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Staredit Network -> UMS Production -> Trapped 2
Report, edit, etc...Posted by u_dunu_who_me_is on 2005-03-11 at 16:54:42
I am making a new map. My friend made the first version, so i decided to make a 2nd one.

Players - 4
Terrain - Twilight
Editor - StarForge

It is kind of like a bound, but not exactly. It is made of a bunch of 10x10 squares, and each one is kind of like a room. In each room is a small opsticle. You have to figure them all out, because mostly everything has weird names. Its a team work puzzle game while working against the clock to get out of the place your in.


I haven't thought of a story yet, and I'm only on level 4, but I hope it will be a good map. I'll try and get a demo up soon.
Report, edit, etc...Posted by offensivestyle on 2005-03-11 at 17:12:06
...That is almost exactly like Level Up or bounds... I dont think you should wast time creating those, create something like original RPGs or Defence games everyone likes those cool1.gif
Report, edit, etc...Posted by Rantent on 2005-03-11 at 17:37:49
Would the obsticles be explosions, or would it be like dungeon depths?
Dungeon Depths isn't considered a bound, in my eyes.
Report, edit, etc...Posted by D_Scypher on 2005-03-11 at 17:43:33
If you can get some sort of presentation there, like a story, instead of just literally dropping players on a big square but at least trying to make it some believable, then I think even that would make it a lot more acceptable than a bound. Like Rantent said, Dungeon Depths was a bound in structure, but not as generic as all the "___ Bounds" out there.
Report, edit, etc...Posted by Oo.Kevjak.oO on 2005-03-11 at 22:06:58
Heres an idea for story purpose: grave robbers; but instead of trying to get out their trying to get into trap infested rooms to get treasure and such
Report, edit, etc...Posted by Nozomu on 2005-03-12 at 00:57:57
Wow, this map idea sounds suspiciously like the "Trapped" series of Flash games at NewGrounds.
Report, edit, etc...Posted by u_dunu_who_me_is on 2005-03-12 at 09:48:12
QUOTE
offensivestyle:  ...That is almost exactly like Level Up or bounds... I dont think you should wast time creating those, create something like original RPGs or Defence games everyone likes those

no its not going to be like Lvl up bound. u go to diffrent rooms. and each room has a diffrent puzzle to solve, like shooting at a unit to try and get it to a certain place, ect.

QUOTE
Rantent:  Would the obsticles be explosions, or would it be like dungeon depths?
Dungeon Depths isn't considered a bound, in my eyes.

there will only be a couple of explosion ones. it will be mostly puzzles that u have to have team work to get through. i havnt ever played Dungeon Depths, but it will kind of be like a dungeon...with traps and ect. but it doesnt lok like a dungeon

QUOTE
D_Scypher:    If you can get some sort of presentation there, like a story, instead of just literally dropping players on a big square but at least trying to make it some believable, then I think even that would make it a lot more acceptable than a bound.

right now i am making up a story for it so it will be less of a bound, and alot more fun. it will be a misterious and kind of spooky setting, where u will learn more and more about wat happend wile u go threw the levels.

QUOTE
Oo.Kevjak.oO:  Heres an idea for story purpose: grave robbers; but instead of trying to get out their trying to get into trap infested rooms to get treasure and such

well im trying to get more of like u wer put in this place, and u dont no where u r, or why, and u go through the levels and slowly find things out. im not yet 100% sure on my story though

QUOTE
Nozomu:  Wow, this map idea sounds suspiciously like the "Trapped" series of Flash games at NewGrounds.

i have never played that game sry, i got my idea from a friend. he made the first Trapped, so i am making the second. but he might of got the idea from there wink.gif


thnx for all the feedback guys, ill keep answering questions and stuff for more ppl. like i sed i will try and get up a demo here soon. u will be able to tell the dif between this and a bound.
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