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Staredit Network -> UMS Production -> Command and Conquer: Generals
Report, edit, etc...Posted by PCFredZ on 2005-03-04 at 17:37:40
Note: my definition of a Port/Cross map... like a PC port of a Sega game, a Starcraft map replicating another game should be aptly called a "port". I also call it a "cross". Have a better name? Keep it to yourself! dry.gif Or post it, I don't care.

After countless failures (which were all due to lack of motivation to continue), I'm beginning to think that the World of Starcraft series just isn't my forte. Instead, I'm changing my focus to, instead, porting other games onto Starcraft, via UMS. Well, "porting" will be too good to be true, but I'll still try my hardes! tongue.gif

Moogle played the only cross I've made so far, AOE2. Btw, Moogle, if you still have it... biggrin.gif can you post the map? My computer crashed and I can't find it on a floppy!

Anywho, my current project will be CnC: Generals. Unfortunately, since I don't have the expansion, Zero Hour, I'd rather use what I know instead of looking around the web for new unit stats. This project isn't too hard, since Terran, and Zerg almost exactly match China and GLA: Bunkers, Tanks, suicide bombers (aka Terrorists and Bomb Trucks in CnC)... however, Protoss as USA will take some work.

For example, USA has a special unit called Col. Burton, which has 4 special abilities: machine gun on steroids (primary attack), knife, timed charge, and remote charge. Now how the fudgenukkins can a Protoss unit match that?! pinch.gif I'm assuming High Templar, but it can't cloak like Burton could... Also, USA has a nearly hacked plane, the Aurora Bomber. This plane is capable of reaching speeds so fast that it can DODGE all the missles firing at it... until it unloads its missle, after which its speed lowers, making them sitting ducks. Nevertheless, until then, you've got some units that can hit ANYONE, ANYWHERE. In SC, however, as airplanes don't need to return to the Air Field for repair or reloading, an Invincible unit would simply be crap.

The next difficulty in trying to match SC to CnC: G-----the General Abilities and Superweapons. If you've played the game, the General Abilities I'm focusing on are the Artillery Strike, Cash Hack, Cluster Mines, and EMP, (China), Rebel Ambush and Anthrax Bomb (GLA), and Spy Drone, Para Drop, A-10 Strike, and Fuel Air Bomb (USA). FYI: Cash Hack steals money, Cluster Mines create, well, a cluster of mines, Rebel Ambush creates a mob of Rebels, Spy Drones create a little immobile... uh, spying drone, Para Drop creates a few Rangers, EMP disables buildings, and the rest all do damage. There are other ones too, but are different in the fact that these ones, as well as the Superweapons, can be used ANYWHERE on the map. I think you all know what my problem is, and so far the only solution I can think of is a grid system... but that'd be way too complicated for the mapper, and even more difficult for the player to use. pinch.gif Tell me someone can figure out how to use the newly added Ping function to our advantage in mapmaking!!

Speaking of Superweapons, that's also a problem. Terrans are all set because they have a Nuke just like the Chinese, but the Zergs do not have a SCUD Storm, and the Protoss do not have a Particle Cannon (no, Photon Cannons are WAY off).

While all these impediments above could seem a lot, I'm sure there are ways to work over, under, around, or right through them, just like the difficulty in replicating vehicles driving right through a mob of infantries. But at least I know THAT's doable.

So if anyone here has played CnC: G, or just have good ideas... post away. cool1.gif
Report, edit, etc...Posted by Alex Lifeson on 2005-03-04 at 17:52:07
Unless you plan on making an add-on mod to StarCraft, I just don't think this is possible. There is way too much friggin crap to deal with here. What you got is a case of PolterGhostitis. The definition for that is acting like PolterGhost and trying to make a C&C map on StarCraft and realizing it's probably not possible. Suffice to say, you got problems ahead.
"And the knowledge that they fear is a weapon to be held against them."
-Alex Lifeson
Report, edit, etc...Posted by Voyager7456(MM) on 2005-03-04 at 19:08:11
For the Particle Cannon you could use some sort of targeting system (Ever play Metal Marines? {SC Map})

Here are my ideas:

1. Utilizing Particle Cannon
I'm not sure how you want to do this...
2. Targeting Particle Cannon
Method A: Metal-Marines style grid targeting system, where you have a shuttle with 4 units in it ( <^, <v ^> v>) and it centers screen on the target location. After targeting, you trigger the Particle Cannon and call down a strike.
Method B: Observer with a time limit. 60 seconds to fire, move the Observer to where you want to fire, then cancel or get out of the way, because it's going to fire.
Method C: Using a Mutalisk, morph cocoon to fire.
3. Particle Cannon Effects
Method A: Carrier Explosions.
Method B: Recall?


For Col.Burton, you could have Jim Raynor. (Why does it have to be a Protoss unit?)
- Knife: (Zealot [Fenix], Dark Templar?)
- Timed Charges: Spider Mines are placed. After 10 seconds, the spider mines are removed and an Infested Terran is placed. (Because of buildings... theres no way to set damage to them, and setting health to 10% is not reliable)
- Charges: Spider mines?

GLA Scud Storm:
1. Utilizing
No idea.
2. Targeting
See Particle Cannon
3. Effects
Method A: Wraith/Battlecruiser Explosions


That's all I have. Good luck!
Report, edit, etc...Posted by The_Zekling on 2005-03-04 at 19:45:53
hello? anybody?

ADDITION:
odd i know ur looking at this
Report, edit, etc...Posted by Voyager7456(MM) on 2005-03-04 at 19:46:38
QUOTE(The_Zekling @ Mar 4 2005, 06:45 PM)
hello? anybody?

ADDITION:
odd i know ur looking at this
[right][snapback]158535[/snapback][/right]


Please don't spam PCFredZ thread... cry.gif
Report, edit, etc...Posted by The_Zekling on 2005-03-04 at 19:48:13
o opps did i spam or whatever? srry im just kinda new.....whats spam?
o ya im qlueless just so u kno helpsmilie.gif
Report, edit, etc...Posted by Voyager7456(MM) on 2005-03-04 at 19:57:16
What I mean is that it is off-topic in this thread, if you want to talk to OddAngel, PM him/her.
Report, edit, etc...Posted by PCFredZ on 2005-03-04 at 20:07:52
pinch.gif Thanks a lot... I see "6 new replies" to my post and get this...

QUOTE(Alex Lifeson)
Unless you plan on making an add-on mod to StarCraft, I just don't think this is possible. There is way too much friggin crap to deal with here. What you got is a case of PolterGhostitis. The definition for that is acting like PolterGhost and trying to make a C&C map on StarCraft and realizing it's probably not possible. Suffice to say, you got problems ahead.
"And the knowledge that they fear is a weapon to be held against them."
-Alex Lifeson

Now I don't know if Alex Lifeson is a real person you admire or you're just schezophrenic, but I was not saying all this stuff aren't possible. I pointed out some difficulties to see if anyone may have solutions to, but to separate this topic from Map Making Assistance, I've more importantly been trying to cover what my map will include.

QUOTE(Voyager)
For Col.Burton, you could have Jim Raynor. (Why does it have to be a Protoss unit?)

I'd like to stick with the Terran=China, Zerg=GLA, and Protoss=GLA format. I think I could use High Templar, and also utilize Archon and/or Dark Archon somehow. While I appreciate your suggestions on the Target system, I think that using air units -- thus revealing the entire map -- would defeat the purpose of fog of war.

Also, I'm no longer certain about the Vehicle-Infantry-Squish. My idea had been to use one location for each player and make all infantry belonging to his Foes in a 1 grid x 1 grid instantly killed, utilizing the uber-fast Location Moving sequence (U)Bolt Head incorporated into his One Location Bound. However, I've realized that this would immobilize the targetted vehicle. Anyone have better ideas? confused.gif
Report, edit, etc...Posted by Bulletstorm on 2005-03-05 at 16:59:23
C&C Generals is just too-indepth of a game to implement into SC, lets face it, SC is a great game, but it is getting old, anyways i was planning on making a CC game into starcraft, but then i eventually realized, yea its not possible and mods are just way too messy and watnot. So you could take certain ideas out of CC: Generals and base your game on it. Or you could make the best possibly game of CC that starcraft can handle. I got some ideas id like to share.

