I'm working on a new Cats & Mice map, one that will rise above all the others. This will erase all cheap/pathetic things, like places where the Mice can go and the Cats cannot, and introduce LOTS of new ideas. Here's a picture of the arena, If anyone would like to help me, I would appreciate it. It's awesome to work on tried and true ideas, and expand on the possibilities of it.
Kinda big, But still looks good. I would help you. But im kinda busy on my own map's.
hmm i only played cat and mice once
Once? This map is like the most modified map there is! Go on bnet, and you will find a Cats & Mice game being played at least once a day, I guarantee you, so get used to it. Well thanks for complementing the terrain, maybe I should have gone square, maybe I could have used another tileset, the possibilities are endless... I have a test version, it uses computer cats though, I am going to add a place where you can buy units (see the corners), there will be a lot of variety. What you do is first there are beacons with neutral units over them, representing what you are going to buy. Then you will have some other unit that will move to the beacon to buy the neutral unit. The catch is you can just leave that guy there, but your probe (mouse) will have to make a shield battery, which is then killed, to actually "buy" the unit. It sounds complicated, but it really helps the process of buying units. Cat's in the other hand will be harder to do, due to their position of being the "big monster". Well the beta will be out soon, but I have a big problem. I haven't really played with the AI scripts much, but I do know that Junkyard Dog works pretty well. When it is used, the cats are moving around, BUT they aren't attacking the probes, only buildings and the other units that attack them... In the other hand, you have Random Suicide Missions, but this is like ####; it gives the cpu cats maphack , VERY unfair, and it tracks the units down. But a combination of these 2 AIs would be really nice, anyone know anymore ways to get Cats to roam around, RANDOMLY, but still attacking probes?
Here's the latest pic, not much difference, just enabled 7 players to play. Difficulty automatically adjusts for the amount of players in the game.
Revalade, suggestion: Add more paths. Right now it looks too easy for the cats, they can easily trap the mice in half of those paths.
Other than that, its a good idea. I hated every other cat&mouse map so far.
Well I'm not sure where to place the extra paths and stuff... but I'm thinking of mouse holes, should I add them? It would be like a doodad, plaeced on certain paths, so cats cannot traverse through them, while the mice can. It can be cheap though... Well the map is pretty BIG though... Think about it, 2 ultralisks in that BIG map looking for 6 Mice in 22 base spots... kind of tough eh? As the mice, manipulating your terrain is the most important part of the map. Make buildings in tight spaces so you can pass through them, while cats cannot. I am still thinking of things to do...
Mice:
-Buy units
Cats:
-Buy units
-Buy spells
-Buy auras
Well I could go work on the cpu one... Thanks anyway... glad to hear some feedback...
Hmm i say make a path in the boxes places where all the boxes are. make a path in them for mice and cats. But not to big and not to small.
Here's the beta! I tried protecting it, but my guedit didn't work so... o well. Download it and tell me what you think... Only worked on it for a couple days... I will make better improvements later...
aint working try zipping it
It's good, cause the map is bad on both sides. The cats may have a hard to findin the enemy, but a mouse gotta run a far trip to rescue its' friends.
Overall its pritty good, One thing i might suggest:
-Where you have the gas tanks with 100 ore on it remove them, and place 1 gas tank with the intire amout on it, not 200 ore with 2 gas tanks with 100 ore on it beside th unit , 1 gas tank with 200 on it. its easyer
or
-have the unit name with the amout it cost's
Zealot (200)
overall its a good map.
Thanks Taz, the music wasn't suited for the game (too dark). Well, the Cats were pretty dumb, and things were going slow due to a HUGE map size. The buying section was a little small, but I didn't have that much time to edit it. So far there is Light Melee, Light Range, Heavy Melee and Heavy Range. I think I will add more, when I feel like it. I think I will add map road blocks to limit the size of the map whether its a small game (1-2 players), medium game (3-5 players), or a large game (6-7 players), that will help balance things out. I'm thinking of making some units require some buildings to be built BEFORE you can make them, it will get the buildings built. I am also thinking of adding some kind of limiting device on the stronger units because most of the time, people will skip the Light units and go for the Heavy units, so I have to get both kinds of units used, to balance the game. I am also thinking of adding secret combos, currently there are 2 pretty nasty ones, one that will create 10 Infested Terrans that will destroy A LOT of things and another power that switches ALL of the mices' buildings around (boy is that funny

) Well, thanks for the help, I'm gonna work the next version A LOT, so just put up with those rigged/crappy Cats Mice maps for now, it'll be out soon.
PS. Anyone notice how the maps that ARE posted end up corrupt and unplayable in SC?

ya i think zipping the maps works best
Ok here's the real one its quite a big size to dl hope u like

