Size: 192 x 192
Landset: Jungle World
Players: 2-4
Tell me what you think. I'd like some feedback.
Update Log:
-Fixed raised jungle for balance.
-Fixed mineral placement/ gas node placement, balance issues.
-centered mins in central expo.
-Enlarged left expo.
-Made teh mini expos (6 min ones) non-island, all eight of them. I still have Spicule_Arise(a) if you liked that one better.
-Fixed cliffing thing a bit, you might not notice it in each base.
Map Sent to the DLDB. Click here to DL.Its awesome except there should be start locations at the bottom.... For 2 reasons-
-Its a 4+ player map kind of thing...
-p1 and p2 will always know where the other is...
but i think its awesome!!! Its not even uneven from my piont of view!
um, there are start locations there....
ok, few things.
First, the expansion on the middle right is bigger than the one on the middle left.
i know this sounds picky, buut the raised jungle on the top right is closer to the high dirt than the others, maybe close enough to seige with tanks. Even if it isnt, you should move it to the left a tiny bit.
i like how you placed random critters everywhere. and i like how some are hallucinated, people used to do that in maps, and they dont anymore. ill do that on my next map.
overall, you did a good job balancing, lots of expansions for zerg, high areas for terran, and lots of open space for toss. this should play well. and the map looks nice, at actually has the same idea as one of my maps if you think of it (with the rivers and the placement of the expansions), not that im accusing you of stealing. my map is called divine temple, its in my signature if you want to look at it.
so for a job well done you get a 9/10
ADDITION:
oh yea, i forgot to tell you, its a small thing, but its important that you put players start locations as close to minerals as possible and are equal distances, reds could be placed better.
Ok, gotcha on the expo thing.
Fixed raised jungle. Picky, picky, lol.
Fixed start locations. I played it w/ someone online and noticed that myself, too.
Ok, that's all for now. Any more suggestions welcomed.
P.S.: Yea, I like critters, but I try not to place too much so it isn't such a hazard for blue players. I saw the hallucination thing in another pro map (forgot name) so I wanted to try it.
QUOTE(Yenku @ Mar 12 2005, 09:04 PM)
ADDITION:
oh yea, i forgot to tell you, its a small thing, but its important that you put players start locations as close to minerals as possible and are equal distances, reds could be placed better.
[right][snapback]163603[/snapback][/right]
No wonder I wasn't able to gather minerals that fast. His map is pretty cool. It normally takes me about 30 seconds to use the bunker repair glitch, but it took me almost 2 minutes to do it on this map >=). Also, I was able to build a few supply depots/bunkers in the terrian to the right (at the top of the map). I was red, in case you didn't know. I also noticed it is a bit harder to defend against sieged tanks if they are placed there. That area could be used to defend against a large scale attack (unless the attack has more than 100 lings... in which case, GG.
[center]Awesome map, but the non-starting minerals places seem too sheltered... Like, you have to fly in to get to 'em... Just be terran, and build up an arsenal, and not have to worry about being attacked for some time... Good map, though.[/center]
OK, fixed some things that Max mentioned so all bases have something like that, just not that big. Can only fix bout 1 siege tank now. Also made some island expos non-island.
i know it would be a pain to fix, so dont bother. The expansions on the left and right in the middle. Its unblanced, its easy for the bottom players to seige the low minerals and its harder for them to get to the high dirt where the minerals are.
So don't worry about it, its a minor problem.
I don't like the header and footer terrain. From the minimap it looks like sort of a waste of the terrain where it could at better use. I'd work on that a bit.
Other than that it seems like a well-balanced map and I like it.
i would greatly enjoy dropping a tank in the little hole in the high dirt in the top and bottom of the map where you can hit the expansions.
The tank would be a sitting duck. There is no other room to put any anti-air units to protect it. I stand on my opinion that that terrain is useless and should be changed.
Well ppls, you are all going to have to live with those minor defects cause I've been gone for a few days and do not desire to change things, for now. Maybe later...
Until then, bah y'all.
P.S: What do you mean 'header and footer' terrain? And protoss needs open space to walk, if you mean the big wide gaps. There are already lots of chokes for terran and expos for zerg.
The maps fine, don't listen to them. If I had any problem with this map it would be that the top bases are further than the ones at the bottom then they are with eachother and vice versa. But I don't see that as a problem at all.
Hey, I never said I dont like the map, actually I said I like it alot.
I never said you didn't like it. Just saying certain minor problems will remain unfixed, if any, until further notice.
-Map sent to DLDB.
yay, now I can download the real ver. Did you change anything? Because if you didnt there is no need for me to download it...
No changes for now, so no need to DL it again, but it says 0 DLs for latest version(see my first post) so you might not have DLed it yet...
Ya, well, I didn't DL it from here. Why bother, when I DLed it from you on battle.net ?
Your right, I don't have this ver. Thanks for clarifying.
Pekkel, what I meant by the header and the footer was the terrain that was at the top (headed the map) and at the bottom (footed the map), in the middle.
Idk, I just think it's a waste of terrain and looks stupid—otherwise the map is great though.
If you're talking about what I think you are it's to seperate the bases without allowing tanks to cliff the expansions as well, I don't know why you have a problem with it.
I probably am. I just think it's a waste of space and looks stupid.
It's not really important though, we're beginning to stray away from the topic.