Colonel Burton could be as easy to make and use as this:
*stealth - maybe having an arbiter being placed above him using a move trigger that keeps the arbiter placed on the templar, although this makes him incredibly slow when he trys to move, and when an enemy unit comes in range, its removed so hes revealed when he attacks.
*knife - as someone previously added an invincible zealot that will kill any infantry in a single hit without revealing the position of him.
*timed demo charge - when he places the demo charge(say its the psi emitter) a turret or some unused biulding the the health of 1000, will be placed in a off-map area with 5% health or watever, and so the turret will burn starting at 25 down to 0, when it hits zero, boom.
*remote demo charge - same idea only no timer, you would have the ability to detonate it at anytime using a reaver(biulding a scarab) at anytime to detonate it.

I dont want to give all my ideas away, so i think you can create creative ideas for the other heroes and their abilities.

Other Units(just ideas):
GLA - technical - vulture
GLA - scorpian tank - dragoon
GLA - bomb truck - hero seige tank, would do 0 damage and would be detonated by sieging it
GLA - rebel - marine?
GLA - terrorist - infested terran
USA - humvee - goliath?
USA - crusader tank - seige tank
USA - auroura bomber - scout, computer controlled more likely, it would be tough to create that
USA - ranger - marine?, other hero temp?
USA - ambulance - the other hero reaver, simply biuld a scarab to heal the units around it
CHINA - battlemaster tank - other dragoon, other goliath?
CHINA - red gaurd - marine? hydra?
CHINA - migs - like the auroura only not as good, computer controlled
CHINA - gattling tank - more likely a goliath
CHINA - inferno cannons - lol no idea, maybe sieged tanks(permenantly) that are moved with a slow observer?

General Abilities - most of these should probley be aimed with a defiler(d-web) or a corsair(d-field)

artillery strike - simple random placed burrowed units in the specified target area(similar to Tux's gattling gun feature in Trigger Happy D) to create the sense of more powerful-less accurate shells

emergency repair - simple enough

a-10 strike - more accurate less damage of the artillery strike

pathfinder sniper - simle enough

paradrop - simple enough, targetted with the defiler

spy drone - an immobilized burrowed unit possbily

anthrax bomb - possibly many randomly placed lurkers in the specified area that will maul infantry and hurt vehicles, mean while wont damage biuldings(realistically) because a trigger would be healing them constantly, although this would probley conflict with other units ir triggers

rebel ambush - like the paradrop, only instant

hijacker - possibly a civilian with a move location that would simply touch a vehicle to capture it

Im gonna stop here, i think i've given enough input for a single day, use these ideas if you wish, there just ideas. You also might want to exclude super weapons because they would probley conflict with the general abilites and seem to alike, but your call. Good Luck.

Report, edit, etc...Posted by PCFredZ on 2005-03-07 at 17:11:26
I guess I need to explain more about Port/Cross.

Having single locations, such as Bulletstorm's hijacker idea, would defeat the purpose. What I'm trying to do is MIMIC CnC: G with Starcraft. Who'd ever have ONE single hijacker anyway? No, what I'm doing instead is to... gah, I really don't know how else to describe it. Here, some bedtime reading stuff... I compiled them over the weekend.

I took most of the descriptions from a CnC: G walkthrough from the Internet, making my comments of how I'm going to implement everything biggrin.gif between two smilies. biggrin.gif

Hopefully this will give you an idea of just exactly what I'm trying to achieve.

EDIT: !@#$#$% Too many Smilies than Board allows?! Holy crapamoly. I'll have to figure out some other way. blink.gif
Report, edit, etc...Posted by PCFredZ on 2005-03-09 at 16:35:04


The United States are a very dominant and powerful side in the game of
Generals. They are probably the best side to use if you are a beginner as
the firepower of the units and strength of the structures are very formidable.

The other advantage about America is that there is the biggest variety of
vehicles and other units to choose from out of all three sides. They
have the tendency to play both roles of defending and attacking. The super
weapon which is the particle cannon is not wide spread but is very powerful
when used at the right time and place. This is where the Fuel Bomb or A10
Strike comes in handy to wipe out anything else in a huge radius!!

_______________________________________________________________________________
D02 \ * * * USA Structures * * *
-=-=-=-=-=-

- - - Command Center - - -
-=+=-=+=- Nexus -=+=-=+=-
Cost : $2000
Power Req. : Takes 0
Options : Spy Satellite
Paratroopers
A10 Strike
Fuel Bomb
Spy Drone
Builds : Construction Dozer

- - - Cold Fusion Reactor - - -
-=+=-=+=- Pylon -=+=-=+=-
Cost : $800
Power Req. : Supplies 5 Normally
Supplies 10 Upgraded
Upgrade : Control Rods

- - - Supply Center - - -
-=+=-=+=- (Nexus) -=+=-=+=-
Cost : $2000
Power Req. : Takes 1
Builds : Chinook Transport Helicopter

- - - Barracks - - -
-=+=-=+=- Gateway -=+=-=+=-
Cost : $600
Power Req. : Takes 0
Upgrade : Capture Building
Flash bang
Builds : Ranger
Missile Defender
Pathfinder
Colonel Burton

- - - War Factory - - -
-=+=-=+=- Robotics Factory -=+=-=+=-
Cost : $2000
Power Req. : Takes 1
Upgrade : TOW Missile
Builds : Humvee
Ambulance
Crusader
Paladin
Tomahawk

- - - Airfield - - -
-=+=-=+=- Stargate -=+=-=+=-
Cost : $1000
Power Req. : Takes 1
Upgrade : Rocket Pods
Laser Missiles
Builds : Raptor Fighter Jet
Comanche Helicopter
Stealth Fighter
Aurora Bomber

- - - Supply Drop Zone - - -
-=+=-=+=- Arbiter Tribunal -=+=-=+=-
Cost : $2500
Power Req. : Takes 4

- - - Strategy Center - - -
-=+=-=+=- Templar Archives -=+=-=+=-
Cost : $2500
Power Req. : Takes 2
Options : Bombardment
Hold the Line
Search and Destroy
Upgrade : Advanced Training
Composite Armour
Drone Armour

- - - Detention Camp - - -
-=+=-=+=- Robotics Support Bay -=+=-=+=-
Cost : $1000
Power Req. : Takes 0
Options : Intelligence

- - - Patriot Missile Defence System - - -
-=+=-=+=- Photon Cannon -=+=-=+=-
Cost : $1000
Power Req. : Takes 3

- - - Particle Cannon - - -
-=+=-=+=- Fleet Beacon -> Xel‘Naga Temple and Triggers -=+=-=+=-
Cost : $5000
Power Req. : Takes 10
Options : Particle Cannon

_______________________________________________________________________________
D03 \ * * * USA Units * * *
-=-=-=-=-=-

- - - Construction Dozer - - -
-=+=-=+=- Probe -=+=-=+=-
Cost : $1000
Built : Construction Yard

- - - Supply Chinook - - -
-=+=-=+=- Dropship -=+=-=+=-
Cost : $1200
Holds : 5 Units
Built : Supply Center

- - - Ranger - - -
-=+=-=+=- Zealot -=+=-=+=-
Cost : $225
Strong : Infantry
Weak : Light Vehicles
Options : Capture Building
Flash bang
Machine Gun
Upgrade : Capture Building
Advanced Training
Flash bang
Weapon : Machine Gun/Assault Rifle
Flash bang
Built : Barracks

- - - Missile Defender - - -
-=+=-=+=- Dragoon -=+=-=+=-
Cost : $300
Strong : Tanks, Aircraft
Weak : Infantry
Options : Laser Designator
Upgrade : Advanced Training
Weapon : LAW Rocket Launcher
Built : Barracks

- - - Pathfinder - - -
-=+=-=+=- Dark Templar -=+=-=+=-
Cost : $600
Strong : Infantry
Weak : Light Vehicles, Scouts
Upgrade : Advanced Training
Weapon : Sniper Rifle
Built : Barracks

- - - Colonel Burton - - -
-=+=-=+=- High Templar -> Tassadar -=+=-=+=-
Cost : $1500
Strong : Infantry
Weak : Scouts
Options : Knife Attack
Timed Demolition Charge
Remote Demolition Charge
Detonate Remote Charge
Upgrade : Advanced Training
Weapon : Machine Gun/Assault Rifle
Demolition Charges
Knife
Built : Barracks

