Staredit Network

Staredit Network -> UMS Production -> Plain Defense
Report, edit, etc...Posted by sckor on 2005-03-07 at 06:31:57
Aha!. I'm finally making a map!
Anyways, it was always my dream to make a ubergood unique defense, because I love defense Maps. If not, just unique. Anyways, this is my first attempt.
I'm just gonna call it plain Defense, nothing special yet. This is just practice for my upcoming map in my head.

This map, just a normal defense, get kills, get civillions, and bring them to a beacon.
Build bunkers, and stuff

I did not get how to cloak the bunker thing, so I'm just going to leave it for now.

user posted image

that's a screenshot! I really don't plan on releasing it until I get the invisible bunker thing to work. Some feedback on how to do that would be great!

Edit - [progress]35[/progress] I say, its about 35% done. IN total. Hopefully I can finish the map quickly and work on my biggie.

Things to do-
Levels (won't take that long, just repetitve)
Renaming and editing units/heroes (takes a bit for balancing)
And that is basically it.

Edit2 - Who could forget testing? I hope I get it done quick.
Report, edit, etc...Posted by arglebosters on 2005-03-07 at 15:06:55
Look at the tutorials... thats what they are there for tongue.gif.

Anyway, since it is your first map its okay, but it won't be way too special.
Report, edit, etc...Posted by Spikes345 on 2005-03-07 at 15:11:40
depend on what you mean by invisible, theres 2.

first ones completly invinsible where you move the bunker somewhere else and you can stack on its old location

or theres invisible like tower defence were they are still there and they are transparent. use the disable unit trigger.

ig using the transparent bunker i think you should make the arena bigger because theres gonna be a bit of a space problem there.
Report, edit, etc...Posted by DevliN on 2005-03-07 at 23:49:57
The terrain seems kind of bland... maybe punch it up with some extra areas or text or something? It just seems like a lot of it has gone to waste.

If you're going for the totally invisible bunker idea, then use the extra space to place them when you move them into the darkness.

Hmm I just noticed that a player can theoretically go build a bunker at the bottom right corner or something because you have no boundaries set. May want to think about that as well.
Report, edit, etc...Posted by sckor on 2005-03-08 at 01:52:50
Ehrr. I'm not at the moment able to work on the map yet...

QUOTE
first ones completly invinsible where you move the bunker somewhere else and you can stack on its old location


That's the Idea I want. So that you can stack.
And terrain, that's not complete yet, and I am also thinking about expanding the track to maximize space.
I came up with a total of 12 buyable heroes.. I'm thinking of adding spellcasters too
  • marine
  • goliath
  • Archon
  • Dragoons
  • Zealot
  • Minerals
  • Hydralisk
  • Mutalisk
I can't remember all of them.. Yeah but thanks for the feedback.

Edit -
Bunkers

Alryt, here is what I'm doing.

Marine Bunkers

Actions
  • Center Location labeled "Bunkers" on supply depot owned by current player.
  • Remove all buildings owned by current player at "P1 Moved Bunkers"
  • Remove 1 supply depot at "Bunkers" for current player
  • Create one bunker at "Bunkers"
  • Create 3 Marines at "Bunkers"
  • Run AI Script at "Bunkers", Enter closest bunker
  • Add deaths for 1 archon for current player
  • Preserve Trigger
Conditions
  • Current Player suffers at least 1 death of Archon
  • Current player brings at most 0 men to "Bunkers"
Actions
  • Move all terran bunkers owned by current player at "Bunkers" to "P1 Moved Bunkers"
  • Subtract death for 1 archon for current player
  • Preserve Trigger
That's what I did. And the error I get is, that once a bunker is removed from "P1 Moved Bunkers", Marines will be removed too, so only the latest built bunker will shoot.


Also, I tried the way with tower defense, the "set doodad state" action won't let me disable a bunker. IN the tree, it only shows "Terran Special" which sucks.
Report, edit, etc...Posted by DevliN on 2005-03-08 at 02:26:04
First off, if you're going to use the totally invisible bunker method all the players ahave to turn off shared vision with themselves. Then you'll need an awful lot of of bunkers owned by a computer player hidden by the fog of war. And finally, you'll need to disable the bunkers before you move them.

So in other words, you'll need to redo your bunker triggers to get it to work.
Report, edit, etc...Posted by sckor on 2005-03-08 at 03:12:12
QUOTE
Then you'll need an awful lot of of bunkers owned by a computer player hidden by the fog of war


Why?

I'll try as soon as I can map.
It's monday here, so it's school day sad.gif
Report, edit, etc...Posted by sckor on 2005-03-13 at 00:17:03
OKay, I fixed the bunker problem! It's now functioning good. I know everyone is getting bored. I wont' expect this map to be such a hit happy.gif . But I'll try my best.... My question is, what should I use for the races zerg/protoss.

