Staredit Network

Staredit Network -> StarCraft Editing Related -> Overdue patching
Report, edit, etc...Posted by Dabbu on 2005-03-18 at 13:18:46
I noticed in a new patch they bothered adding a map preview just before you start the game... and I was thinking it would probably be easier to increase the max amount of sprites/units the game can handle... I don't know about you guys, but I find it sad when my units are firing blanks because a sprite can't be created ranting.gif

I remember Clokr told me a long time ago sprites (like trees) were effected by the move/remove triggers and this was "fixed" because it was considered a glitch... that could have been used by crafty mappers for so many special effects!

Well, let's start a list of demands... I mean requests. Anything you felt Blizzard is overlooking (even on purpose).

I know I'm being naive, but here's what I hope for:
1. Allow sprite creation/deletion.
2. Include an updated units.dat file so we can create those mineral containers, cacoons, basically the extra units you can place with SF.
3. Fix the memory associated limitations of the game.
4. Add options to manipulate wavs (stop / loop).
5. Give more priority to the map mpq, let us have more control over units stats.
6. Starcraft kills W3
7. Give more scripts or orders to control special abilities for units (order flash bang, emp, lift off/land... upgrade stuff)

Some of these changes would take almost no effort to make. But I can understand from a marketing perspective it's not in Blizzards interest to make them sad.gif

What do you guys think?
Report, edit, etc...Posted by Clokr_ on 2005-03-18 at 13:26:54
If they upgrade SC too much it'll become like WC3, where with no effort you can do anything. I like the trigger systems and tricks that people use due to the SC limitations. Although I agree that they should make some changes.

EDIT: Look, here it is the bug fix:

QUOTE
On the Patch 1.03 changes:
Doodads are no longer affected by the MOVE UNIT trigger action.
Report, edit, etc...Posted by Tuxedo Templar on 2005-03-18 at 15:02:55
I think blizzard is scared of doing anything to their current SC formula. They hit it so big before that I think they're of the mindset that they won't be able to reproduce their success without expending a huge amount of time and effort, and even then it would be risky. I can understand why they'd retreat to more comfortable projects like Warcraft, etc.

But if they DID do something, then I wish they'd allow modding over normal bnet. biggrin.gif That would be the only change I'd ever need!
Report, edit, etc...Posted by MapUnprotector on 2005-03-18 at 15:19:22
I wouldnt mind if they added more stuff to the editor. So what if it becomes more like WC3 in terms of the control you have over things in the map editor. That would be even better because you could make even more godlier maps, with even more features than ever possible. Sure the complex trigger systems we have now are great, but you can do even more complex things in an even more complex editor. It's kind of stupid when you say, oh I can do this really simple concept but it takes a tremendous amount of triggers,
simplified things are better.
Report, edit, etc...Posted by notnuclearrabbit on 2005-03-18 at 22:57:45
[center] *nuclearrabbit applies for a job at Blizzard...*
I'll be the one doing the hostile take over-ing.
Anyway... I think Blizzard should pay more attention to their valued SC customers! We're basically why they're so popular, and they need to let us know they appreciate it. If they do any 1 of those things, that'll stasify ME.
[/center]
Report, edit, etc...Posted by SA_Max71 on 2005-03-19 at 05:19:09
The only thing I think they should add is the ability to force a unit to use one of it's spell by using only one trigger. For example, you could force a Science vessel to use it's defence matrix regardless of the other triggers, units, and AI scripts running.
Report, edit, etc...Posted by EzDay281 on 2005-03-25 at 20:52:10
I would like it if they added the ability to directly manipulate computers through A.I.s, such as forcing spell casting, but that's it.
Part of what makes various mappers famous is that they don't need all this stuff to do neat things.
Okay, I would like one more thing... more control over rescuable players and their rescuableness. Be able to modify the rescuablness of a unit through triggers. But that's it.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-26 at 17:18:11
QUOTE(EzDay2 @ Mar 25 2005, 08:52 PM)
Okay, I would like one more thing... more control over rescuable players and their rescuableness. Be able to modify the rescuablness of a unit through triggers. But that's it.
[right][snapback]172665[/snapback][/right]


I remember that if you move a rescueable unit then it wont be able to be rescued.

Hell. If blizzard could do at least something i'd work for them for free.
Report, edit, etc...Posted by warhammer40000 on 2005-03-26 at 19:48:35
Look, alls i have to say is it should be about good as the war3 editor, except PLEASE do not make it AS advanced as it, i would kill myself. So it should be more advanced, but not to much!

Changes for Normal Editor

-All race units avalible for a certain race

-More scripts (That one means much) (Lift, Cloak, etc.)

-And some more avalible units to make. (Maybe make a less advanced unit creator!)

-and some more crap

We dont need sprites but ya know... cmon!!!
Report, edit, etc...Posted by sckor on 2005-03-26 at 23:30:28
Change unit cooldown period and make our own custom units.
Triggers - NOthing to say. I personally say it is harder to become an advanced stareditor than wc3 editor.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-03-31 at 20:17:26
QUOTE(Clokr_ @ Mar 18 2005, 12:26 PM)
EDIT: Look, here it is the bug fix:
[right]
Doodads are no longer affected by the MOVE UNIT trigger action. [snapback]167564[/snapback][/right]


drool.gif

WHY BLIZZARD, WHY?

I'm all for a "map makers patch", but I'm worried it would result in LESS features:

Blizzard: "OMGWTF?? These map makers are using units not meant to be placed? Cloaked Bunkers? SPRITES ON A MAP???? Fix the code, lackeys!"

Programmers: "Yesss master."

Voyager: "Wtf... Where'd the extra units go? And why can't I make sprites anymore?"
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