- - - Crusader Tank - - -
-=+=-=+=- Corsair -> Archon -=+=-=+=-
Cost : $900
Strong : Vehicles, Buildings
Weak : Aircraft, Rocket Infantry
Options : Battle Drone
Scout Drone
Upgrade : Advanced Training
Battle Drone
Scout Drone
Composite Armour
Weapon : Tank Turret
Built : War Factory

- - - Paladin Tank - - -
-=+=-=+=- Archon -> Hero Archon after building of Strategy Center -=+=-=+=-
Cost : $1100
Strong : Tanks, Buildings, Rocket Infantry
Weak : Aircraft
Options : Battle Drone
Scout Drone
Upgrade : Advanced Training
Battle Drone
Scout Drone
Composite Armour
Weapon : Laser Designated Tank Turret
Built : War Factory

- - - Humvee Military Vehicle - - -
-=+=-=+=- Unused -=+=-=+=-
Cost : $700
Strong : Infantry
Weak : Tanks
Holds : 5 units
Options : Battle Drone
Scout Drone
Upgrade : TOW Missile
Advanced Training
Battle Drone
Scout Drone
Weapon : Machine Gun Turret
TOW Missile Turret
Built : War Factory

- - - Ambulance - - -
-=+=-=+=- Unused -=+=-=+=-
Cost : $600
Holds : 3 units
Options : Battle Drone
Scout Drone
Clear Toxins
Upgrade : Battle Drone
Scout Drone
Weapon : Healing/Toxin Turret
Built : War Factory

- - - Tomahawk - - -
-=+=-=+=- Reaver -=+=-=+=-
Cost : $1200
Strong : Base Defences
Weak : Tanks, Aircraft, Light Vehicles
Upgrade : Advanced Training
Battle Drone
Scout Drone
Weapon : Tomahawk Missile
Built : War Factory

- - - Raptor Fighter Jet - - -
-=+=-=+=- Scout -=+=-=+=-
Cost : $1400
Strong : Aircraft, Tanks, Light Vehicles
Weak : Rocket Infantry, Anti Air Defences
Upgrade : Advanced Training
Laser Missiles
Weapon : Missiles
Built : Airfield

- - - Comanche Stealth Helicopter - - -
-=+=-=+=- Carrier -=+=-=+=-
Cost : $1500
Strong : Tank, Light Vehicles, Infantry
Weak : Rocket Infantry, Anti Air Defences
Options : Rocket Pods
Upgrade : Advanced Training
Rocket Pods
Weapon : Missiles
Rockets
Chain gun
Built : Airfield

- - - F-117 Nighthawk Stealth Fighter - - -
-=+=-=+=- Unused -=+=-=+=-
Cost : $1600
Strong : Enemy Base Defences
Weak : Enemy Fighters
Upgrade : Advanced Training
Laser Missiles
Weapon : Laser Guided Bombs
Built : Airfield

- - - Aurora Bomber - - -
-=+=-=+=- Arbiter -=+=-=+=-
Cost : $2500
Strong : Buildings
Weak : Buildings
Upgrade : Advanced Training
Weapon : Bombs
Built : Airfield

_______________________________________________________________________________
D04 \ * * * USA Upgrades * * *
-=-=-=-=-=-

- - - Flash Bang - - -
-=+=-=+=- Ground Weapon -=+=-=+=-
Cost : $800
Research : Barracks

- - - Capture Building - - -
-=+=-=+=- Triggers -=+=-=+=-
Cost : $1000
Research : Barracks

- - - TOW Missiles - - -
-=+=-=+=- Unused -=+=-=+=-
Cost : $1200
Research : War Factory

- - - Rocket Pods - - -
-=+=-=+=- Carrier Capacity -=+=-=+=-
Cost : $800
Research : Airfield

- - - Laser Missiles - - -
-=+=-=+=- Air Weapon -=+=-=+=-
Cost : $1500
Research : Airfield

- - - Advanced Training - - -
-=+=-=+=- Trigger -=+=-=+=-
Cost : $1500
Research : Strategy Center

- - - Drone Armour - - -
-=+=-=+=- Air Armor -=+=-=+=-
Cost : $500
Research : Strategy Center

- - - Composite Armour - - -
-=+=-=+=- Ground Armor -=+=-=+=-
Cost : $2000
Research : Strategy Center

- - - Control Rods - - -
-=+=-=+=- Unused -=+=-=+=-
Cost : $500
Research : Cold Fusion Power Plant

- - - Spy Drone - - -
-=+=-=+=- Observer -=+=-=+=-
Cost : $100
Research : All Armoured Units

- - - Battle Drone - - -
-=+=-=+=- Interceptor -=+=-=+=-
Cost : $300
Research : All Armoured Units
Strong : Infantry
Weak : Rocket Infantry

_______________________________________________________________________________
D05 \ * * * USA General Promotions * * *
-=-=-=-=-=-


- - - Paladin Tank - - -
-=+=-=+=- Replacing Corsairs or existing Archons -> Hero Archons -=+=-=+=-
Info : Gives you the ability to construct the Paladin Tank in the
War Factory.

- - - Stealth Fighter - - -
-=+=-=+=- Unused -=+=-=+=-
Info : Gives you the ability to construct the Stealth Fighter in
the Airfield.

- - - Spy Drone - - -
-=+=-=+=- 1 free Observer every 2 minutes -=+=-=+=-
Info : Lets you utilize spy technology using these drones. Once
purchased, use the construction yard or side panel to launch
one in an unknown area.

- - - Pathfinder - - -
-=+=-=+=- Dark Templars trained prior are removed & refunded -=+=-=+=-
Info : Gives you the ability to train the Pathfinder in the Barracks.

- - - Paratrooper Drop Level 1 - - -
-=+=-=+=- Trigger creating fully load Shuttle with 4 Zealots at base -=+=-=+=-
Info : Gives you access to launch a group of 5 paratroopers at
the designated area by plane.

- - - Paratrooper Drop Level 2 - - -
-=+=-=+=- 2 loaded Shttles -=+=-=+=-
Info : Gives you access to launch a group of 10 paratroopers at
the designated area by plane.

- - - Paratrooper Drop Level 3 - - -
-=+=-=+=- 5 Shuttles -=+=-=+=-
Info : Gives you access to launch a group of 20 paratroopers at
the designated area by plane.

- - - A10 Thunderbolt Strike Level 1 - - -
-=+=-=+=- Trigger or Unused (Protoss very powerful already) -=+=-=+=-
Info : Gives you access to launch an A10 Thunderbolt Strike with
One A10 Thunderbolt.

- - - A10 Thunderbolt Strike Level 2 - - -
-=+=-=+=- Trigger or Unused -=+=-=+=-
Info : Gives you access to launch an A10 Thunderbolt Strike with
Two A10 Thunderbolts.

- - - A10 Thunderbolt Strike Level 3 - - -
-=+=-=+=- Trigger or Unused -=+=-=+=-
Info : Gives you access to launch an A10 Thunderbolt Strike with
Three A10 Thunderbolts.

- - - Emergency Repair Level 1 - - -
-=+=-=+=- Useless in CnC anyway but could be implemented via Trigger -=+=-=+=-
Info : Gives you access to the repair utility in case a group of
your units are under attack. This will give only light
repairs to all vehicles selected in the radius. Good
to use on vehicles that only have minor damage.

- - - Emergency Repair Level 2 - - -
-=+=-=+=- SC triggers cannot heal in increments, would be Unused -=+=-=+=-
Info : Gives you access to the repair utility in case a group of
your units are under attack. This will give medium
repairs to all vehicles selected in the radius. Use on
vehicles that vary between minor to major damage.

- - - Emergency Repair Level 3 - - -
-=+=-=+=- See Lvl 2 -=+=-=+=-
Info : Gives you access to the repair utility in case a group of
your units are under attack. This will give heavy
repairs to all vehicles selected in the radius. Use on
heavy tanks or other vehicles with major damage.

- - - Fuel Bomb - - -
-=+=-=+=- Trigger or Unused (Protoss very powerful already) -=+=-=+=-
Info : The Fuel Bomb can be used as an additional 'superweapon' and
can also be further upgraded to the "Mother of all Bombs".

