Ok I'm about 90% done with the FULL SET of terrain blendings for badlands, but before I post it I want to know two things. First, who would use this? Remember this will include almost any terrain type blending possible, so with some utility and creativity there could be great potential for this. I've gone through extreme pains to reduce blockiness, so for the work I put in I want to know for sure this'll be put to some good use by at least someone. Anyone who can run starforge and knows how to use brushes can use these, so I'd like to see a show of hands (and maps) that anyone might find these useful. I'm tired of posting ideas to the void.
Second, what did I miss? Here's a list of blendings I've made so far:
- Dirt to water (asphalt+brigde doodad tiles)
- Dirt to water (temple tiles)
- Dirt to water (surrounding wall... looks like some ancient Mayan swimming pool or something)
- Dirt to grass (with rocky/craggy borders)
- Dirt to High Dirt (smooth ramp edges, though only in one direction)
- Dirt to High Dirt (smooth grassy edge)
- Dirt to High Dirt (temple edges, no wall)
- Dirt to High Dirt (structure-like wall)
- Dirt to High Dirt (temple wall)
- Dirt to Dirt (cliff wall)
- High dirt to water (low dirt water edge tiles)
- High dirt to water (temple tiles)
- High dirt to water (structure+bridge doodad tiles)
- High Dirt to High Dirt (cliff wall)
- Asphalt to water (bridge tiles... a pretty common mix)
- Asphalt to water (with a wall)
- Asphalt to water (dirt coastline only: no intermediate dirt tiles)
- Asphalt to dirt (with a wall)
- Asphalt to high dirt (with a wall)
- Asphalt to structure (no wall)
- Structure to water (bridge+structure wall tile mix)
- Structure to water (raised from structure w/ wall)
- Structure to asphalt (raised asphalt)
- Structure to dirt (thin asphalt border)
- Structure to dirt (no wall or asphalt)
- Structure to high dirt (no wall or asphalt)
- Grass to water (seemless: no dirt space between)
If there's any more you'd like to see, let me know. I also made some brushes for pure walls, cliffs, buildings (ala Yoshi's matrix) and such, which can be used like any terrain type to cover areas (including the edges and corners to blend them with other terrains). I even have a few remixed doodads for good measure, like miniaturized temples, worm skeletons (skeleton tiles mixed into new shapes), odd mechanical structures, etc.
P.S. I'll try to give credit where it's due. I did make some of them on my own though, despite that they've already been done elsewhere, but the ones I did use from other's work include the structure wall tiling (Yoshi's buildings), dirt to dirt cliffs and their ending edges (TriggaMasta's rock querry), and extended cliffs (Heim's dam sample).
P.S.S. Here's some screenie samples:
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I would sure be interested in them. I've been thinking of making a melee map and it would be great if I could incorporate some "extended terrain" into it.
I'd be very interested in this too, if not for mapmaking than at the least for inspiration.
Wow, I love the ideas with the temples. I've been trying to get them just right, but some of those just blow me away. They aren't prefectly matched, but they are quaint. Kudos!

BTW: To answer your question, I would find this stuff very useful. Although I'm not working on any map in the badlands tileset, I might think about using some cool stuff in the future.
Those are insanly good!!

The first screen shot looks like a raised jungle for badlands.. very nice effect.
ADDITION:
I could give you some of my brushes if you'd want, I won't take any credit since they arent new things, just to help others out. Cause if thats your highdirt to lowdirt, you should incorporate the normal version too so others can do it in a click.
I'm confused, I don't see anything that looks like raised jungle in that first screenshot. Did you mean raised dirt? :/
I ment cause badlands doesnt have any green, that would be the type of raised jungle for badlands, it's not jungle, but im refering to it being badlands rasised jungle, maybe you can put yellow grass up there instead?
Uh wait, I don't get it, can you like walk from high dirt to normal dirt without any doodad stairs or trigs? or is the blending just for the looks? How do put them in, is there a special program?, a brush? Do the blendings show up in melee?

!
its alright, nothin special.
Wait a minute. Tuxedo experimenting with Starforge?! If you turn out to be some kinda terrain wizard... then everyone's maps will dull in comparison in all parameters. Holy crap. Anyways, I like the stuff with the bones. Good that you're experimenting, but, uh, if you get too good... I might have to kill you.
That is some pretty good work that you got there Tux.
I especially like the water terrain that you made, it's just absolutely flawless, I mean, I can't see any tile that doesn't match with the exception of 1 tile and it takes a while to actually see it so it's no problem. It gives me an idea for using it as a dock instead of the old scholl ones using temple terrain on water, this is much better.
I really wasn't impressed by your first screenshot, it just didn't appeal to me.
The second screenshot I liked a lot and disliked a lot. Some of those temples that you made are quite blocky and you can actually see that the tiles are mismatches by size. Color mismatchs also heppen in some of the smaller doodads. I especially like the ones of the open door.
Well I didn't even post the best ones I've made yet, since I didn't think people would dwell too heavily on the screenshots to judge what I'm trying to do here (guess I'm wrong, though).
Here's the thing: I'm am NOT making fancy shmancy waterfalls, dams, quarries, sprite-infested sceneries, exotic temples, underwater areas, volcanoes, etc. What I AM doing is making the tile blendings for others to make their own fancy shmancy terrain pieces, which will be much easier with a decent, comprehensive set of terrain blendings compiled together rather than everyone having to pluck them together individually tile by tile (which end up repeating stuff that's already been done before by doing that).
Just a note: I have scoured the entire badlands tileset for temple tiles, and that is the best I've come up with for a miniaturized temple. Someone asked for a "house-like" temple so I figured I'd try to make one, though I'll play around with it some more to see if any other good tile combos can be made.
If anyone has any other specific blending/mix requests, now's the time to do it.
Low dirt to lowdirt iwth cliffs in between, Here's all the different angles and possible blendings you could need to make a full complete set. It would make life easier. Thx

You'd get a market for it Tux, and a good response, so release.
I think it's a great idea, I've tried making my own terrain with limited success(some good stuff but takes me forever

) so a palette of nice terrain blendings would be a great help and I would be sure to include you in credits for some of terrain if any was used(which it probably would be

)
Ah thanks, I'm relieved to hear that. I might do other tilesets later too if something like this picks up.
Excellent work. And very creative, on the team's behave i give it a thumbs up.
Are you gonna do the brushes I requested ?

lol, you shoulda posted that earlier since I already redid them myself (I used the screenshots for reference, though). Thanks anyway. And yeah, I'll give credit for them.
A lot of this stuff can easily translate to jungle, btw (minus the structure stuff). I wonder if there's a way to import brushes between tilesets or something similar.
QUOTE(Tuxedo Templar @ Mar 13 2005, 01:51 AM)
A lot of this stuff can easily translate to jungle, btw (minus the structure stuff). I wonder if there's a way to import brushes between tilesets or something similar.
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The tile indexes are diferent, so you would have to make a list that matches the tilegroups of one tileset with the tilegroups of another, wich wouldn't be easy, and not all the translations would be perfect. Also, you would need a program that reads the list and translates brushes

Well you can, when i want a tileset in a different map type, just open that map type and load the brush, it will change all the tiles in that brusj to the ones of that terrain.
The thing is it's not always gonna work because some terrains don't have certain tiles. But basic tiles such as cliffs and junk work.
yea, though sometimes you have a few black holes to fix... but minor inconviences

tux, howd u do the high dirt to low dirt pointing upward in the first screenshot? like what number is it in starforge?
Arghghghg when is it coming out??!!!
Maybe a few, then you release as more are made, if we like?