I know many of you could do it.. since its not that hard.. but I havent seen it yet.. would you be interested by an experimental map that does this kind of stuff? Because i don't wanna make it if no ones are interested.. you know..
so just tell me: YES or NO (or any other comment)
thanks..
Your post is a bit vague I am seeing it multiple ways, are you talking about something that simulates a ball bouncing around with accurate reactions? If so its already been done, I have a map that uses a gridding system to get very accurate bouncing reactions off sides, corners, edges, etc.
I've never seen a map like that before, the closest ting ive seen is Tux's Gunner system.
Mr_Mooo_Cow(U), would you mind attaching that file to your post or possibly sending it to me through a PM?
Can anyone say pinball?
pinball...
I can say pinball! I said it about a minute ago.
I would be interested in a map like this.
A bouncing ball.... well the closest "bouncing" thing a map has would be (U)Bolt_Head's Reflector...
Perhaps a scarab? and have a location on it so when it goes near a wall (burrowed units or something) you make it change location with run junkyard dog? That is the easiest way, or a more advanced cordinate system with grids.
I made a map that uses a bouncing system. A scourge or interceptor is the ball. The system finds the coordinates of the ball and depending on where you want to ball to go you subtract/add x and y until it reachs a point on the boundary. I had another human controlled unit and a unit grid around the ball so that if you hit the ball it would go one way.
I've also been doing a system where you take the coordinate of the ball and the position of the thing its hitting. Then you can calculate a slope and therefore add it to the current balls coordinates until it reaches a boundary point. For this I would use actual crisscrossing locations instead of zoning because all the giving units lags it up. Also since really when the ball collides with something they share the same coordinate, I would store the balls previous coordinate as well and use that when it collides with the ball.
I've shown kenoli and a few others this.
I added a somewhat abandonded map. It has all the cardinal and intermediate directions. At first I only had the NE NW SW SE but the I added N S E W. Its not really glitch free, probably because I messed up a trigger, but you can see the concept. The only problem is that the unit grid that is constantly made around the scourge doesn't refresh enough so sometimes it doesnt detect a collision. The second method I described might work better.
Well its pretty cool.
I only found a glitch where the ball got stuck in the upper right corner. It does bounce pretty well, but it seems to only go in diagonals.
If you want "bouncing", you gotta play Bolt's masterpiece, Reflector
QUOTE(Rantent @ Mar 22 2005, 07:43 PM)
Well its pretty cool.
I only found a glitch where the ball got stuck in the upper right corner. It does bounce pretty well, but it seems to only go in diagonals.
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It does seem a bit hard to make a ball bound at a direct straight angle right? Why not bounce one of those bouncy balls. You will see they don't go straight down and straight back up.