Can it be inverted to "normal" staredit triggering ? Where you only click on that links and it will make you that trigger not some insane starforge KilAtLeast;() ?
I know that i could make triggers in staredit and import them but its so unconfortable...
is there way ?
Nope. I don't think so.
And Heimdal has kept it that way from the beginning of starforge, so I guess he doesn't want to change it.. (OPINION)
I wouldn't change Starforge triggering to normal if I could. It is so much easier and more efficient. Learn how to do it and you'll understand how blessed we are.
I have some trouble with typing the triggers too... Anyways, are there any new triggers in starforge that aren't in the normal editors or other editors? QUOTE(Fortune @ Mar 16 2005, 01:32 PM)
I wouldn't change Starforge triggering to normal if I could. It is so much easier and more efficient. Learn how to do it and you'll understand how blessed we are.
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FINALLY I have a following in my views about SF trigs.
*DT_Battlekruser throws party kirby> Not yet, look for it in an eventual 3.0
i really dont care, the only thing i like about sf triggs is that say you have a bunch of actions saying:
Createunit(1,marine,location 1,P1);
Createunit(1,marine,location 1,P1);
Createunit(1,marine,location 1,P1);
Createunit(1,marine,location 1,P1);
Createunit(1,marine,location 1,P1);
Createunit(1,marine,location 1,P1);
and you need to change each one, its faster to change them in sf b/c you can go: down,backspace,2,down,backspace,3 ect...
ok if i had 2 trigger options
1.starforge
2.scxe/staredit
i would go 1 it is quicker easier when you get the hang of it and i couldnt think of better but if you dont want to use that type,use option2 hope this helps.
However, there's something that bugs be in the sf trigger editor (the reason I turn to SCXE triggers sometimes). You cannot disable a trigger (the checkbox), and everytime you copy or edit-save a trigger it scrolls back to the top of the list which becomes quite annoying after doing hundreds of triggers and have to scroll back down again each time I copy paste and alter a single one.
To disable a trigger just use never condition.
properties windows also suck
that was my major pain in the ass :S it IS faster to write/edit SF triggz
With the bring trigger I don't understand what to do if you want it to be like
Player one brings AT LEAST one unit to this place.
I read Clokr's thing on triggers but he didn't explain what to do if you want an at least in there. I don't understand what comparison means either.
right above the plane where your typing your trigger, like the box, it shows what the rest of the trigger should be. im know what i im saying doesnt make much sense so ill post a picture.
Comparison means one of the following:
AtLeast, AtMost, Exactly.
I believe the bring trigger is something like this:
Player(P1, AtLeast, 1, Marine, Anywhere); -> Player 1 brings at least 1 marine to anywhere.
The words in the prototype (the thing under the players box) are meant as a clue to the meaning of the parameter. At any given time, the possible things you could type are listed in the box to the right. You can also double-click these or use autocomplete to write things faster. If the box is empty, it's probably a numeric parameter where you can type any number.
Are you telling me that Starforge triggering is very efficient compared to Xtra? o.O
Y not? It's much faster to use starforge to make a defense. In SCXE, you copy the level trigger, then edit how many units come out, what units come out, and all that, and you have to press okay and click for each one.
Starforge! One go, and its done.
Faster.
QUOTE(Ultimo @ Apr 7 2005, 12:17 AM)
Are you telling me that Starforge triggering is very efficient compared to Xtra? o.O
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Yes, that's exactly what I'm saying.
The only thing I like about the SCXE triggering is it lets you view many triggers as a whole without comments. You can get an idea of what each trigger does. With SF if theres no comment it just says no comment, and even with comments you might not get every detail of the trigger in, like conditions and actions. SCXE makes it easier to debug triggers. Though the fact that SF is text based makes it own in many ways such as notepad -> replace.
Also since it's text based you dont have to move and click the mouse at all. How can that NOT be faster and more efficient than regular trigger? And with notepad and the ability to replace you can change a whole trigger with repeating numbers in seconds!
And you can actually see the player numbers for 9-12 and actually make a trigger with them in condition/actions, which in SCXE you can't do without loading a premade trigger, which is only for p12
heheh I use Starforge for triggers only, I am so lucky..
You know y? my first UMS was made by Starforge even I didnt made the map so good and perfect, but thats how I learn how to do triggers in starforge. Its very fast, you could do like 5 triggers in 3-5 minutes by SF and in other programs it take like 10 minutes to do 5 triggers.
Another good thing about SF is that you could stack buildings and do other stuffs like disable a type of unit that in other programs dont allows you to.
SF is the program that I used the most. Learn it, and you 'll know how to do it
Hm...10 minutes just to do 5 triggers? Nah, that's slow. I could do much faster, depending on how determined I was and how hard the trigger would be. All triggers are fairly easy, and the manual labour of clicking with Xtra adds some seconds. So I could probably do 50 triggers in 10 minutes, but I rarely have enough motivation to do so, probably more.
Starforge allows the use of extended players eh? In Xtra I just use All Players, which works most of the times, but it'd help just to have a condition box. But the reason I avoid Starforge 99% of the time when I'm doing my map is it destroys my doodads, and they're sort of important in most maps. =/ That only happens when I use Starforge ---> Xtra =/
Having triggers for p9-12 can be useful such as in my Scourgeball map