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Staredit Network -> Portal News -> Scmdraft Prerelease #2
Report, edit, etc...Posted by Yoshi da Sniper on 2005-03-15 at 21:31:21
QUOTE
# Fixed an issue which caused a map to contain multiple MTXM sections, and have Starcraft use an old one instead of the current version. Opening these maps and saving in prerelease #2 will correct the problem

# Fixed a crash related to dragging while placing start locations.

# Fixed an error which caused unnecessary redraw after terrain placement.

# Fixed a bug that caused doodads at the left and top map edge to die.

# Optimized speed of doodad recovery from MTXM data.

# Fixed a bug which limited the amount of user enterable text in trigedit to 64000 characters (This did not affect the amount of text initially generated).

# Fixed a bug which caused scmdraft to crash when undoing / redoing placement of locations with nonambiguous names.

# Fixed a crash caused by placing fog of war off the lower limits of the map.

# Fixed a crash caused by NULL type terrain.

If you have your account to get the alpha of SCMdraft, login and grab the new scmdraft version for more testing!

UPDATE: Prerelease has been updated to #3 to address a freeze that occured when creating a new map.
Report, edit, etc...Posted by notnuclearrabbit on 2005-03-15 at 22:34:48
[center]I don't think the site has been updated yet... The DL isn't showing up on the page...[/center]
Report, edit, etc...Posted by LegacyWeapon on 2005-03-15 at 22:52:57
SI does that sometimes when he finishes the next version really late at night and so he forgets to update the dl.

Yoshi, did you snag this from his website or did he ask you to post it?
Or what...
Report, edit, etc...Posted by sckor on 2005-03-16 at 04:47:59
Thank god!!!!
Also, did you fix this bug? Attached in document
Report, edit, etc...Posted by UBCS on 2005-03-16 at 08:02:26
I never even noticed all these gliches, man thats alot...
Report, edit, etc...Posted by SI on 2005-03-16 at 08:06:19
the site is updated, the text in the download list wasn't
Report, edit, etc...Posted by ShadowBrood on 2005-03-16 at 10:18:21
Here's a suggestion... Get DW to release Mac version!!! closedeyes.gif
Report, edit, etc...Posted by SI on 2005-03-16 at 10:36:40
currently we dont have our MPQ writting code working on the mac, I dont think there is much point in making a release wink.gif
Report, edit, etc...Posted by Urmom(U) on 2005-03-16 at 11:11:27
THANK YOU SI TY TY TY! your the best
Report, edit, etc...Posted by SI on 2005-03-16 at 13:07:29
QUOTE(Mp)3D @ Mar 16 2005, 08:02 AM)
I never even noticed all these gliches, man thats alot...
[right][snapback]166071[/snapback][/right]

that just shows how minor they were smile.gif
Report, edit, etc...Posted by ShadowBrood on 2005-03-16 at 23:06:59
SI, isn't the mpq writing code the same as PC or do Macs use a completely different laguage.
Report, edit, etc...Posted by axblader on 2005-03-16 at 23:44:40
it didnt show up in the DB...

maybe it takes a while to update for some people...

UPDATE: ok nm, it was on IS's page.
Report, edit, etc...Posted by SI on 2005-03-17 at 02:31:36
QUOTE(ShadowBrood @ Mar 16 2005, 11:06 PM)
SI, isn't the mpq writing code the same as PC or do Macs use a completely different laguage.
[right][snapback]166591[/snapback][/right]

Alot of the internal code doesn't have byte order stuff implemented
Report, edit, etc...Posted by sckor on 2005-03-17 at 03:25:23
Anyone check my attachment? That's the error that comes up
Hopefully it is fixed.
Report, edit, etc...Posted by SI on 2005-03-17 at 05:14:01
thats what happens everytime an exception is caught, you're gonna have to be a bit more specific in the steps you took to cause that to happen for me to be able to help.
Report, edit, etc...Posted by .Coko[CK] on 2005-03-18 at 12:49:25
Basically, try and recreate the environment you had to create the incident, add screenshots of that, and the exact moment it crashes.
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