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Staredit Network -> UMS Production -> Spider Mine Defence Enhanced
Report, edit, etc...Posted by arglebosters on 2005-03-03 at 11:35:09
I have been working on this map (based off of the map "Spider Mine Defense" for a while, and I thought that it would be good to get some feedback on it.

Map information:

Terrain: Desert
Size: 128x128
Human Players: 7
Computer Enemies: 1
Type: UMS (Run from the Enemies)

Concept:

You (The civilian) runs away from the enemies that spawn after you. Every second, a spider mine is created under you, which can be used to kill the enemies. You can use the terrain to your advantage, like walling off cliffs and luring the enemies into traps.

Some features are:

- You can start and stop your mine flow.
- Every 5 kill you get a telleporter that lets you teleport to another player.
- You can get a tank from a "broken down factory"
- You can try to lure the enemys to their death from "spiny things"
- You can save people by putting 10 mines on a beacon by the enemy spawn.
- You can get advanced spider mines (infested terrans) for 30 mines at a beacon.
- There are 20 levels and some of them are special.
- More enemys spawn with more players.
Report, edit, etc...Posted by Warlord on 2005-03-03 at 18:03:57
Hmm... not bad.... will there be more units you can buy?
Report, edit, etc...Posted by offensivestyle on 2005-03-04 at 14:47:46
Wow, I never even thought of that! Maybe you can put more levels and some Secret ones. confused.gif
Report, edit, etc...Posted by arglebosters on 2005-03-04 at 17:15:13
I might add in some seceret levels, but i can't think of anywhere to put them in.
I might be able to do some if you kill all units then a special wave spawns (they spawn every minute so that would be hard.) Also, for all those people that have always want screenshots, I'll get them soon. I don't think there will be special units you can buy because that takes away from the point of the game. The main point is the running away with the civilian.

Some of the units that are special for the enemy are:

-Dark templars- mines detect them, but some noobs might not be able to follow the trail of exploding spider mines and be ambushed.
-Vulture- Spider mines don't target these units so you need the splash from other units to hit them.
-civilian- They spawn mines so they can also leave a path of pain for you. I might put them on Junkyard Dog or I might have them chase you.
-Rever- It is invincible, but it is the last wave so you only have to survive it for one minute (it is easy to run away from it.)
Report, edit, etc...Posted by Puni(F) on 2005-03-05 at 00:33:10
Cool, This wil definately be a great map, I would have never thought of this kind of map, Good job thinking of it happy.gif.
Report, edit, etc...Posted by arglebosters on 2005-03-05 at 05:39:45
Every one is saying that I did a great job thinking of this map...
I told you people, this is going to be a better version of the first one. I have no clue who made it, so I can take most of the credit tongue.gif.
Report, edit, etc...Posted by arglebosters on 2005-03-05 at 19:58:01
Sorry people, I left the list of unit spawns at school so I can't work on my map for the weekend. I'll have screen shots once unit spawns are done.
Report, edit, etc...Posted by arglebosters on 2005-03-06 at 06:52:59
Also, does anyone know how to make units spawn acording to how many players are in the game? I'm doing it with switches:

c
Trigger
Players:
¤ Player 1
Conditions:
¤ Player 1 comands at least 1 unit.
Actions:
¤ Set switch "player 1 is here"
¤ Preserve trigger.



Trigger
Players:
¤ Player 1
Conditions:
¤ If player 1 comands at most 0 units.
Actions:
¤ Clear switch "Player 1 is here"
¤ Preserve trigger.


Then you do the same thing for every player. Then I don't really know what to do. I think it might work like this:


Trigger
Players:
¤ Run away
Conditions:
¤ If switch "player 1 is here" is set.
Actions:
¤ Set switch "1 player is here"
¤ Preserve trigger.


Then you can do it for every combination. I think this would take too long (there are 64 posibilitys (2 to the seventh.)) If anyone has a easier way to do it it would be very helpful. helpsmilie.gif helpsmilie.gif helpsmilie.gif helpsmilie.gif
Report, edit, etc...Posted by Voyager7456(MM) on 2005-03-06 at 07:52:04
The solution is simpler than you think. Do something like this:
Trigger
Players:
¤ Runners
Conditions:
¤ Switch Level 1 Spawn is set
Actions:
¤ Create 5 Zealot at location "Spawn"
¤ Run AI script Send Units On Random Suicide Missions


The trigger should run for EACH player, so if there are 2 players in force Runners, there will be 10 Zealots, but if there are 6 players, there will be 30 Zealots.
Report, edit, etc...Posted by arglebosters on 2005-03-06 at 10:29:32
Ya never thought of that cry.gif. That will probably work. If I need more help I'll let you know.
Report, edit, etc...Posted by arglebosters on 2005-03-07 at 06:01:27
But...
I just thought of this so yaa....
This meathod makes 7 triggers for each spawn cry.gif. There are 20 spawns so thats 140 triggers. Then you need the triggers to set the switches (another 14.) So thats 154 triggers. My meathod is 64 for switches, another 14 for player switches, and 20 for spawning. Thats 98 triggers tongue.gif smile.gif w00t.gif.
Let me know if I missunderstand.

Addition: Darnit.... I just looked more closely at your trigger more closely disgust.gif. I thought it was:

Trigger
Players:
¤ Player 1
Conditions:
¤ If switch player 1 is here is set
¤ Elapsed game time is at least 1 game second.
Actions:
¤ Spawn 5 Zelots at location spawn.
¤ Set AI script send all units on suicide missions.


I now realize what it is so don't start yelling at me. Also, if you are doing that you should preserve triggers and probably use hyper triggers tongue.gif.
Report, edit, etc...Posted by arglebosters on 2005-03-07 at 18:09:50
Can people let me know what you think is better helpsmilie.gif?

I might make it so you need to kill all the units except for the Rever (because it is invincible for people who didn't do their homework.) This will make it harder because you need to survive for a long time while the rever is around. Please let me know what you think is best confused.gif.
Report, edit, etc...Posted by arglebosters on 2005-03-09 at 15:33:15
offtopic.gif Is anyone reading this... dots.gif
Can people please comment if you read this? Especialy after I ask a question?
On topic: I might make you "transform" into different modes for short amounts of time like specials. You could have speed mode for mabey something a little faster like zergling or vulture, defence mode for siege tank (you have to stay in siege and can't unsiege untill 30 seconds after it wears off.) If you think this is a good idea please add to the list, if not tell me.

Thanks! (I think...)
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