But really, if even a single female posts here, then I will wear a "Hello Kitty" avatar for the rest of my stay here. Fo' reals.
Anyway. Quite simply, I love maps and, if given one, I will examine it closely for longer than most people take to clean their ears. In my opinion the three key elements needed to make a game nostalgic are an epic story/emotional connections, superb music, and a captivating environment. Even with two of those being nothing more than mediocre, if the third is executed well enough then you'll have players dying of nostalgia five years down the road. A good example of a game covering all three of these is Majora's Mask - Though short, MM packed quite a punch. I even ended up buying both the OSTs and the orchestral arrangements off eBay... >_>
*ahem* Well, yeah, you get the idea. StarCraft also had all three elements, but for now I'm going to focus on environment/landscape. In SC, one of the selling environmental aspects of the game is that anyone could easily shape their own landscape from scratch and then build upon it with structures, units, and even some programming and an RPG storyline. This is especially important in multiplayer games, since by allowing people to create more than just a normal RTS you can keep the people's interest simply by letting their imaginations run wild.
However, few people actually bother to create real, natural art out of their landscapes. Most of the time they're symmetrical and geometric, and if not then the landscape is still quite lazily shaped.
I'm different. I've always tried to make my maps look as natural as possible in their construction. While that admittedly doesn't always end up with the most balanced of maps, I've still put more thought into my landscape than most - Though admittedly not as much effort, since once I get started [always the hard part] it all just seems to flow out on its own. But as long as I'm not spending all my time worrying about symmetry, I'm content.
I've created
many StarCraft maps since I first got the game. Most have gone unfinished, and almost all of the ones I did finish were lost to a format. Of the ones that have survived, I still consider only one to have any luster left in it at all - The Tarsonis Highlands map I made probably two or more years ago. You can see it for yourself under the "maps" link in my sig.
But now that I look at it now, I see several mistakes - There's a lot of empty space in the top right and center-left-center, and the red player has considerably more distance between his closest enemies than anyone else does. The landscape is still decent, but I just had the feeling I could've done better.
My interest in mapmaking was rekindled when one of my friends at school suggested I distribute a copy of StarCraft, since his and Alex's discs both broke. Now I didn't feel like burning two discs and figuring out how to make a working copy of the StarCraft disc itself, but I did have the idea to distribute the spawn instead so that we could play online sometime. [skip ahead: we still haven't gotten around to playing online yet. >_< ]
I decided that none of the maps I had were suitable for a multiplayer game of any kind [at least not by my standards], so I went out to make a new one. It took me a while, but I was very happy and surprised at the results. See for yourself:
http://img.photobucket.com/albums/v195/cor...che/Islands.jpgThus my desire to create a map reflective of my abilities was finally fulfilled, and I had realized my potential. I want to create even more maps like this one, even if they are never to be enjoyed by others - I just want to sculpt the land to my will and let it out in all its elegance and glory.
And there ya have it - My introduction. If you read through the entire thing, then I'll ship you your box of cookies via overnight delivery. =P