_______________________________________________________________________________
D06 \ * * * USA Superweapons/Special Attacks Explanation * * *
-=-=-=-=-=-


- - - Particle Cannon - - -
Deployed : Particle Cannon Structure
Countdown : 4:00 Minutes
Strong : Buildings

Info : Emits a powerful electric beam directed from a satellite uplink
up in space. Does not have a big spread effect but can be
directed to move in other directions. The targeted area in
which the beam will pass will completely incinerate any unit
that passes it. Can destroy structures easily but might require
2 to destroy heavy armoured buildings like superweapon
structures. The beam lasts for about 30 seconds before vanishing.

- - - Fuel Bomb - - -
Deployed : Command Center
Countdown : 6:00 Minutes
Upgrade : Strategy Center
Strong : Buildings

Info : A very powerful bomb - delivered by a heavy bomber. Once
dropped, the primary shell will split before impacting the
ground and sprays a huge wave of flammable fuel around the
designated area - covering a huge radius - but this is only half
of the bomb! After the fuel spreads and the rest of the primary
shell remains hit the ground, the explosion from the ignition
charges from the shell will cause a chain reaction to which the
fuel reacts and causes an explosion as wide as a Nuclear
explosion. The most powerful and devastating area of the blast
is in the middle and weakens considerably as the explosion
spreads. Great to use when obliterating a huge army of units.
This is definitely the US version of the Nuclear weapon smile.gif
Can be upgraded from the Strategy Center.

- - - Paratroopers - - -

Deployed : Command Center
Countdown : 4:00 Minutes
Level 1 : 5 Rangers
Level 2 : 10 Rangers
Level 3 : 20 Rangers

Info : Not as extensive as the two superweapons above, but these
paratroopers are just great to use for a surprise ambush
or to aid other units in combat in case things do not go
to plan. These guys are good to finish off pockets of units
scattered around the map or to kill enemies inside a
garrisoned building.

- - - A10 Thunderbolt Strike - - -

Deployed : Command Center
Countdown : 4:00 Minutes
Strong : Buildings
Level 1 : 1 A10 Tunderbolt
Level 2 : 2 A10 Tunderbolts
Level 3 : 3 A10 Tunderbolts

Info : One of the best 'quick' attacks out of the three sides, the
A10 Thunderbolt Strike is excellent for hit'n'run purposes.
If you decide during a game to purchase the upgrade for the
A10 Strike, you might want to consider upgrading it all the
way to level three later on, as this helps considerably!
One A10 is not enough to cause havoc to the enemy and
therefore two or three can do the job easily and the others
can serve as backups in case the enemy have a lot of anti
air units scattered around. The A10 Thunderbolts, when in
medium range from the target area, will start to shoot their
armour piercing machine gun bullets from the distance and as
they swerve towards the area, they unleash their payload of
missiles which is the most devastating part of the attack.
An excellent choice for destroying enemy structures or once
again to eliminate groups of stationary enemies.


_______________________________________________________________________________
D07 \ * * * USA Miscellaneous * * *
-=-=-=-=-=-


- - - Spy Satellite - - -
-=+=-=+=- Mobile Observers more than account for this ability -=+=-=+=-
Deployed : Command Center
Countdown : 1:00 Minute

Info : The spy satellite is available as soon as you construct the
Command Center and is simple to use. The drawback is the limited
time of exposure to the targeted area but you can see any
units that pass by the area. It takes about 30 seconds before the
area goes dark again.

- - - Spy Drone - - -
-=+=-=+=- Mobile Observers more than account for this ability -=+=-=+=-
Deployed : Command Center
Countdown : 1:30 Minutes

Info : Acts just like the Spy Satellite, except it works in a more
permanent basis. A Spy Drone is released to the assigned
area and hovers continuously around over the area the player
has chosen. The Spy Drone is invisible so it cannot be seen
except if there is any units or structures that can detect
stealth.

- - - Intelligence - - -
-=+=-=+=- Mobile Observers more than account for this ability -=+=-=+=-
Deployed : Detention Center
Countdown : 2:00 Minutes

Info : A far more effective Spy instrument, Intelligence actually
seeks every single enemy unit and structure there is on the
map. This is great to use before planning any major attacks
against an enemy base. The time of exposure is a bit more
than the Spy Satellite so make good use of it!

- - - Emergency Repair - - -
-=+=-=+=- See last Emergency Repair section -=+=-=+=-
Deployed : Command Center
Countdown : 4:00 Minutes
Level 1 : Minor Repairs
Level 2 : Medium Repairs
Level 3 : Major Repairs

Info : Depending on the level purchased, the Emergency Repair
upgrade can be used anytime on multiple damaged units.
A good idea is to get every single damaged unit [if all
the units are in a big group for example] and bunch them
all up into a circle, use the Emergency Repair and click
at the middle of all the damaged units therefore more
units can be repaired at once. You need to do this as the
Repair area only goes for a certain radius and not the
whole map!






The Chinese Army just like the United States, are quite powerful.
This is probably the side which have the most tactical
advantages. The power output of the nuclear reactors are bigger than
what the Cold Fusion Plants supply normally. Some disadvantages with
this side include things like the lack of air units and slow cash
supply flow because the speed of which the trucks move around. This side
is better to use for players who want to use a new side for a change.
China is very brutal and aggressive towards perfecting its nation’s army.
Plays more of an offensive role as making defence would cost more

Requires more time to set up fully. It's nuclear capabilities make this
side a very powerful one by far and should be taken into consideration
when using them.

_______________________________________________________________________________
F02 \ * * * China Structures * * *
-=-=-=-=-=-\___________________________________________________________________


- - - Command Centre - - -
-=+=-=+=- Command Center -=+=-=+=-
Cost : $2000
Power Req. : Takes 0
Options : Land Mines
Upgrade : Radar
Builds : Construction Dozer

Info : The place for the construction of additional dozers and
operations of the Chinese super weapons and special attacks.
You need to purchase the Radar upgrade if in any hope to get
that mini-map working!

- - - Nuclear Reactor Power Plant - - -
-=+=-=+=- Supply Depot -=+=-=+=-
Cost : $1000
Power Req. : Supplies 10 Normally
Supplies 15 Overcharged
Options : Overcharge

Info : The Chinese Power Plant is for making the other China structures
operational, these reactors provide more power than the Cold
Fusion plants normally. If destroyed, these will create a mini
nuclear explosion and will spread radiation. Can be overcharged
to create more power but only do this for a short amount of
time as these plants will destroy themselves if left on for
too long - even if being repaired.

- - - Supply Centre - - -
-=+=-=+=- (Command Center) -=+=-=+=-
Cost : $1500
Power Req. : Takes 1
Builds : Supply Truck

Info : The structure which gives you additional money. Also must be
built to construct additional Chinese structures. You will
receive $300 from each truck drop-off. Build around
5 of these trucks to get sufficient money because these
supply trucks are slow and take longer to return to the Supply
Centre than a USA Chinook.

- - - Barracks - - -
-=+=-=+=- Uh. . . Barracks -=+=-=+=-
Cost : $500
Power Req. : Takes 0
Options : Land Mines
Upgrade : Capture Building
Builds : Red Guard
Tank hunter
Hacker
Black Lotus

Info : The main structure to build Chinese foot soldiers of war.

- - - War Factory - - -
-=+=-=+=- Factory -=+=-=+=-
Cost : $2000
Power Req. : Takes 1
Options : Land Mines
Upgrade : Chain Gun
Black Napalm
Builds : Battlemaster
Dragon Tank
Troop Crawler
Gattling Cannon
Inferno Cannon
Nuclear Cannon
Overlord Tank

Info : The Chinese War Factory is used to construct armoured vehicles.
The chinese army has the most access over tanks and other
armoured units and the upgrades like Black Napalm which prove
useful later on a game.

- - - Airfield - - -
-=+=-=+=- Starport -=+=-=+=-
Cost : $1000
Power Req. : Takes 1
Options : Land Mines
Upgrade : Mig Armour
Builds : Mig

Info : The structure used to construct Mig fighter jets and that is
pretty much it. It does not serve too much of another purpose
but building lots of these can make you build lots of Migs.

