Wow this would work if it weren't for one minor flaw!
Only players that exist can run triggers. If you run a trigger for a force with no players in it, then the triggers won't run because nobody owns them. Players 9+ cannot run triggers because as chu said,
"Players who don't need a start location and be set as active and units still appear when preplaced, cannot run triggers."
Want proof? Test it. Obviously the creator of this thread did not.
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I've tested in by using it in a lot of maps I make. Don't think I would make a topic that made no sense and was useless. Someone else uses it too if you read.