Ok, I'm going to make a player vs player type of it so here's what I am thinking:
Cats will get 3 forms:
Claw (Zergling)
Spike (Hydralisk)
Blade (Ultralisk)
There will be benefits and disadvantages to each form.
Claw Form will allow faster movement, allowance through mouse crevices, burrowing
Spike Form will have ranged attack for heavy defense bases, air attack for aerial units, burrowing
Blade Form will have the best armor/hp, strongest attack
I hope this new addition will help innovate the new generation of Cats & Mice maps. Also I will add vespene geysers to allow Cats to gain resources, not only for spells, other units, and upgrades, but to make certain buildings such as sunken colonies, and nydus canals to get from place to place.
Yes I know you people are thinking Cats and Mice is dead, but that is because the game was so linear and simple. The Cats had only 2 choices, search and kill, or guard the jail. The Mice had to just hide and fluctuate and then become super powerful. Well in this version, Cats will HAVE to get resources in order to gain power. This means the Mice will have to think about guarding not ONLY their base, but the vespene geysers, to limit Cat power. By adding more objectives and missions, I hope this new Cats and Mice map will have a lasting impact in the bnet community, by expanding the old and abused gameplay of previous versions. From a search and hide game, this game will come to be a build and secure game, which means a greater diversity in gameplay.
Ok, I'm scrapping the old one because it was too big to play on and instead working on a new map called Cats & Mice Mini. At first glance you will notice there are few resource areas. This is to make the Mice people move around more rather than staying in one place. Also, Cats will use gas too. For every gas mined for the Mice, the player will get 5 minerals and his each of his teammates get 1. The Cats will use drones to make extractors on the geysers and there will be a 10 second timer, each time it hits zero, it gives you 1 gas for each extractor you have. Also, you may wonder why there are lots of small crevice areas. No this map is not rigged, these places allow Mice to run away from the Cat predators, and are accessible to the Cats.
The Cats will be able to change form (zergling, hydra, lurker, ultralisk, defiler, queen). The only way to nab the Mice hiding in those places will be a zergling or hydra, therefore, increasing gameplay strategy. Another thing to note, is the middle top and middle bottom areas. The top middle zone is where the Cats can evolve to different forms, upgrade not just armor and attack, but other things (burrow, lurker form, speed, etc.) and summon drones, infested terrans, and other things. With the drones, the Cats can build more creep colonies, therefore increasin the creep, so that the Mice cannot build on it. Cats may also use these drones to make nydus canals to get around places faster and to make extractors. Creep colonies maybe upgraded to spore and sunken colonies as well.
The Mice will be scattered throughout the map. The gas --> mineral thing will help teamplay run smoother and also the Mice will have 8 different units to build. There will be a unit cap, 10 units per player, as to not max on one type of unit. Certain units will need certain buildings to be made in order to be produced. There will be plenty of mouse holes to escape from.
With these new additions, I hope to reinnovate the gameplay of Cats & Mice.
PS. I know it looks too open and easy, but there will already be preset walls in the beginning of game to help slow down the advance of Cats early on.
Guess people are sick of it... I see... I'll go on alone I guess... heh
It looks interesting. Are there heroes?
Alright the beta is made! The only thing to do is to modify Cat prices of upgrades and units... it will be done shortly after testing...
I wanna help or at least test it!!!!!!!! I want to use skills from cats and mice!!!!!!
If the cats use gas and the mice use minerals, wouldn't another mineral patch be a good idea?
Moose, it works differently. When a Mouse gets exactly 8 gas, I added a system to automatically convert it to 5 minerals for the player, and the whole team will get 1 as a bonus. This works to help Mice economies later in the game when the Cats get very powerful. The map is bugged; the mineral patch you see is actually a vespene geyer with an extractor on top of it.
I have divided unit/upgrade/building selections based on tier of the hatchery. There is 2 types of units to be made. The "free" units such as overlords, drones, scourges, and infested terrans will be allowed to roam independantly from the Cat. Meanwhile, when the "Cat" units like ling, hydra, lurker, defiler, queen, and ultra are made from the hatchery, your existing Cat will be removed, and the new unit that you have made will replace it. (FU = Free Units, CU = Cat Units)
Starting Tier (Hatchery):
Zergling (CU)
Hydra (CU)
Overlord (FU)
Extractor
Creep Colony
Spore Colony
Advanced Tier (Lair):
Defiler (CU)
Lurker (CU)
Scourge (FU)
Sunken Colony
Final Tier (Hive):
Queen (CU)
Ultralisk (CU)
Infested Terran (FU)
Nydus Canal
In addition to the new buildings and units available at each tier, different upgrades such as high level armor and special abilities like speed will be open. Starting Tier upgrades/units/buildings will require only gas, while Advanced Tier upgrades/units/buildings will need 1 mineral, and the Final Tier upgrades/units/buildings will use 2 minerals. So how do these changes sound?
How fast will overlords speed be?????
How much damage will the infested terrans deal?????
What will drones do??????
BLAH BLAH BLAH BLAH

Overlord upgrades will be available depending on the tier.
Tier 1
Level 1 Armor
Tier 2
Overlord Sight
Overlord Speed
Level 2 Armor
Tier 3
Overlord Transport
Level 3 Armor
The infested terrans are hard to do... They can either be powerful and pricey or cheap and good for decent damage... Then again, they have fast speed, so maybe the hit points should be toned down as well...
BLAH BLAH BLAH BLAH <-- makes me hungry... looks at InTeRFeRe...