- - - Propaganda Centre - - -
-=+=-=+=- Science Facility -=+=-=+=-
Cost : $2000
Power Req. : Takes 2
Options : Land Mines
Upgrade : Nationalism
Subliminal Messaging

Info : This structure only serves one purpose and that is to
upgrade a few things. Not really too much of an important
structure, but must be constructed to build advanced
structures like nuclear silos and special units.

- - - Speaker Tower - - -
-=+=-=+=- Science Vessel tongue.gif with Irradiate and EMP unresearchable -=+=-=+=-
Cost : $500
Power Req. : Takes 1

Info : This is just a tower which is optional to construct.
The speaker tower when used next to units, will increase
their healing rate and the rate of fire. Can also be used
to see cloaked units.

- - - Armoured Bunker - - -
-=+=-=+=- Bunker -=+=-=+=-
Cost : $400
Power Req. : Takes 0
Options : Land Mines
Holds : 5 units

Info : This is an empty bunker which is relatively quick, cheap
and easy to build. Once complete - you can place up to 5
infantry units into these bunkers for added protection.

- - - Gattling Cannon - - -
-=+=-=+=- Missle Turret -=+=-=+=-
Cost : $1200
Power Req. : Takes 3
Options : Land Mines
Upgrade : Chain Gun

Info : A great weapon to use as a primary air defence.
Use these along the front line with some bunkers with
rocket troops to make a solid defence. The rate of fire
for these sentry guns is steady once it fires, but
rapidly speeds up once it continues firing. These are
powerful enough to destroy planes, light vehicles and
infantry in a short amount of time.

- - - Nuclear Silo - - -
-=+=-=+=- Nuke Silo, duh -=+=-=+=-
Cost : $5000
Power Req. : Takes 10
Options : Nuclear Launch
Land Mines
Upgrade : Nuclear Tanks
Uranium Shells

Info : These silos hold the nuclear missiles which prepare them
for launch. Also is home of a few upgrades for some
of the more powerful tanks which can be constructed from
the War Factory. If destroyed while the nuclear missile
is still inside, then it will create a nuclear
explosion, much like to the proportion of when a Chinese
Power Plant is destroyed - which can be catastrophic near
other units or structures. Do not put lots of these
grouped together.


_______________________________________________________________________________
F03 \ * * * China Units * * *
-=-=-=-=-=-

- - - Red Guard - - -
-=+=-=+=- Firebat -=+=-=+=-
Cost : $300
Strong : Infantry
Weak : Light Vehicles
Options : Capture Building
Upgrade : Capture Building
Nationalism
Weapon : Rifle
Built : Barracks

Info : These are the simple foot units of the Chinese army.
Just like the other 2 sides, these are not useful when
used seperately and should only be used in groups. When
training these soldiers, notice that you get 2 for the
price of 1 once they have been trained.

"Submitted by Ives G."
Put 5 or more of them together to get the horde bonus.

- - - Tank hunter - - -
-=+=-=+=- Marine -=+=-=+=-
Cost : $300
Strong : Tanks
Weak : Infantry
Options : TNT Attack
Upgrade : Nationalism
Weapon : RPG Rocket Launcher
Built : Barracks

Info : The opposite to the red guard. The intended purpose of this
unit is to easily destroy tanks. Powerful in groups, these
units can be easily killed by normal infantry. Also holds a
TNT attack where you can place TNT charges.

"Submitted by Ives G."
Put 5 or more of them together to get the horde bonus.

- - - Hacker - - -
-=+=-=+=- Ghost -=+=-=+=-
Cost : $625
Strong : Buildings
Weak : Infantry, Vehicles
Options : Disable Building
Hack Internet
Weapon : Computer
Built : Barracks

Info : These hackers hold a computer. They can give you money
limitlessly by hacking on the internet. The longer they
spend hacking, the higher rank they get, hence gaining more
money for yourself. Build about 50 of these guys when you
are playing a major game that lasts for ages. Disable
building is where you can go to an enemy structure and
disable it by sending a virus into it.

- - - Black Lotus - - -
-=+=-=+=- Medic -> Kerrigan (Ghost) -=+=-=+=-
Cost : $1500
Strong : Buildings, Vehicles
Weak : Scout Units
Options : Vehicle Hack
Cash Hack
Capture Building
Weapon : Computer
Built : Barracks

Info : This unit is the special unit for China. Holds a variety
of special skills with the added bonus of being cloaked
when not performing any of it's special moves. This unit
has the drawback of like the hacker - not bearing a
weapon, hence making it very vulnerable when not cloaked.
Use cash hack to hack into an enemies supply centre to
gain cash. Vehicle Hack lets you disable enemy vehicles.

- - - Battlemaster - - -
-=+=-=+=- Siege Tank (Tank Mode) -=+=-=+=-
Cost : $800
Strong : Tanks, Buildings
Weak : Infantry, Aircraft
Upgrade : Nationalism
Nuclear Tanks
Uranium Shells
Weapon : Tank Turret
Built : War Factory

Info : The primary tank for China's army. Used in groups, the
Battlemaster tank is probably one of the best out of the 3
primary tanks from each side, but is possibly the fastest
once it gets it's upgrade.

"Submitted by Ives G."
Put 5 or more of them together to get the horde bonus.

- - - Troop Crawler - - -
-=+=-=+=- Dropship -=+=-=+=-
Cost : $1400
Strong : Infantry, Buildings
Weak : Tanks, Aircraft
Holds : 8 Units
Weapon : Soldiers
Built : War Factory

Info : A medium class vehicle with no weapon except for the
troops inside it. Construct these in huge groups and
send them down straight to the enemy to make a very
annoying surprise attack. Good for a quick and reliable
transportation method.

"Submitted by Ives G."
Can detect cloaked/invisible units.
- - - Dragon Tank - - -
-=+=-=+=- Vulture -=+=-=+=-
Cost : $800
Strong : Infantry, Buildings
Weak : Tanks, Aircraft
Options : Flame Wall
Upgrade : Black Napalm
Weapon : Flamethrower
Built : War Factory

Info : A very powerful unit for a very good price. I strongly
suggest using these as the main attack tanks. When in
massive groups, these are so unstoppable and when using
the Flame Wall attack, can obliterate anything in seconds.
The drawback of these units is the low armour and they
cannot attack air units.

- - - Gattling Tank - - -
-=+=-=+=- Goliath -=+=-=+=-
Cost : $800
Strong : Infantry, Aircraft
Weak : Tanks
Upgrade : Chain gun
Weapon : Gattling Gun
Built : War Factory

Info : A very weak weapon against other things besides infantry
and aircraft. Goes at a good pace when moving but the
gun has to speed up to it's full speed before shooting
at it's full potential. Great to use as a mobile unit
to shoot down any annoying choppers and aircraft.

- - - Inferno Cannon - - -
-=+=-=+=- Unused -=+=-=+=-
Cost : $900
Strong : Base Defences, Infantry
Weak : Tanks, Aircraft
Upgrade : Black Napalm
Weapon : Flame Projectile Cannon
Built : War Factory

Info : Another powerful unit to use when only in groups, these
create havoc when firing simultaneously towards the enemy.
The armour is good but the speed makes it take a long while
before it can reach its destination.

- - - Overlord - - -
-=+=-=+=- Battlecruiser -=+=-=+=-
Cost : $2000
Strong : Vehicles, Buildings
Weak : Rocket Infantry, Aircraft
Holds : 5 units
Options : Bunker
Gattling Cannon
Propaganda Tower
Upgrade : Uranium Shells
Nuclear Tanks
Bunker
Gattling Cannon
Propaganda Tower
Weapon : Troops
Sentry Gun
Dual Tank Turret
Built : War Factory

Info : The biggest and best tank of the lot, the Overlord tank
is packed full of armour and can be beefed up to go faster
and tougher. You have a choice between upgrading a
bunker, sentry gun or propaganda tower into it for additional
combat support. Can fit up to 5 units. The only drawback
that I can think of besides the speed is that it is an
expensive unit to purchase.

"Submitted by Ives.G"
Can crush other tanks by making it drive over them.

