But...
I just thought of this so yaa....
This meathod makes 7 triggers for each spawn
. There are 20 spawns so thats 140 triggers. Then you need the triggers to set the switches (another 14.) So thats 154 triggers. My meathod is 64 for switches, another 14 for player switches, and 20 for spawning. Thats 98 triggers
.
Let me know if I missunderstand.
Addition: Darnit.... I just looked more closely at your trigger more closely
. I thought it was:
Trigger |
Players: |
¤ Player 1 |
Conditions: |
¤ If switch player 1 is here is set
|
¤ Elapsed game time is at least 1 game second. |
Actions: |
¤ Spawn 5 Zelots at location spawn.
|
¤ Set AI script send all units on suicide missions. |
I now realize what it is so don't start yelling at me. Also, if you are doing that you should preserve triggers and probably use hyper triggers
.