Edit- Progress Report

Nearly Done
Done,
have to do

Levels - 5 (Leves won't take long)
Purchaseable item- 10
Balancing
Map Designing
Buildable Units
Testing

Overall Progress:[progress]55[/progress]
Report, edit, etc...Posted by sckor on 2005-03-22 at 02:05:39
Overall Progress [progress]74[/progress]

Things to Do

Complete Levels
Map design, still a bit dull
Balancing
Testing.

Other wise, I'm nearly done.
Report, edit, etc...Posted by Snipe on 2005-03-22 at 18:50:45
well good luck with that but u making this for practice?? cause there r alot of those but yea goodluck i guess its always fun to experiment biggrin.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-22 at 19:11:56
QUOTE(sckor @ Mar 7 2005, 05:31 AM)
Aha!.  I'm finally making a map! 
Anyways, it was always my dream to make a ubergood unique defense, because I love defense Maps.  If not, just unique.  Anyways, this is my first attempt. 
I'm just gonna call it plain Defense, nothing special yet.  This is just practice for my upcoming map in my head.

This map, just a normal defense, get kills, get civillions, and bring them to a beacon.
Build bunkers, and stuff

I did not get how to cloak the bunker thing, so I'm just going to leave it for now.

user posted image

that's a screenshot!  I really don't plan on releasing it until I get the invisible bunker thing to work.  Some feedback on how to do that would be great!

Edit - [progress]35[/progress] I say, its about 35% done.  IN total.  Hopefully I can finish the map quickly and work on my biggie. 

Things to do-
Levels (won't take that long, just repetitve)
Renaming and editing units/heroes (takes a bit for balancing)
And that is basically it.

Edit2 - Who could forget testing?  I hope I get it done quick.
[right][snapback]159926[/snapback][/right]



Says I can't view the screen shot. Anyways good luck with your map. smile.gif
Report, edit, etc...Posted by sckor on 2005-03-24 at 19:35:51
OOh,, something must have happened to Pichold.
yeah, this is practice for my future map. But I hope to make it special even in the tiniest way.
Report, edit, etc...Posted by Aang on 2005-03-25 at 13:16:50
I hope it turns out to be a really great game. ALong with good laysout and designing. and i hope u use SOmthing new. it would be interesting to see somthing new


Realm: UsEast.Battle.Net
Username: SoLo-SouL aka Aang aka TcF]Aang[
Channel: Clan FeW, Clan SoLo
Report, edit, etc...Posted by sckor on 2005-03-25 at 22:20:39
OKa...

Levels [That I got so far]

1. The classic level 1 Zerglings
2. The classic level 2 Broddlings
3. Drones I think
4. Stupid Gui Montags
5. Probes I think
6. Lifted Command Center
7. Overlords
8. Mini Vultures [just in game vultures]
9. Kulkaza

More to come
Suggestions for the next levels please.
Underlined means that I'll think about putting them as the levels, but am not 100% Sure.
Only Bold means I'm pretty much sure its in there.
Report, edit, etc...Posted by sckor on 2005-04-06 at 07:45:27
Oh, and I'm wondering if I should release it without proediting it because I can't operate proedit right now... sad.gif
Report, edit, etc...Posted by sckor on 2005-04-19 at 07:06:40
Any clues on how to work proedit?
Go to the staredit related & Freelance section.
Report, edit, etc...Posted by Snipe)r( on 2005-05-01 at 14:24:17
sounds cool. good luck with it happy.gif
Report, edit, etc...Posted by sckor on 2005-05-14 at 03:06:57
It's really buggy currently but here goes.
The map is really loose.
If your curious of anything, just look in the map because it's unprotected.

Edit- the map size is much bigger than I thought. I couldn't protect and that is maybe why it's so huge.
Report, edit, etc...Posted by sckor on 2005-05-21 at 21:04:12
Okay, map uploaded.
the map size is about 425 kbs, mainly because of the music.

Read before you play it.

ONLY player 1 works. you can fix it so that player 2 and 3 works too though. (It's not protected so do whatever you want)

My main intention was that instead of having supply depots, I wanted them to attack an psi wall (just burrowed zerg units) and each time they kill one component of it (One burrowed unit), on of the attacking units die too.

17 levels total
2 bosses.

Oh yeah, also, you may want to stretch the locations labeled 1, 2, 3, 4, 5, 6 so that their all connected. so far, if the Reaver boss dies, he just stays there.

That's all. HOpe you enjoy.

Edit- Thanks to legacyweapon, i got to protect it.
Sweet.
That is beta 100.
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