- - - Nuclear Cannon - - -
-=+=-=+=- Siege Tank (Siege Mode) -=+=-=+=-
Cost : $1600
Strong : Buildings, Infantry
Weak : Tanks, Aircraft
Weapon : Nuclear Ballistic Cannon
Built : War Factory

Info : Also an expensive unit to mass produce, this unit will fire
nuclear projectiles at a certain area creating an explosion
about one third the size of an actual nuclear explosion.
A great weapon to use for a full assault. The drawback is
it's slow speed and poor firing rate.

- - - Mig - - -
-=+=-=+=- Wraith -=+=-=+=-
Cost : $1000
Strong : Tanks, Light Vehicles
Weak : Rocket Infantry, Anti Air Defences
Upgrade : Mig Armour
Weapon : Missiles
Built : Airfield

Info : The only air unit which can be produced by china. It is not bad
for what it actually is. It has good speed, better than the raptor
from the USA and can create a powerful explosion after impact from
the missiles after upgrading to the Black Napalm upgrade. It also
has been found that these Migs can fire missiles at incoming
enemy aircraft.

"Submitted by Ives.G"
The firestorm caused by the MIGs rockets lasts much longer when you have
several Migs attacking simultaneously.


_______________________________________________________________________________
F04 \ * * * China Upgrades * * *
-=-=-=-=-=-


- - - Capture Building - - -
-=+=-=+=- Trigger -=+=-=+=-
Cost : $800
Research : Barracks

Info : Gives the Ranger ability to capture enemy structures and other
special buildings.

- - - Radar - - -
-=+=-=+=- Already Existing in Minimap -=+=-=+=-
Cost : $500
Research : Construction Yard

Info : This will give you access to the mini-map radar.

- - - Mig Armour - - -
-=+=-=+=- Air Armor -=+=-=+=-
Cost : $500
Research : Airfield

Info : This will increase the MIGs armour by +25%.

- - - Subliminal Messaging - - -
-=+=-=+=- Science Vessel Energy -=+=-=+=-
Cost : $500
Research : Propaganda Centre

Info : A +25% speaker tower bonus.


- - - Nationalism - - -
-=+=-=+=- Stim Pack -=+=-=+=-
Cost : $2000
Research : Propaganda Centre

Info : Gives a +25% horde bonus for Red Guard, Tank hunter
and the Battlemaster.

- - - Chain Gun - - -
-=+=-=+=- Vehicle Damage 1 -=+=-=+=-
Cost : $1500
Research : War Factory

Info : +25% additional damage for all Gattling Weapons.

- - - Black Napalm - - -
-=+=-=+=- Air Damage -=+=-=+=-
Cost : $2000
Research : War Factory

Info : +25% damage to all flame weapons.

- - - Uranium Shells - - -
-=+=-=+=- Vehicle Damage 2 -=+=-=+=-
Cost : $2500
Research : Nuclear Silo

Info : +25% bonus damage to Battlemaster and Overlord.

- - - Nuclear Tanks - - -
-=+=-=+=- Vehicle Armor -=+=-=+=-
Cost : $2000
Research : Nuclear Silo

Info : +25% additional spped to Battlemaster and Overlord.

- - - Land Mines - - -
-=+=-=+=- Spider Mines -=+=-=+=-
Cost : $300
Research : All structures except Speaker Tower

Info : Lays land mines around the certain building giving
it a bit more protection to any sort of units that
would try to sneak up to capture it. Only useful to enemy foot
and armoured units.


_______________________________________________________________________________
F05 \ * * * China General Promotions * * *
-=-=-=-=-=-

- - - Red Guard Training - - -
-=+=-=+=- Infantry Armor -=+=-=+=-
Info : For each red guard you build, they are trained with
a level one ranking.

- - - Artillery Training - - -
-=+=-=+=- Replace Siege Tanks with Hero Siege Tanks -=+=-=+=-
Info : For each nuke cannon or inferno cannon you
build, they are trained with a level one ranking.

- - - Nuclear Cannon - - -
-=+=-=+=- Siege Mode Research -=+=-=+=-
Info : Gives you the ability to build Nuclear cannons from
the War Factory.

- - - Cluster Mines - - -
-=+=-=+=- Spawn Spider Mines -=+=-=+=-
Info : Gives you the ability to use the cluster mines
special attack.

- - - Artillery Barrage Level 1 - - -
-=+=-=+=- Trigger or Unused (2 Vehicle Weapon upgrades compensates) -=+=-=+=-
Info : Gives you the ability to launch 12 artillery shells
at a certain area.

- - - Artillery Barrage Level 2 - - -
-=+=-=+=- Trigger or Unused (2 Vehicle Weapon upgrades compensates) -=+=-=+=-
Info : Gives you the ability to launch 24 artillery shells
at a certain area.

- - - Artillery Barrage Level 3 - - -
-=+=-=+=- Trigger or Unused (2 Vehicle Weapon upgrades compensates) -=+=-=+=-
Info : Gives you the ability to launch 36 artillery shells
at a certain area.

- - - Cash Hack Level 1 - - -
-=+=-=+=- Trigger, Unused or Black Lotus only -=+=-=+=-
Info : For each enemy building you capture, you will receive
around $1000 in cash.

- - - Cash Hack Level 2 - - -
-=+=-=+=- Trigger, Unused or Black Lotus only -=+=-=+=-
Info : For each enemy building you capture, you will receive
around $2000 in cash.

- - - Cash Hack Level 3 - - -
-=+=-=+=- Trigger, Unused, or Black Lotus only -=+=-=+=-
Info : For each enemy building you capture, you will receive
around $4000 in cash.

- - - Emergency Repair Level 1 - - -
-=+=-=+=- Same with USA -=+=-=+=-
Info : Gives you access to the repair utility in case a group of
your units are under attack. This will give only light
repairs to all vehicles selected in the radius. Good
to use on vehicles that only have minor damage.

- - - Emergency Repair Level 2 - - -
-=+=-=+=- Same with USA -=+=-=+=-
Info : Gives you access to the repair utility in case a group of
your units are under attack. This will give medium
repairs to all vehicles selected in the radius. Use on
vehicles that vary between minor to major damage.

- - - Emergency Repair Level 3 - - -
-=+=-=+=- Same with USA -=+=-=+=-
Info : Gives you access to the repair utility in case a group of
your units are under attack. This will give heavy
repairs to all vehicles selected in the radius. Use on
heavy tanks or other vehicles with major damage.

- - - EMP Charge - - -
-=+=-=+=- 1 Hero Science Vessel or EMP research for normal Sci. Ves. -=+=-=+=-
Info : Gives you the ability to use an additional China special
attack.


_______________________________________________________________________________
F06 \ * * * China Superweapons/Special Attacks * * *
-=-=-=-=-=-

- - - Nuclear Missile - - -
-=+=-=+=- Ctrl-C, Ctrl-V -=+=-=+=-
Deployed : Nuclear Silo
Countdown : 5:00 Minutes

Info : A powerful spread weapon. Extremely effective
when using more than one, these nuclear weapons will
flatten the targeted area by a huge blast radius. Any unit
possibly surviving the blast will not survive the aftermath
of the explosion. After the main detonation, thearea
will be lurking full of radiation that will kill infantry
just about instantly and other armoured units soon after.

- - - Electro-Magnetic Pulse Bomb Charge - - -
-=+=-=+=- See Above -=+=-=+=-
Deployed : Construction Yard
Countdown : 6:00 Minutes

Info : A weapon which is deployed from a cargo plane, the EMP Pulse
sets off a blue charge. Once it has detonated, it releases
an electro magnetic field which disrupts all structures and
some units for a limited time. The lasting effects go for
about 2 minutes but does not destroy anything. Use this
only to disable a certain area, then it is your job to
destroy what is there before they are operational again.
Useful against enemy base defences.

- - - Artillery Barrage - - -
-=+=-=+=- May Be Insta-Kill -=+=-=+=-
Deployed : Construction Yard
Countdown : 4:00 Minutes

Info : A powerful special attack, this barrage will just come out
of the screen until it gets to it's targeted place, then
the shells will drop making it look like a meteor shower.
This is a very good weapon to use in a concentrated area
of enemy units.

- - - Cluster Mines - - -
-=+=-=+=- Spider Mines created -=+=-=+=-
Deployed : Construction Yard
Countdown : 4:00 Minutes

Info : The cluster mines are dropped off in the targeted area by
a cargo plane. These set mines on the ground which can be
only detonated by enemy units crossing it or when something
explodes on top of it.






