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Staredit Network -> StarCraft Editing Related -> Best Editor for a New Map Maker?
Report, edit, etc...Posted by v66iu on 2005-03-09 at 22:59:25
I need to know what editor is best for a new mapmaker(me) who is already familiar with setting triggers and forces and terrain and that kind of stuff helpsmilie.gif helpsmilie.gif helpsmilie.gif helpsmilie.gif helpsmilie.gif
Report, edit, etc...Posted by Night on 2005-03-09 at 23:18:06
QUOTE(v66iu @ Mar 9 2005, 09:59 PM)
I need to know what editor is best for a new mapmaker(me) who is already familiar with setting triggers and forces and terrain and that kind of stuff helpsmilie.gif  helpsmilie.gif  helpsmilie.gif  helpsmilie.gif  helpsmilie.gif
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Id suggest that you use Xtra Editor(s) (theres one to download but you get five) it is great for beginners AND experts still use it.
It has P12 mode where you can place Units for P12
Base Mode (Like Campaign Editor but the Critters are given to players)
Alternative (i dont use this much ermm.gif )
Special Mode (Places units ANYWHERE on the map [Except MEN on unplaceable terrain] and also has more units to "disable" in the "Disable Doodad State" trigger)
and Classic Mode (Places buildings anywhere like a unit)

I'd recommend StarForge ONLY for the terrain and mineral/building Stacking

ProEdit to protect your map (NOTE: Once your map is protected, you cannot open it, so make an unprotected copy of that map) and does other things i don't really know yet.

Well i hope this helped you, good luck at map making
PS: This is my first post! w00t.gif w00t.gif
Report, edit, etc...Posted by chuiu on 2005-03-09 at 23:30:55
I suggest you familiarize yourself with StarEdit (the editor that comes with SC) before you try to download and use another one. The others can be confusing with all the added functions/features.
Report, edit, etc...Posted by RexyRex on 2005-03-10 at 00:32:33
The best way to learn is by doing it. The worst these files can do to you is screw your maps up, so I'd make backups if your unsure of what your doing.
SCXE 2.5 - The least buggy, yet advanced map editor. Many new features and five modes to work in.
StarForge - THE most advanced map editor to date. You can really tinker with options here, but you can also crash your SC frequently. Have fun with this program, it's a blast.
SCMDraft 2 - A less buggy, yet watered down version of StarForge. I recommend this to you before StarForge. This is still in the making, see Stormcoast Fortress for more details.
Report, edit, etc...Posted by SA_Max71 on 2005-03-10 at 05:55:25
QUOTE(DarKnighT(FA) @ Mar 9 2005, 08:18 PM)
Id suggest that you use Xtra Editor(s) (theres one to download but you get five) it is great for beginners AND experts still use it.
It has P12 mode where you can place Units for P12
Base Mode (Like Campaign Editor but the Critters are given to players)
Alternative (i dont use this much  ermm.gif )
Special Mode (Places units ANYWHERE on the map [Except MEN on unplaceable terrain] and also has more units to "disable" in the "Disable Doodad State" trigger)
and Classic Mode (Places buildings anywhere like a unit)

I'd recommend StarForge ONLY for the terrain and mineral/building Stacking

ProEdit to protect your map (NOTE: Once your map is protected, you cannot open it, so make an unprotected copy of that map) and does other things i don't really know yet.

Well i hope this helped you, good luck at map making
PS: This is my first post! w00t.gif  w00t.gif
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No, I don't recommend using Starforge for the terrian. It screws up the ISOM part of a map (which isn't good... you will NEVER get it back). Use SCM draft 2 for square terrian. It seems to do a much better job then Starforge does (for now?).

QUOTE(RexyRex @ Mar 9 2005, 09:32 PM)
The best way to learn is by doing it. The worst these files can do to you is screw your maps up, so I'd make backups if your unsure of what your doing.
SCXE 2.5 - The least buggy, yet advanced map editor. Many new features and five modes to work in.
StarForge - THE most advanced map editor to date. You can really tinker with options here, but you can also crash your SC frequently. Have fun with this program, it's a blast.
SCMDraft 2 - A less buggy, yet watered down version of StarForge. I recommend this to you before StarForge. This is still in the making, see Stormcoast Fortress for more details.
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True, SCM Draft 2 is a bit watered down and you don't have that great of a trigger editor (for now), but it far surpases Starforge in every other area (no offence meant Hiem).
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-10 at 14:39:02
QUOTE(SA_Max71 @ Mar 10 2005, 04:55 AM)
No, I don't recommend using Starforge for the terrian. It screws up the ISOM part of a map (which isn't good... you will NEVER get it back).
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Starforge hasn't removed the ISOM section since like verison 1.1
Report, edit, etc...Posted by Deathknight on 2005-03-10 at 16:32:28
I suggest learning how to correctly make a new topic. You know, with a title?

You can use any editor you want. There is no better one, it's about preference, and what you're wanting to make.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-10 at 18:14:21
QUOTE(Ðeathknight @ Mar 10 2005, 03:32 PM)
I suggest learning how to correctly make a new topic. You know, with a title?
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I noticed that but was kinda ignoring the fact so here

Renamed Topic
Moved to Staredit Related.
Report, edit, etc...Posted by Endarire on 2005-03-11 at 02:23:05
Get X-tra 2.5 and its fix. I recommend P12 for placing P12 units and Alternative afterward since Special doesn't do player-owned addons and places everything with a scarab-sized bounding box- as in, really small.

-EE
Report, edit, etc...Posted by Night on 2005-03-11 at 10:08:41
QUOTE(Endarire @ Mar 11 2005, 01:23 AM)
Get X-tra 2.5 and its fix.  I recommend P12 for placing P12 units and Alternative afterward since Special doesn't do player-owned addons and places everything with a scarab-sized bounding box- as in, really small.

-EE
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i jus wanna correct the player owned addon thing... Special does do player owned addons but it is placed like it normally would instead of the "Special" placement where the square of the occupying unit is just as small as... -> . <- ...that dot
well not really but u get the point
Report, edit, etc...Posted by SA_Max71 on 2005-03-11 at 12:22:16
QUOTE((U)Bolt_Head @ Mar 10 2005, 11:39 AM)
Starforge hasn't removed the ISOM section since like verison 1.1
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why does it mess up the ISOM section then?
Report, edit, etc...Posted by Night on 2005-03-11 at 16:08:42
QUOTE(SA_Max71 @ Mar 11 2005, 11:22 AM)
why does it mess up the ISOM section then?
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Its because when you open the map, Starforge edits the file, making it support RECT (rectangle) tiles instead of ISOM. Opening the file in Xtra or any other editors that support ISOM wont change it back...
Report, edit, etc...Posted by chuiu on 2005-03-11 at 20:45:19
No, that's not why. It's because Heimdal didn't spend the time to code the ISOM section of his program properly. If you guys use SCMD2 it can do ISOM and square terrain perfectly.
Report, edit, etc...Posted by Night on 2005-03-11 at 22:21:43
crap... I woulda SWORE that was what was happining...
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