced to burn down your village until you confess your sins and return to the path of righteousness... DAMMIT!
Report, edit, etc...Posted by Tuxedo Templar on 2005-03-03 at 00:31:34
Nope. Doesn't work. See the test map of what I had in mind.

I think if there was a way to measure offset of the lings from the center of their lines you could have the muta move toward each axis line for lengths of time proportional to the ling's distances from the center on each axis, but that'd require a system to measure their distances, which'd be more work than I'm in the mind to do at the moment.

Oh but look, I made a purdy lil fog of war carving by moving the lings around.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-03 at 02:36:53
QUOTE(Drakiel @ Mar 2 2005, 11:04 PM)
WTF!!! You don't just say, "Actually, this gives me a new idea..." and be done with it... You are the mighty Tuxedo Templar DAMMIT!  Now you have all of the SEN community intrigued with what you may have up your sleeve.  If we don't know NOW, we will be forced to burn down your village until you confess your sins and return to the path of righteousness... DAMMIT!
[right][snapback]157494[/snapback][/right]


Theres no point expressing an undeveloped theory/idea like axblader. You just waisting your time and the people who is reading it.

Unless your getting help to develop the idea and Tuxcedo doesn't need much help in that area.
Report, edit, etc...Posted by axblader on 2005-03-03 at 17:29:08
ahg...you meanies! it works!

well ok, look at it this way.
x= side locations
o=observer
t=path of trigger
w=wraith
CODE

x x x x x o x x x
x...........t
x...........t
o t t t t t w t t t t
x...........t
x...........t
x...........t


ok there.

when i move:
CODE

x x x x x x [color=orange]o[/color] x x
x...............t
x...............t
o t t t t t w t t t t
x...............t
x...............t
x...............t


so then, since the triggering is: if p7 bring 0 wraith to top location, then teleport to it.

wait....im making an exaple now..10 minutes

OK DONE:

ahg...it wont work! sorry peope then...but it worked sometimes...but itlle take a while to debug...

i managed to get it to the topleft of the middle =)


EDIT: il try to give u guys a screen shot next time i do it.

i think you have to move very slowly, one square by quare for each observer, but im not sure.
Report, edit, etc...Posted by LegacyWeapon on 2005-03-03 at 17:53:57
Nice protected test file closedeyes.gif

I highly doubt it works. Did you read my post?
I think you were thinking it works because you didn't move the observers to the poles.
Try moving the top observer farthest left and the side observer farthest up.
Report, edit, etc...Posted by axblader on 2005-03-03 at 18:00:51
dude thats the point...ur ot suppose to, i was gonig to have a "null" which i have, and if u bring it there, it teleportports u back. though it didnt seem necesary.... fear.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-03 at 18:50:54
If your trying to put the wraith where the two spots cross then you need to have a grid to center locations on. You can't just move the wraith to the center the locaiton cause it moves to the center of the second location, not where they cross.

If you want to do it without units you need alot more work than that. Like what i did in my coordianates map.
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-03-03 at 21:53:05
Is it me or does it STILL not work... The left observer doesn't nothing, and the observers still always move the wraith to the center or their locations.
Report, edit, etc...Posted by Tuxedo Templar on 2005-03-04 at 01:07:34
This is the closest thing to targetting you can really practically achieve in starcraft. And even it isn't perfect (can cause lag, air units in the way can mess up the position finding, etc.)

Does the job, though.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-04 at 01:19:26
You could also do my Coordinates method.
Simpler but that eats ups locations like hell and uses more triggers.
Attached File Coordinates2.scx ( 41.02k ) Number of downloads: 11


PS. Tux that isn't the idea you got was it? Cause i would of figured you would of thought of that a long time ago lol.
Report, edit, etc...Posted by Tuxedo Templar on 2005-03-04 at 01:25:11
Oh yeah, that too. You get more precise results with that one (accurate on the grid), but yeah you'll end up eating something like half your locations with that one.

Bottom line: There is no other known way to target at a location crosshair, though.

EDIT- No, that's an old idea I cooked up in 5 mins just now. I had a better one but I can't find it on this comp, so I just made a new one.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-04 at 01:47:54
Yeah and funny thing is nither one of them detect a cross hair. I suppose you could use a 'bullet' like system to create a line of units down a vertical direction then center on the one that crosses the horizontal. (or vice versa)

But that would be effected by air units just the same unless you wanted to move them out of the way before you start.

I think i'll try that lol.

ADDITION:

Here we go uses a cross hair method to find the point.
[attachmentid=5925]
Report, edit, etc...Posted by Tuxedo Templar on 2005-03-04 at 19:45:26
Nice. You know, to solve the air unit interference problem, you could have a 7x7 location moved to where the relativity grid will be made next (before it is made), then use smaller locations to mark and move each air unit that's within it (about 16 could handle most cases), making room for the grid to be placed and cleared, and then moved back. I did that in my other version which I appear to have lost, but you get the idea. The only drawback is that it still causes lag (any relativity grid system does), and that any air units that get moved would lose their move orders.

For accuracy, I also made a relativity grid test map that used combination of either battlecruisers, science vessels, and overlords to make the relativity grids accurate to the map's 32x32 grid squares. I'll post it if I can find it, which is especially useful for something like tetris or chess, where grid alignment is crucial.
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