The GLA are not as much of a nation, but more of like a people's army.
Probably being one of the weakest but eventually becoming the strongest out
of the 3 playable sides, the GLA have quite a devastating and annoying super
weapon if it is used correctly towards the enemy. The other advantage about
using GLA is that some things that you can buy are cheap, and even though
weak [i.e: tanks etc], they can be upgraded from parts of destroyed enemies to
make them extremely dangerous and well armed, so do watch out if using GLA
on brutal. The other good fact about this side is that they do not use
power so you can keep on building without worrying about blackouts.
Here are the following units and structures you can build with the GLA.

_______________________________________________________________________________
H02 \ * * * GLA Structures * * *
-=-=-=-=-=-

- - - Command Centre - - -
-=+=-=+=- Lair -=+=-=+=-
Cost : $2000 -=+=-=+=- ($2000 Upgrade from Hatchery) -=+=-=+=-
Builds : Workers

Info : The place for all of it's operations and construction of the
GLA structures and is one of the most important buildings that
is needed to survive, unless you have lots of money.

- - - Barracks - - -
-=+=-=+=- Spawning Pool + Hydralisk Den -=+=-=+=-
Cost : $500
Builds : Rebel
RPG Trooper
Terrorist
Angry Mob
Hijacker
Jarmen Kell
Upgrade : Capture Building

Info : The typical building in which produces useful foot soldiers
in the field of battle.

- - - Supply Stash - - -
-=+=-=+=- Hatchery -=+=-=+=-
Cost : $1500
Builds : Workers

Info : Used as a depot for collecting resources which gets
transferred to money so you can spend it on what you want
for the battle you are fighting in. Each time a worker
drops off a resource - you will get $75 dollars for each
drop-off. It is a good idea to get at least 10 workers to
pick up the resources for you so you have efficient money
supplies all the time.

- - - Tunnel Network - - -
-=+=-=+=- Nydus Canal -=+=-=+=-
Cost : $800
Capacity : 10 units

Info : Usually playing an emergency and defensive role, place
these around different areas so you can put guys into
them and click on another tunnel structure and then tell
the guys to get out of it. Great for extremely quick
transportation methods. Can use foot and vehicle units.

- - - Stinger Site - - -
-=+=-=+=- Creep Colony -> Spore and Sunken (Trigger Stack or Manual) -=+=-=+=-
Cost : $900 -=+=-=+=- (For Creep, Others are Free) -=+=-=+=-
Upgrade : AP Rockets

Info : Very good to use as a primary entry defence - these
stinger sites are very tough in groups and are annoying
to destroy. Each site contains 3 rocket soldiers which
can shoot both ground and air units. Also very useful to
destroy fighter jets with but might be needed in groups
of 3 to destroy an A10 strike or other powerful types of
bombings from cargo planes.

- - - Palace - - -
-=+=-=+=- Hive -=+=-=+=-
Cost : $2500 ($2500 Upgrade from Lair)
Capacity : 5 units
Upgrade : Anthrax Beta
Camouflage
Toxin Shells
Arm The Mob

Info : The place for where you should upgrade some of your units
for making them a lot more useful. Also has the ability
to house a few units for protection purposes.

- - - Demolition Trap - - -
-=+=-=+=- Unused, just Burrow Infested Terran -=+=-=+=-
Cost : $400
Option : Proximity Fuse
Remote Detonation
Detonate

Info : A very small drum stuffed with explosives for a good price.
Make sure when building these - place them in strategic
places where you think the enemy will pass through. It is
a good idea to keep these away from your base as a
precaution though. Can be detected for example by the USA's
spy satellite or Chinese troop crawler.

- - - Black Market - - -
-=+=-=+=- Defiler Mound + Trigger -=+=-=+=-
Cost : $2500
Upgrade : AP Bullets
AP Rockets
Junk Repair
Buggy Ammo
Radar Scan

Info : Another place in which you can upgrade additional
units - but mainly for armoured ones. An expensive
building, the advantage about this structure is that you
are given $20 dollars every 3 seconds so it is a good
idea to build some of this same structure.

- - - Arms Dealer - - -
-=+=-=+=- Spire, auto replacement with Greater Spire after Hive -=+=-=+=-
Cost : $2500
Builds : Scorpion
Technical
Toxin Tractor
Rocket Buggy
SCUD Launcher
Radar Van
Quad Cannon
Marauder Tank
Bomb Truck
Upgrade : Scorpion Rocket

Info : The place in which can produce the most different types
of tanks in the game, there is a fair share of cheap units to
some really worthwhile ones in which you can produce here.
Quite a few are costly though.

- - - SCUD Storm - - -
-=+=-=+=- Ultralisk Cavern -> Cerebrate -=+=-=+=-
Cost : $5000

Info : Gives you the potential to use the SCUD super weapon attack.


_______________________________________________________________________________
H03 \ * * * GLA Units * * *
-=-=-=-=-=-

- - - Worker - - -
-=+=-=+=- Drone -=+=-=+=-
Cost : $200

Info : The main unit of the GLA - this person is needed for the role
of constructing new structures and collecting resources for
money.

- - - Rebel - - -
-=+=-=+=- Zergling -=+=-=+=-
Cost : $150
Strong : Infantry
Weak : Tank, Light Vehicles
Upgrade : Capture Building
Camouflage
AP Bullets
Weapon : AK-47 Assault Rifle

Info : The basic attacking unit of the GLA. The rebel is only useful
in big groups. Good against other infantry and rocket
troops, these are also good for destroying light vehicles.
Can capture structures when learns the capture building move.

- - - RPG Trooper - - -
-=+=-=+=- Hydralisk -=+=-=+=-
Cost : $300
Strong : Tanks
Weak : Infantry
Upgrade : AP Rockets
Weapon : RPG Rocket Launcher

Info : Another simple attacking unit, the rocket troop is about the
complete opposite to the rebel in what it is best in destroying.
Horrible against riflemen, these guys can pop a whole group of
tanks when they are in groups without any worries.

- - - Terrorist - - -
-=+=-=+=- Infested Terran -=+=-=+=-
Cost : $200 -=+=-=+=- (likely more since I-Terrans are faster -=+=-=+=-
Strong : Tanks, Buildings
Weak : Infantry, Light Tanks
Options : Car Bomb
Weapon : Trinitrotoluene High Explosives

Info : Armed only with High Explosives, these extremely annoying units
can take its fair share on the enemy. Can obliterate a huge
army of troops if mass produced. Has the ability to take a car
and make it into a car bomb, letting you drive it straight into
the enemy without reasoning.

- - - Angry Mob - - -
-=+=-=+=- Ultralisk -> whole buncha Broodlings -=+=-=+=-
Cost : $800
Strong : Infantry, Vehicles
Weak : Flame, Toxins, Flash bang
Upgrade : Arm the Mob
Weapon : AK-47 Assault Rifle
Molotov Cocktail

Info : A very annoying team of people, especially towards tanks as
these people go frantic when it's gone to destroying things.
Armed with rifles and Molotov’s - these units are extremely
useful to destroy structures and are hard to kill.

"Submitted by Ives G."
The group of angry mob grows. They start with 5 people, and more people
appear after some time.

- - - Hijacker - - -
-=+=-=+=- Unused -=+=-=+=-
Cost : $400
Strong : Tanks, Vehicles
Weak : Infantry, Scouts
Weapon : Knife

Info : Armed with a very weak weapon, but useful for stealth
purposes, hide this unit near an area where tanks will
pass. Hijack only when the vehicles are distracted by
other units as this unit is only cloaked when remained
stationary and will be attacked if seen.

- - - Jarmen Kell - - -
-=+=-=+=- Queen -> Infested Duran -=+=-=+=-
Cost : $1500
Strong : Infantry, Vehicles
Weak : Scouts
Option : Sniper Attack
Upgrade : AP Bullets
Weapon : Long Range Sniper Rifle

Info : The special infantry unit of the GLA, this guy is cloaked
all the time except when attacking an enemy. His deadly
stealth techniques and long range aiming compensates for
this though. This unit is great to use to kill vehicle
crew which makes it vulnerable to hijack by any of the
GLA foot units.

