I've made the triggers to let observers see how much ore/gas players in the game have. However this brings up a question. Should I just do it fixed in the form of Observer 1 see's player 1's ore/gas, Observer 2 see's player 2's, and so on. Or should I dynamically cycle through the players.
If it is, in fact, dynamic. Then how should I cycle through?
Death counter timer, happens every 5 seconds?
Or should I have some obscure place on the map where players do something to choose to cycle to the next player. If so, what do you think would be the best method? I think burrowing a ling would be the best method.
Make it based on alliance
Make it so the person you have allied has the mins/gas showing
Oh, nice, I had not thought of that.
Or just use BWScanners ob mode ;D. If you put the conditions, always> Leaderboard Resourse (player 1) Leader Board Reasourse (player 2) doesn't it cycle automatically?
EDIT: Actually you could just do leader board ore, leader board gas my bad.
Oh well screw that, I never knew that a program existed that could do that.