I was making some terrain when i noticed:
alot of spots on a bridge is blocky!
Idk if people have noticed before, but i just felt like putting this.
hmm. I can't find a way to place without it coming from a website or making as an attachment.
wtf? ???
I'll just load as an attachment...
If you want me to put a smaller file size, i can give u the f

ked up one. (i dont kno what kinda "language" i can get away with...)
Wtf. Adding attachment doesnt work!!

this.
Look at the bridges i just made in the topic below this. 0 blockyness

Ok if you saw what was here, i found it.
Anyways. I used jungle tileset
It has lots of blocky. Did the attachment work? (on 1st one)
Bacuase it didnt for me
The jungle bridges tend to look better when your actually in the game then when your looking at them in the editor. Or it may be the way you placed it if you used Starforge, posting a screen shot would help.
QUOTE(E)s-Fury @ Mar 16 2005, 08:48 PM)
The jungle bridges tend to look better when your actually in the game then when your looking at them in the editor. Or it may be the way you placed it if you used Starforge, posting a screen shot would help.
Need to have them posted on some kida site or something (??)
I tried posting as an attachment, but it didn't work.
So.... cant help u there.
(Somebody PLEASE make it so that you can just post an image and let it sit there instead of being a hyperlink

)
Forgot to put: I made a screenshot for that reasonI've noticed this, many times in the editor the bridge looks blocky, but in the game it is fine. Also if the bridge is an odd number of tiles wide, it has an extra spot and looks really blocky.

Also is the image your posting a .pcx? What format are you using.
For attachments, you need to press "Add This Attachment" before posting your post.
For images, use the [ img]image url here[ /img] tags.
what u think im a retard? i did that u dumass.
the URL thing has HTTP:// thing
does the File:/// work?
I tried the attachment, it just deletes it.
I'm smarty than a block of wood you kno!
ill try here.
if it works, this site is messed up.
I click "Browse..." then choose my file, then the link pops up and i press "Add This Attachment" Before it didn't work. What will happen now!! *Boom booom booooooomm......*just noticed the "
Information on Attachments" maybe i shud press it?
Pressed the button and got and error...
As i add more and more to this the more and more i think this site is a little on the "Screwed up" side

NEW:
Im adding a BMP and a JPG
I see people reading this >.< im scared!! 
First, you need to change your attitude. This is a site where people help others, not curse/flame because they're frustrated.
And no, the site is not 'screwed up,' you are obviously doing something wrong. Adding attachments works for every other person.
I really don't think Blizzard ever thought there would be editors where users of starcraft could edit the terrain block-by-block. Nor do I think they thought we would even think about the blockiness—which is why the bridge is faulty and sloppy probably.
i noticed in a terran lvl on the original sc campaign, theres 2 bridges, and there off a bit, i found this out my exporting the maps and opening them in xtra, it said there were 2 doodads invalid, the bridges were missing... i looked again in sc and sure enough if you look at the bridges youll see that there both off place...
QUOTE(LethaL @ Mar 17 2005, 05:44 AM)
First, you need to change your attitude. This is a site where people help others, not curse/flame because they're frustrated.
And no, the site is not 'screwed up,' you are obviously doing something wrong. Adding attachments works for every other person.
Obviously screwed up if it wont let me put attachments, ill try for the 7th time
ill do the poor quality img that was scrwed up. Makes too foggy lookin

Edit:
What other filetypes work? JPG messes it up...
I see people reading this, im scared
Wtf? Thats not blocky at all. What are you talking about?
You call that blocky? The only thing that look just A LITTLE out of place is where the bridge meets the ground, and in game it looks natural.
I already sed, its a fuzzy pic, it erases the blockyness
If i could put a BMP or sumthing u cud see the blockyness...
So don't be saying not blocky, read what people put

QUOTE
Makes too foggy lookin
If there is a way i can make it so its a BMP i wud, but it cant post bmps.

Jpg
SUCKPNG's are better for this sort of thing. I see what you mean now.
[attachmentid=6447]
Oooh, I knew that the blizzard bridges were a bit blocky, but not that much!!
Look at this jpg (300% original size).
i dont think they are blocky, maybe just bad art design.
QUOTE(Yenku @ Mar 18 2005, 11:04 AM)
i dont think they are blocky, maybe just bad art design.
Wanna say that again? This is the part that made me notice it, it doesnt match at all and there is a little dirt block for no reason, if there is a reason, blizzard had mental issues.
See there are virtical lines and stuff where they do match, just not the shadings and added shadow and stuff. idk. it just looked funny.
Oh please. You really have to care to notice those kind of things.
BTW, there are certain doodads (example: empty vespene rock on low dirt) and some cliff tiles that don't blend well either. Nobody seems to notice those, though.
i notice some blockyness elsewhere, just these bridges are very blocky, on my 1st pic (the fuzzy one) i circled alot of the blockyness i noticed, there most likely is more than i noticed...
And what u sed adds more to "Blizzard is blocky"

--
QUOTE
BTW, there are certain doodads (example: empty vespene rock on dirt) and some cliff tiles that actually do have a blockiness to them (that is, don't blend well). Nobody seems to notice those, though.
look around the BW tilesets, alot of the sprites don't match the terrain
also, i think that blizzard didn't realy care about BW, because look at the tilesets, there the same... and desert has lots of stuff that is messed up, like standing under the sand monster thingy doodad.
I disagree. It must have taken a colossal amount of work to make each of those tilesets, considering all the bits of detailed rock craggs, structures, "noise" (so they don't look repetative) and other blendings that had to be done to get it to work. With all that, and the task of making them align properly (especially with ISO), I'd imagine it would have been a huge amount of work to do. I'm surprised they pulled it off as smoothly as they did.
Especially with the 256 color palette as a limit, also. Though I will agree desert and twilight push the color palette a bit much IMO.
QUOTE(O)FaRTy1billion @ Mar 18 2005, 10:23 PM)
also, i think that blizzard didn't realy care about BW, because look at the tilesets, there the same... and desert has lots of stuff that is messed up, like standing under the sand monster thingy doodad.
[right][snapback]167637[/snapback][/right]
I heard that the guy that made the ISOMETRIC terrain on the SC vanilla left blizzard, so the ones that made the BW just copied the jungle tileset.
QUOTE(Clokr_ @ Mar 18 2005, 03:28 PM)
I heard that the guy that made the ISOMETRIC terrain on the SC vanilla left blizzard, so the ones that made the BW just copied the jungle tileset.
Makes sense... On other tilesets i have found BW tiles.
Twilight dirt = blue v. of the desert dirt
Desert Sand = oj v. of the Ice snow
thoes are the most obvious onse that i can remember
(Me and my 1/16 of a brain

)