- - - Scorpion - - -
-=+=-=+=- Unused -=+=-=+=-
Cost : $600
Strong : Light Vehicles
Weak : Rocket Soldiers, Aircraft
Upgrade : Scorpion Rocket
Toxin Shells
Junk Repair
AP Rockets
Weapon : Tank Turret
Scorpion Rocket

Info : The simple and weakest tank out of the lot - the scorpion
can attach a scorpion rocket as its secondary weapon
making it a lot more useful.

- - - Technical - - -
-=+=-=+=- Overlord with Transport Researched -=+=-=+=-
Cost : $500
Strong : Infantry
Weak : Tanks, Aircraft
Capacity : 5 units
Upgrade : Technical Training
Destroyed Enemy Upgrade
Junk Repair
Weapon : Machine Gun

Info : A very weak but fast vehicle, the technical is one of the fastest
ground units but poorly armored and area. Can also carry units to
drop off in places far away in better amount of times. Can be
upgraded from destroyed enemy parts.

- - - Radar Van - - -
-=+=-=+=- (Overlord) -=+=-=+=-
Cost : $500
Upgrade : Radar Scan
Junk Repair

Info : Vulnerable to an attacking enemy units, keep this unit next to
your base at all times. The only thing it can do is supply you
with radar.

- - - Quad Cannon - - -
-=+=-=+=- Mutalisk -=+=-=+=-
Cost : $700
Strong : Infantry, Aircraft
Weak : Tanks
Upgrade : AP Bullets
Destroyed Enemy Upgrade
Junk Repair
Weapon : Quad Machine Gun

Info : A truly devastating unit towards infantry and aircraft, make
a group of 3 of these and you can easily shoot down a squad of
raptor jets. Even more powerful when at 3 star rank. Has the
advantage of getting this rank very quickly.

- - - Toxin Tractor - - -
-=+=-=+=- Unused -=+=-=+=-
Cost : $600
Strong : Infantry
Weak : Tanks, Aircraft, Base Defences
Option : Contaminate
Upgrade : Junk Repair
Anthrax Beta
Weapon : Toxic Sludge

Info : A medium class vehicle. Good armor and well armed to kill any
groups of infantry in a whiff - having trouble with rocket
troops - quickly use the contamination move and see how quick
they die.

- - - Rocket Buggy - - -
-=+=-=+=- Unused -=+=-=+=-
Cost : $900
Strong : Buildings, Infantry
Weak : Tank, Aircraft
Upgrade : Junk Repair
Buggy Ammo
Weapon : Fast Projectile Rockets

Info : A very vulnerable vehicle, only worthwhile to use in
groups, it's attack is very annoying and powerful towards
heavy armed vehicles. Other disadvantage is it's low firing
rate.

- - - Marauder Tank - - -
-=+=-=+=- Devourer -=+=-=+=-
Cost : $800
Strong : Buildings, Light Vehicles
Weak : Rocket Soldiers, Aircraft
Upgrade : Toxin Shells
Destroyed Enemy Upgrade
Junk Repair
Weapon : Tank Turret

Info : Acts exactly the same way as the Scorpion tank, with the
exception that this tank upgrades by making enemy kills
with it. Will use parts from destroyed enemies.

- - - Bomb Truck - - -
-=+=-=+=- Scourge -=+=-=+=-
Cost : $1200
Strong : Infantry. Buildings
Weak : Scout
Option : High Explosive
Bio Chemical Explosive
Disguise as Vehicle
Detonate
Upgrade : Junk Repair
High Explosive
Bio Chemical Explosive
Weapon : Trinitrotoluene High Explosives

Info : Perhaps only good to use on structures or on huge groups
of other armored vehicles or infantry, there are a variety of
options to use on this tank to make sure it destroys what it
possibly can in one go.

"Submitted by Ives G."
Can be disguised to look like any other vehicle, either friendly or enemy.

- - - SCUD Launcher - - -
-=+=-=+=- Guardian -=+=-=+=-
Cost : $1200
Strong : Buildings, Infantry
Weak : Tank, Aircraft
Option : High Explosive SCUD
Anthrax Bio-toxin SCUD
Upgrade : Junk Repair
Anthrax Beta
Weapon : SCUD Missile

Info : A medium range weapon used as support. Ineffective at short
range combat. Change the type of SCUD depending on the type of
target.

_______________________________________________________________________________
H04 \ * * * GLA Upgrades * * *
-=-=-=-=-=-

- - - Capture building - - -
-=+=-=+=- Trigger -=+=-=+=-
Cost : $1000
Research : Barracks

Info : Gives rebels the option to capture enemy and other special
structures.

- - - Scorpion Rocket - - -
-=+=-=+=- Unused -=+=-=+=-
Cost : $1000
Research : Arms Dealer

Info : Gives the scorpion tank an added rocket launcher.

- - - Arm the Mob - - -
-=+=-=+=- Zerg Carapace -=+=-=+=-
Cost : $1000
Research : Palace

Info : Gives the angry mob Ak-47's.

- - - Toxin Shells - - -
-=+=-=+=- Air Weapon -=+=-=+=-
Cost : $1000
Research : Palace

Info : Scorpion and Marauder tank shells carry a small amount of
anthrax.

- - - Anthrax Beta - - -
-=+=-=+=- Scud Storm Damage -=+=-=+=-
Cost : $2500
Research : Palace

Info : +25% bonus damage to all toxin units.

- - - Camouflage - - -
-=+=-=+=- Burrow -=+=-=+=-
Cost : $2000
Research : Palace

Info : Rebels are cloaked while not shooting.

- - - AP Bullets - - -
-=+=-=+=- Terran Ground Weapon+, Zerg Air Weapon=-=+=-
Cost : $2000
Research : Black Market

Info : +25% bonus damage to Rebel, Technical, Quad Cannon and
Jarmen Kell.


- - - AP Rockets - - -
-=+=-=+=- Zerg Ground Weapon -=+=-=+=-
Cost : $2000
Research : Black Market

Info : +25% bonus damage to all rocket attacks.

- - - Junk Repair - - -
-=+=-=+=- Air Carapace -=+=-=+=-
Cost : $2000
Research : Black Market

Info : All vehicles auto-repair.

- - - Buggy Ammo - - -
-=+=-=+=- Unused -=+=-=+=-
Cost : $1200
Research : Black Market

Info : +25% rocket buggy ammo.

- - - Radar Scan - - -
-=+=-=+=- Overlord Sight and Speed -=+=-=+=-
Cost : $500
Rese
Report, edit, etc...Posted by Moogle on 2005-03-09 at 16:40:15
WOW alot stuff read, good luck with this PCFrez, sorry mate i reformatted and lost everything =( so no i dont have ur AOE2 nomore sorry. -_- hope u finish this.
Report, edit, etc...Posted by PCFredZ on 2005-03-10 at 16:56:14
For you skeptics out there, I've figured out how to target anywhere on the map using quite few locations and triggers, yay!!

This is not an instaneous way though, and it's as follows.

2 Coordinate units belonging to the targeting player are outside the main map's boundaries (top and left), X and Y, respectively. Self-explanatory, I hope. A Location X, 1 grid wide by 1 grids high, is constantly centered on X, and another, 256x1, is centered on Y. However, I'm not sure if Center Location on a location the width of the entire map will 1) be centered throughout the map or 2) centered on the side unit itself, but if all fails I suppose I can just increase that location to 513x1 or something.

When the player selects "Launch Attack" (or whatever), a flying unit, say Cargo Plane, departs from Location X, and moves to another location on the bottom of the map that's directly below Location X, Location X2 (1x1). How I'm going to get this Location to constantly move in synch with the top Location X is not as much as a concern. In other words, I haven't thought that far. All this aside, once the Cargo Plane enters Location Y, it'll drop the bomb! Simple yet innovative, yeah? (Looks up at all the words typed so far) Eh, the important thing is that at least I understand it.
Report, edit, etc...Posted by PCFredZ on 2005-03-17 at 16:47:01
Found the only backup I had of AOE2.

This one only works for player 1, but you can still play versus the computer.
Report, edit, etc...Posted by slayer766 on 2005-03-20 at 12:39:44
Nice with the detail on your map. Sounds like its gonna be a good map. Keep up the good work.
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